vyyt
Deity
I asked about this before but have never seen an answer. Is it intended that you get quest notifications from yet unmet City States? Could also be mod conflict.
\Skodkim
Never ever. Probably a mod conflict as you say.
I asked about this before but have never seen an answer. Is it intended that you get quest notifications from yet unmet City States? Could also be mod conflict.
\Skodkim
Hmm, I'm guessing it's CultDiv or RtP then. If anyone has an idea as to which file to look for I'd be thankful!
\Skodkim
Been playing on quick speed with small/tiny map past couple days due to the fast turnover on the betas.
Played Venice last night (wow are they fun to play now).
- VP 1.7.1
- Quick Speed
- Small Map
- Prince
Influencial at 102.7% with Brazil on turn 139... I think I haven't even reached Renaissance yet. Normal behavior?
Spoiler :![]()
Spoiler :![]()
Does that mean that villages should only be constructed on roads that connect cities in order to get extra yield?
Kabayan! Eat bulanglang!![]()
Been playing on quick speed with small/tiny map past couple days due to the fast turnover on the betas.
Played Venice last night (wow are they fun to play now).
- VP 1.7.1
- Quick Speed
- Small Map
- Prince
Influencial at 102.7% with Brazil on turn 139... I think I haven't even reached Renaissance yet. Normal behavior?
Spoiler :![]()
Spoiler :![]()
Kabayan! Eat bulanglang!![]()
Seem to work fine this time, thanks for the quick work
I was wondering, is there a way to disable the barbarian "looting" thing? it can be very punishing at start, or limit it to one 'loot" per unit? actually they can loot multiple time, even if they are at 1 hp, it can be frustrating
Go to your mods folder and find CBO. There is an option to disable gold theft in CommunityOptions.sql there
It seems like puppet cities still value growth a bit too much. I have one puppet with over +60 food surplus, and it still wants to work a 2 food/1 prod farm tile over a scientist or a writer. There seems to be a difference in how they value specialists, because they almost always work all merchants, engineers and civil servants, but I have yet to see a scientist being worked, and I have multiple puppets in my current game.
Also, my neighbor Ethiopia has had two great diplomats sitting in his capital for a pretty long time. AI also hasn't built a single embassy in any city state. I don't think I have actually seen a single regular (not great) AI diplo unit at all. Anyone else noticed behavior like this?
@Eddyvander, @Skaz881, @AnyInterestedParties
Here is the save:
View attachment 409405
See you on the other side of history!![]()
Also, my neighbor Ethiopia has had two great diplomats sitting in his capital for a pretty long time. AI also hasn't built a single embassy in any city state. I don't think I have actually seen a single regular (not great) AI diplo unit at all. Anyone else noticed behavior like this?
Great Diplomat issue is known, already fixed. Ilteroi accidentally made it so that GDs would only leave home if they could get to a CS in one turn.![]()
Would just like to say the AI in this version is amazing. I used to crush it easily on Prince, but now on the same difficulty it constantly has me on the ropes. Awesome job Gazebo and co.; this patch is getting better by the day!
Absolutely, the AI is really quite nuanced and interesting in this build. Glad to see others are noticing it!
Would just like to say the AI in this version is amazing. I used to crush it easily on Prince, but now on the same difficulty it constantly has me on the ropes. Awesome job Gazebo and co.; this patch is getting better by the day!
Absolutely, the AI is really quite nuanced and interesting in this build. Glad to see others are noticing it!
I play competitively on Emperor, which means I have a shot but usually lose. When I do, I can see what I could have done differently. It's a blast -- much better than winning consistently on Immortal in vanilla.