Enrico Swagolo
Deity
- Joined
- Jun 10, 2013
- Messages
- 2,387
Thanks for patch. I don't understand the sudden Epic tech speed adjustment so I will probably make it less drastic in my game, but the rest's okay for me.
The Inca were insane with that Goddess of Nature bug. They had an enhanced religion and spread to 22 cities before anyone else founded a 2nd religion!
When ? Here is 20 :38I’ll hotfix today.![]()
I am waiting too, but it is not fair to ask hotfix as soon as possible. VP team made a great work in this version, many code was changed on GitHub.When ? Here is 20 :38. I want to start new game.....
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When ? Here is 20 :38. I want to start new game.....
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While we're waiting for the new version: If you ever wanted to win a game of Deity, even as a VP beginner, try the Inca with Goddess of Nature before the next hotfix.
I met Brazil who was tech leading with 38 techs, and 16 policies total, while the rest of us had 25-28 techs and 6-8 policies. Top memesProbably don't even need to play Inca.
Thanks for the new release!
Is there anywhere you've elaborated on the 'major performance improvements'? Curious.
He explained it that way in the 5-20 patch discussion already but its misleading. There is no "optimal" corridor with population size.
Its simply: More cities = less happiness and More population = more happines, for every luxury.
Even he declines it, its definitly an advantage for taller play, cause more cities leads to less growth of the settler producing cities. But the biggest impact should have imported luxuries, which didnt get divided that much by city divisor.
Hotfix for Goddess of Nature yields fixed and a hotfix for under-city tile yields. Savegame compatible. Link in OP still works for it (5-20-1 installer).
There were a bunch of github threads on it, but here's the gist:
There are more, but these are the ones with the biggest immediate impact.
- Performance improvements for plot yield calculations, specifically excessive calls to recalculate plot yields if they haven't changed (or if ownership is the same). Also fixed a bunch of double/triple calls for calculations within the city citizen AI routines
- Performance improvements for the tacticalAI, specifically the caches that manage aura abilities
So you know better than I do how a system works before you've even seen it? Rad. I'll call before I go buy any lottery tickets.
G
Would you say that the logic behind it is wrong?So you know better than I do how a system works before you've even seen it? Rad. I'll call before I go buy any lottery tickets.
Would you say that the logic behind it is wrong?
No matter.
Iam seeing a lot of culture/science process in the AI cities, some in king difficulty, but a lot in emperor difficulty (and obviosly there will be lot more in higher difficulties).
Could you maybe think about the possibility to reduce the percentage of conversion rate from hammer to culture/science/gold?
And maybe increase those conversion rates back to normal (or a bit lower) over the lenght of the game? (and maybe by a social policy, like industry finisher or order).
In most cases the only beneficiary of those processes are AI, cause they finish everything faster than human and then get science and culture, the human can often hardly compete.
I think those processes are also one of the main reasons for the happiness issues some people have, cause those processes raises the median of science/culture artificially.
Would like to know your thoughts about my thoughts.![]()
Would you say that the logic behind it is wrong?
No matter.
Iam seeing a lot of culture/science process in the AI cities, some in king difficulty, but a lot in emperor difficulty (and obviosly there will be lot more in higher difficulties).
Could you maybe think about the possibility to reduce the percentage of conversion rate from hammer to culture/science/gold?
And maybe increase those conversion rates back to normal (or a bit lower) over the lenght of the game? (and maybe by a social policy, like industry finisher or order).
In most cases the only beneficiary of those processes are AI, cause they finish everything faster than human and then get science and culture, the human can often hardly compete.
I think those processes are also one of the main reasons for the happiness issues some people have, cause those processes raises the median of science/culture artificially.
Would like to know your thoughts about my thoughts.![]()
It’s an interesting theory. Is there anything in the logs that shows what the AI is building, so we could determine how much time an AI spends on “processes”