New Version - July 1st (7-1)

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Hmm, I'm guessing it's CultDiv or RtP then. If anyone has an idea as to which file to look for I'd be thankful!

\Skodkim
 
Hmm, I'm guessing it's CultDiv or RtP then. If anyone has an idea as to which file to look for I'd be thankful!

\Skodkim


I experienced something like this by getting notified of having a specific CS met. I hit the icon then, but the camera wasn't moved to it. Maybe an issue with YnAEMP.. but this was on version 05/25..
 
Been playing on quick speed with small/tiny map past couple days due to the fast turnover on the betas.

Played Venice last night (wow are they fun to play now).

  • VP 1.7.1
  • Quick Speed
  • Small Map
  • Prince

Influencial at 102.7% with Brazil on turn 139... I think I haven't even reached Renaissance yet. Normal behavior?

Spoiler :
d9C5r2E.jpg

Spoiler :
bqw3IFN.jpg

......The last time I played a game as Venice with Brazil in the game Brazil won. Tell me your secret.
 
Does that mean that villages should only be constructed on roads that connect cities in order to get extra yield?



Kabayan! Eat bulanglang! :crazyeye:

Indeed.

Been playing on quick speed with small/tiny map past couple days due to the fast turnover on the betas.

Played Venice last night (wow are they fun to play now).

  • VP 1.7.1
  • Quick Speed
  • Small Map
  • Prince

Influencial at 102.7% with Brazil on turn 139... I think I haven't even reached Renaissance yet. Normal behavior?

Spoiler :
d9C5r2E.jpg

Spoiler :
bqw3IFN.jpg

Normal, yep. It'll go down (your influence), and you need at least a content ideology to win cultural victories now anyways.

G
 
Seem to work fine this time, thanks for the quick work :)
I was wondering, is there a way to disable the barbarian "looting" thing? it can be very punishing at start, or limit it to one 'loot" per unit? actually they can loot multiple time, even if they are at 1 hp, it can be frustrating
 
Seem to work fine this time, thanks for the quick work :)
I was wondering, is there a way to disable the barbarian "looting" thing? it can be very punishing at start, or limit it to one 'loot" per unit? actually they can loot multiple time, even if they are at 1 hp, it can be frustrating

Go to your mods folder and find CBO. There is an option to disable gold theft in CommunityOptions.sql there
 
It seems like puppet cities still value growth a bit too much. I have one puppet with over +60 food surplus, and it still wants to work a 2 food/1 prod farm tile over a scientist or a writer. There seems to be a difference in how they value specialists, because they almost always work all merchants, engineers and civil servants, but I have yet to see a scientist being worked, and I have multiple puppets in my current game.

Also, my neighbor Ethiopia has had two great diplomats sitting in his capital for a pretty long time. AI also hasn't built a single embassy in any city state. I don't think I have actually seen a single regular (not great) AI diplo unit at all. Anyone else noticed behavior like this?
 
It seems like puppet cities still value growth a bit too much. I have one puppet with over +60 food surplus, and it still wants to work a 2 food/1 prod farm tile over a scientist or a writer. There seems to be a difference in how they value specialists, because they almost always work all merchants, engineers and civil servants, but I have yet to see a scientist being worked, and I have multiple puppets in my current game.

Also, my neighbor Ethiopia has had two great diplomats sitting in his capital for a pretty long time. AI also hasn't built a single embassy in any city state. I don't think I have actually seen a single regular (not great) AI diplo unit at all. Anyone else noticed behavior like this?

Last version I had stacks of 3-4 AI diplomats moving through my territory, so if it's a thing it's new this version.
 
@Eddyvander, @Skaz881, @AnyInterestedParties

Dear Leaders of the World, take over my small (two cities) empire, create an alternate history and show us how far you can take your people! :tourism:

Mods used:
  • Vox Populi The Complete Experience
  • Faster Aircraft Animations (v.3)
  • Really Advanced Setup (v.15)
  • Thal's FlagPromotions (v.1)
Maps Settings:
Spoiler :
97ZHtOj.jpg

Game Settings:
Spoiler :
6rF7KJQ.jpg

Saved:
View attachment Enrico Dandolo_0139 AD-1490.Civ5Save

Sidenote:
I always have "Allow Policy Saving" ticked but use it only on occasion. I am saving a policy in this game somewhere before turn 184, as ideology hit (the choice is clear).
Here is the save:
View attachment Enrico Dandolo_0184 AD-1795.Civ5Save

See you on the other side of history! :c5culture:
 
@Eddyvander, @Skaz881, @AnyInterestedParties

Here is the save:
View attachment 409405

See you on the other side of history! :c5culture:

Whoa, this is the first time I've actually seen one of these.

Would it be cheating if I use InGame Editor immediately :p
 
Also, my neighbor Ethiopia has had two great diplomats sitting in his capital for a pretty long time. AI also hasn't built a single embassy in any city state. I don't think I have actually seen a single regular (not great) AI diplo unit at all. Anyone else noticed behavior like this?

Yes indeed, in my current game, I just right now noticed four of them in two different civs.
Spoiler :
VGRhExp.jpg
Hope this helps.
 
Would just like to say the AI in this version is amazing. I used to crush it easily on Prince, but now on the same difficulty it constantly has me on the ropes. Awesome job Gazebo and co.; this patch is getting better by the day!
 
Would just like to say the AI in this version is amazing. I used to crush it easily on Prince, but now on the same difficulty it constantly has me on the ropes. Awesome job Gazebo and co.; this patch is getting better by the day!

Absolutely, the AI is really quite nuanced and interesting in this build. Glad to see others are noticing it!
 
Absolutely, the AI is really quite nuanced and interesting in this build. Glad to see others are noticing it!

I play competitively on Emperor, which means I have a shot but usually lose. When I do, I can see what I could have done differently. It's a blast -- much better than winning consistently on Immortal in vanilla.
 
Would just like to say the AI in this version is amazing. I used to crush it easily on Prince, but now on the same difficulty it constantly has me on the ropes. Awesome job Gazebo and co.; this patch is getting better by the day!

Absolutely, the AI is really quite nuanced and interesting in this build. Glad to see others are noticing it!

I play competitively on Emperor, which means I have a shot but usually lose. When I do, I can see what I could have done differently. It's a blast -- much better than winning consistently on Immortal in vanilla.

Glad you are enjoying it! I hope you are proselytizing to the unwashed, vanilla-civ masses. :)

G
 
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