I personally enjoy the current naval mechanics. If the main issue is balance between the two lines, wouldn't simply adjusting CS for ranged ships fix that? Perhaps also reducing speed for later ranged ships - I think dromon is fine, but I see how later era ships make it too easy to have lots of attacks on a single city.
City States now have a base reluctance of 175, which makes tribute really difficult. I currently have 6 spearmen and a pathfinder in range, and Zulu's bonus, but I cannot even get regular tribute from a CS. I didn't see any note of this change, it used to be a base of 150
Honestly, I think giving ranged ships a penalty versus units and maybe bumping CS of most if not all melee ships by a few percent would be the best solution.
Also still don't think any melee ship should cost strategic resources, why was that added in the first place? Was it because the AI overproduced them?
SR added for AI, yep.
And even whit SR requirements the ai still spam boats like there is no tomorrow, sometimes even in inland seas.There must be some better way, you can't defend a naval invasion without some kind of boat, with SR requirement on both melee and ranged ships this will be the only sort of invasion where you're completely dependent on SRs to survive.
What's the problem with reworking the naval ranged promotion so that it doesn't give CS on defending; like submarines?
As I see it would solve all those problems presented
But if the aim if to restrict the amount of ironclad you can produce, then it's perfect.
Another problem Ive been wanting to speak about is that, I hadnt been building a lot late game diplomats in even in the previous versions.
But this new freedom tenet that gives 100% coup chance for lvl 2 spies... really?
Especially if I observe (I cant think of the proper word here.. something beginning with inter.. i think) it right, there is no diplo penalty for coups which, if thats really the case, is an obvious problem
Flipping CSs will piss off the former allies. CS competition is the leading cause of denouncements in the world today.
I also had the impression that couping city states didn't upset people all that much. At least not compared to how upset they get over me finding that natural wonder for 31 influence
Please do not overreact with diplo penalty for stealing city-states i think its fine as is. In fact, i'd rather reduce it. Diplo victory is already the hardest one on big maps due to diplo penalties. Everyone starts to denounce you and then they declare war and then they start to capture your city-states allies on the other side of the globe and you can't do anything with it. This literally makes diplo victory impossible sometimesYeah, there's not a robust method for the AI to track that stuff. I should add one.
G