Hey all,
New version inbound.
Patch notes:
Online as of 12:15am EST. Not savegame compatible.
Link: https://mega.nz/#!6cUARRzR!lHneGbw3CyyM9QkQPjznphN-cuDmTL810e_ATNPvpkM
Cheers,
Gazebo
New version inbound.
Patch notes:
== CP ==
- Bugfixes -
- AI -
- Fixed Defensive Pact malfunction
- Fixed DOW screen issue with CS denouncement chain
- Trade deal bug re: resource cost fixed
- Cities traded via peace deals now count as 'conquered' cities, whereas cities traded during peacetime count as gifts.
- Removed era scaling stuff on instant yields from CP to preserve CP vanilla values
- Fixed JFD leader mods not triggering some bonuses due to conversion caching
- Performance enhancements in some areas (beliefs esp.)
- Tactical adjustments to aggression and placement logic
- Tactical adjustments to AI priority for defense and the occupation of defensive locations
- AI evaluation of tactical locations can now 'overlap' for plots- multiple tactical types can look at the same tile, thus increasing the priority of high-traffic tiles (this does hurt performance a bit)
- AI deal logic revised re: 3rd party wars
- Fixed some AI military targeting selection oddities
== CBO ==
- Balance -
Promotions:
Religion:
- Whirlwind now 'Coup de Grace' - 30% more damage v. targets w/ less than or equal to 50% health
- Splash damage attacks now only affect units within range of the firing unit, not all units around the attacked unit
- Barrage and Targeting now affect units w/ less than or equal to 50% health
- Snipers now Firing Doctrine (name change)
- Accuracy and Firing Doctrine now affect units w/ more than 50% health
- Founders now scale based on population, followers, or follower cities - all founder beliefs now scale better for wide empires/religions, avoids early issues with power spikes, and have more tangible benefits late game - All still scale with era as well. Founders are thus generally a bit weaker overall, making the difference between founders and non-founders more trivial in the early game.
- Way of Transcendence: now 20 of every yield per city following your religion
- Ceremonial Burial - now 5 per city following your religion
- Holy Law - yields now equal to number of followers; removed WW policy element
- Way of the Pilgrim - base yield of 10, but scales with population of target city (larger cities = more yields)
- Council of Elders - 5 per city following your religion
- Apostolic Tradition - yields now equal to number of followers; WW policy requirements element moved here
Online as of 12:15am EST. Not savegame compatible.
Link: https://mega.nz/#!6cUARRzR!lHneGbw3CyyM9QkQPjznphN-cuDmTL810e_ATNPvpkM
Cheers,
Gazebo