Hey all,
New version inbound. This contains the fix for the CTD that some of you have been experiencing, so hopefully that is behind us.
New version online as of 8:15pm EST. Is potentially savegame compatible, though I cannot guarantee this. You can try, but if it behaves oddly I'd start a new game.
G
New version inbound. This contains the fix for the CTD that some of you have been experiencing, so hopefully that is behind us.
- Worked on reported CTD in tactical AI (solved - Ilteroi) (CP)
- Optimizations of some ai operations and memory elements (ilteroi) (CP)
- Cities now only tradeable between players with a DoF (CP/CBP)
- 3rd Party DOW/DOP only tradeable b/w civs with an embassy (CP/CBP)
- Adjusted partisan spawn size and health a bit (CBP)
- Restored 1 happiness from discovering natural wonders (CBP)
- Bumped unhappiness values up slightly to compensate (CBP)
- GAP tooltip on top bar now updates with non-happiness values. (CBP)
- TRs to CS Friends/Allies now give small amounts of science, and gold is slightly increased (CBP)
- Reduced Event Tourism to 10% for all Event Tourism things (Caravansary, Palace, etc.), except now it uses Culture from past 10 turns (instead of instant value). Value may need tweaking - we'll see. (CBP)
- Moved City growth function to end of city turn (no more exploit of growth->production chain in city turn) (CP/CBP)
- Fixed a few quirks in the grand strategy AI and diplo AI related to GS (CP)
New version online as of 8:15pm EST. Is potentially savegame compatible, though I cannot guarantee this. You can try, but if it behaves oddly I'd start a new game.
G