New Version - June 25th (6/25)

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Gazebo

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Hey all,

New official version inbound, a mix of balance and AI improvements/bugfixes. Here's the changelog:

Bugfixes and Improvements
  • Fixes for some UI issues related to non-standard and/or specific circumstance setups
  • Retuned AI unit/building construction balance and logic
  • Worked on Puppet logic some more
  • Reworked Specialist valuation a bit (should be used more often)
  • Worked a bit on AI military logic regarding sentries, patrols, managing defense, and diplomacy with City-States.
  • Fixed some text and SQL/XML issues related to buildings and events
  • Updated to VMC v86
  • Event buildings now 'real' - will affect UI and can be destroyed etc. by other events
  • Fixed some Corporation-related issues and optimized some elements.
  • Fixed some other bugs related to instant yields breaking in certain situations.
  • Worked on the Deal AI quite a bit more - should more intelligently and flexibly offer/take 3rd party agreements and DPs, and city valuation should be a little more sane (and less exploitable)
  • Fixed infinite trade unit bug
  • Fixed unitmission bugs related to hanging turns, crashes, and broken melee/melee melee/city engagements
  • Fixed Kuna graphic oddities
Balance (CBO)
  • Fixed AI handicap bonus issue on the DLL side - adjusted handicap in XML to fit new model
  • Restored Carthage's 200 Gold from founding UA element (was 150) - Great Cothon now also boosts Lighthouses by +2 Culture (does not replace Harbor boost)
  • Doubled Goddess of Festivals Yields
  • Capped God of All Creation to 8.
  • Buffed Warchariot and Chariot by 1RCS, now have 'move after attacking' promotion
  • Rebalanced yields on religious faith buildings a little bit
  • Maori Warrior buffed by 2 CS, moved to Chivalry
  • Polynesian UA: decreased buff range to 3 (from 4), but increased CS to 20% (from 10%)
  • Reduced Austria buyout time to 10 (was 20)
  • Increased Music theming bonuses for Broadcast Tower, Syndey Opera House, and Broadway by quite a bit. Increased theming yield bonuses as well.

New version online as of 11:15pm EST. Version is not savegame compatible. Download link can be found in 'How to Install' thread.

Cheers,
Gazebo
 
Gonna give it a go right away.
 
The crash in the first couple of turns seems to be back. Made a post about it on Github.
 
The crash in the first couple of turns seems to be back. Made a post about it on Github.

Quite odd, as I've now run a half dozen games on this one with nary a crash. Same spot (your minidump) as before, but no evidence as to why. I'll keep my eyes open. Meanwhile, you can disable patrol moves by setting AI_HOMELAND_MOVE_PRIORITY_PATROL to -1 in the Community Patch/Core Files/Core Changes/CoreChanges.sql file.

G
 
Quite odd, as I've now run a half dozen games on this one with nary a crash. Same spot (your minidump) as before, but no evidence as to why. I'll keep my eyes open. Meanwhile, you can disable patrol moves by setting AI_HOMELAND_MOVE_PRIORITY_PATROL to -1 in the Community Patch/Core Files/Core Changes/CoreChanges.sql file.

G

Thanks will give it a try. I got the turn two crash as well but it could be because I am running double the number of civs and have increased the city spacing. I'll check back if I find something concrete.
 
I know capping God of All Creation to +8/+8 helps on big maps, but the pantheon is still ridiculously overpowered on standard maps with 8 civs. If AI would stop ignoring Stonehenge and getting religion as a player wouldn't be guaranteed regardless of pantheon, things might be different. Right now God of All Creation gives huge early game yields and you will safely get a religion with it as well.
 
Hey all,

New official version inbound, a mix of balance and AI improvements/bugfixes. Here's the changelog:



New version online as of 11:15pm EST. Version is not savegame compatible. Download link can be found in 'How to Install' thread.

Great work, as always.

One thing however, I'm currently a bit off, but I don't see any bugfixes/changes mentioning the Mausoleum/Celestial throne holy-site issue or the broken Egypt UA.
Were they fixed anyways or was this skipped over for some intentional/unintentional reason?
 
For me it Randomly CTD all the time, latest version 6/25-1 Non EUI version
autoinstaller, i did clear cache and all those things!


only other 2 mods is

No Mechs V3
Really advanced setup v15

i upload savegame with these 2 mods and non EUI version i think it´s turn
25 and game will crash 26
 

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Great work, as always.

One thing however, I'm currently a bit off, but I don't see any bugfixes/changes mentioning the Mausoleum/Celestial throne holy-site issue or the broken Egypt UA.
Were they fixed anyways or was this skipped over for some intentional/unintentional reason?

They were fixed. Part of yields fixes and religious building fixes.

For me it Randomly CTD all the time, latest version 6/25-1 Non EUI version
autoinstaller, i did clear cache and all those things!


only other 2 mods is

No Mechs V3
Really advanced setup v15

i upload savegame with these 2 mods and non EUI version i think it´s turn
25 and game will crash 26

Please do not post this here. Post on GitHub.

G
 
They were fixed. Part of yields fixes and religious building fixes.

Technically this was not a re-balancing, since the yields were just straight up missing, and technically they are wonders not buildings, but whatever I'll let you win this one :D.


By the way the Roman UB ingame and in text-box still gives conflicting information, the textbox and civpedia claim the yields on kill are supposed to be 5, ingame value is 3.
 
Hey, thanks for the update!

Sorry if this is off topic, but is VP compatible with the Mod Support version of Flag Promotions? Or just the base version?
 
Also (sorry if this is old news I haven't been playing VP in a few months), is it normal that your first city starts off with about 100ish hammers (playing on Marathon)? I just started a game as Carthage and was shocked to find I could build a scout in about 4 turns since my city already had a bunch of hammers stored.
 
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