wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
Link says "Empty Folder" for me.Savegame compatible. Link in OP still works for it (5-20-1 installer).
https://forums.civfanatics.com/threads/new-version-may-20th-5-20.632633/
Link says "Empty Folder" for me.Savegame compatible. Link in OP still works for it (5-20-1 installer).
Link says "Empty Folder" for me.
https://forums.civfanatics.com/threads/new-version-may-20th-5-20.632633/
Re: processes, I run hundreds of AI games, and I rarely see processes - if I do, they'll run it for a turn or two in-between builds or near the end of the game (when they've run out of things to build).
CityProductionAIlog.
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Is anyone else not getting yield bonuses from improved tiles when you get the policy/tech that give them? I noticed this when I got serfdom under fealty and my pastures didn't get +1and
. Also, when I researched steel my mines didn't get +1
. Aside from that, the performance improvements from the last two patches is very good for my toaster when i get to 200+ turns. Thank you.
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I'm at renaissance era right now, the techs that are supposed to give yield bonuses but aren't, as far as I can tell are Physics(+3Good point, I don't get them either, at least not for Serfdom and Steel. I will report to Github, if you can specify that all or which ones are missing, it might be helpful to comment.
Didnt you said, your trying AI game runs on low difficulty? I will try some emperor AI runs and will give you some response.
Translator says "Corro con todas las dificultades", meaning also "I run with all the difficulties".I run all difficulties
Previously, Epic tech costs were 33% higher than Quick, Standard and Marathon.Thanks for patch. I don't understand the sudden Epic tech speed adjustment so I will probably make it less drastic in my game, but the rest's okay for me.
Previously, Epic tech costs were 33% higher than Quick, Standard and Marathon.
To anyone that knows more on this than me:
How is the probability that there will be a new version in the next few days? I don't want to stress, just wondering when and how to start the new VP challenge (especially thinking of the "No yield improvements from Techs/Policies" bug).
Also: Great work for the performance improvements, they make it much more enjoyable! For the tech cost change on epic, it is weird at the beginning but I'm starting to like it very much, too![]()
Hotfix posted. Fixes plot issues and a few potential CTDs. Also that XP scaler quest bug.
G
Hotfix posted. Fixes plot issues and a few potential CTDs. Also that XP scaler quest bug.
G
Thanks!
Is it savegame compatible?
My save game is not loading; I wasn't far in, so it's not a big deal, but this isn't appearing to be true for me. All the same mods are enabled and etc, so no idea why it's not working out.Hotfixes always are, yes.