Hi, I've been playing this version intensively for the past few days, and I took notes of bug and odd things and concern, I hope it can help improve this wonderful mod !
(I just saw the new 7-7, some of the bug are already corrected, but I will dump all my list anyway, there is no specific order)
I play on YnAEMP, Immortal, Domination/science
-Dromon need a nerf, it had is own thread, but yeah, pretty cheated thing !
-Ruins on mountain, why

there is so many, is that intended? is there a way to disable or force ruins to pop on land only?
-On one of my game "Hurricane" event pop on my capital city, at medieval era, where you can do anything about it, and it's very, very punishing at that stage of the game(-5pop - multiple building), it that possible to make it later event?
-We can't see airplain on an enemy city, is that intended? even with a spy on that city, impossible to "click" the little box above city banner, is there way to make it possible as before?
-I "insulted" a "Hostile" AI , make it become "Neutral" (as explain in the tooltip, but it's odd

)
-If I have 0 or negative amount of a strategic resource, I can't upgrade a unit even if they need the same amount (for example, Canon to Artillery)
-Event "Viral outbreak" (lose 5 pop and -2k science) happen again, even if I already spent 2k science to be immune (or it's city based? which not worth spend science)
-Culture cost for Wonder is too high for late one, if we don't focus culture, I end up having 1 or two era late wonder still undoable
-I can't attack an enemy unit if a neutral civilian unit is in same spot (have the "go war?" pop up )
-Very early unit upgrade cost become too expensive over time, and "not worth it", maybe lower it "per era" could be a new feature?
-Upgrade from "Cavalry" to "Armored car" but end up having a different upgrade tree? (ranged to melee) is that intended?
-Bomber do around 30 damage to a Destoyer, it feel too much for a early plane vs late boat ?
-What kind of advantage AI have science wise? I had the first science output in info addict, but the first AI let me 7-8 tech behind? (or information displayed by info addict is false?)
-Happiness level become lower over tech, what mechanism behind that?
-I had some issue about coal do not display on UI
-What is war weariness about? I don't get the point of this feature, I feel like I'm missing something, and also feel there is enough "punishing" thing about happiness, is there a way to disable it?
-Armored car can attack then move, upgrade to helicopter keep that, building a new helicopter make it don't have that ability, is that intended?
-AI have monopoly on "glass" "coral" and such thing, but it happen even with 2 copy (with Armiral or Jakarta UA I guess)
-the Great diplomate stacking, but it's already fixed I assume
Ok, I thing I have it all, I was not sure to post it here on in the new thread, I hope it help a little, cheers
Edit: and yes, as above, AI seem not to rush spaceship part, in one of my game Asika was the science lead, but I assume he was more focusing on Domination victory