Bugfixes
Fix for interception issues
Performance improvements
Fix for tile yield snafu in certain situations
Corrected ranged damage value for cities (vanilla bug)
Many smaller fixes and adjustments
Balance
War Weariness:
Liberating a city reduces your current war weariness by 25% immediately
Happiness:
Now uses a tech median value, instead of player tech value
What this means: I tinkered with this long ago, but I'm coming back to it as an experiment. In essence, there is no longer a gradual increase from tech - instead, there's a penalty/bonus from being above/below the median, respectively. So, if you are ahead of the global tech median, your people expect more from you. If you are below the tech median, your people expect less. Should help balance out some concerns people have had with win-more runaways and downward spirals.
Pop scaler increased, now scales off of # of cities as well
Since the flat tech scaler has been reduced, this was increased slightly to keep large city unhappiness at a reasonable level
Units:
Explorer - now gets a combat bonus instead of penalty (meant to update this when I updated the Bandierantes, but it slipped through the cracks)
Unit Combat:
CS/RCS on most ranged land units, and some melee units, adjusted:
RCS
Slinger 6-> 7
Archer 6 -> 7
Chariot Archer 8 -> 7
Composite Bowman 11 -> 13
Atlatl 11 -> 13
Bab Bowman 13 -> 15
Chukonu 19 -> 20
Crossbow 20 -> 21
M. Bowman 22 -> 21
Longbow 22 -> 23
Minuteman 30 -> 33
Musketman 30 -> 32
Gatling 45 -> 48
Machine Gun 60 -> 63
Light Tank 65 -> 62
Bazooka 65 -> 68
CS
Warrior 6 -> 7
B. Warrior 6 -> 7
Jag 8 -> 10
Slinger 4-> 5
Archer 5 -> 6
War Chariot 8 -> 9
Catapult 4 -> 6
Ballista 4 -> 6
Composite Bowman 8 -> 11
Atlatl 8 -> 11
M. Archer 10 -> 11
Hunnic Archer 12 -> 13
Bab Bowman 10 -> 12
Trebuchet 8 -> 11
Hwacha 8 -> 11
Chukonu 13 -> 15
Crossbow 13 -> 15
M. Bowman 18 -> 15
Longbow 14 -> 16
Camel Archer 18 -> 17
Cannon 14 -> 15
Hussar 28 -> 27
Cuirassier 25 -> 23
Minuteman 20 -> 23
Musketman 17 -> 20
Janissary 20 -> 23
Gatling 25 -> 30
Berber 32 -> 33
Field Gun 20 -> 25
Machine Gun 35 -> 40
Artillery 25 -> 30
Bazooka 40 -> 45
Rocket Artillery 48 -> 56
Helicopter 55 -> 56
Buildings:
Fixed missing museum on Louvre
Floating Gardens (Aztec) - gains +2 culture
Walls of Babylon - gains +1 culture
Policies:
Justice - Added +1 production in all cities (Tradition)
Cultural Exchange - now buffs Amphitheater and Opera House instead of Guilds (4/4, was 3/3) (Artistry)
Colonialism - dropped barracks/armory/military academy/fort/citadel science to 3 (was 5) (Imperium)