Music is played, I can click mouse(and yeah I hear music from my clicking actions) - but screen is static.
I remember almost all promotions, so I just don't need flag promotions.
But I want to ask one little question. About flicker resource under citadel.
What to do with citadels on plantation resources? I have this graphical bug for around a year...
I even purchase new gpu(cause I thought that problem was in my integrated gpu) - but it doesn't help.
Or it is a civ5 core thing? Or maybe I need to change some settings somewhere? I tried different settings in civ5 graphical options from low to high, that flicker always appear...
Please upload it to GitHub.Been playing the mod since last year without experiencing a single CTD case until this week, so I don't know.
I've just uploaded an example of a guaranteed-CTD save here, if anyone is interested. Non-EUI.
Are you sure it's FP? I think it is not that memory heavy. FP should be save compatible, so once you start getting graphical glitches, you can save the game, deactivate FP, load and see if the glitches go away.Map size hasn't really been an issue for me since I stopped using FlagPromotions and RED. Never did get a response for that one bug with FP, though. Maybe @Enginseer would be willing to take a look?
It is. The only reason why FP is not included in VP is that it is too memory heavy for what it does.I think it is not that memory heavy.
As I know, it is not savegame compatible. Cause in that savegame ask me to load it.FP should be save compatible
I just ran into Maya having 9 policies unlocked at turn 30, I have no idea how that happened at all actually.
Anyone ever seen anything like that?
EDIT: And by turn 60 he had 14 policies![]()
EDIT: And by turn 60 he had 14 policies![]()
FP definitely takes up memory and isn't savegame compatible, as others said. It was the last visual mod I was using after giving up on RED and was confirmed to crash my save back when we discussed it on github. There was one bug in particular related to kris swordsmen promos that Engi thought might hog memory with the constant errors.Are you sure it's FP? I think it is not that memory heavy. FP should be save compatible, so once you start getting graphical glitches, you can save the game, deactivate FP, load and see if the glitches go away.
I think the biggest offenders are memory extensive mods such as RED.