You're the best.
Also, save game compatible?
Should be.
You're the best.
Also, save game compatible?
Thanks for the quick fix. BTW the instant yield part of the UI is a fantastic additionShould be.
Is the discount on organized religion not working for anyone else?
Thanks for the quick fix. BTW the instant yield part of the UI is a fantastic addition
I noticed that
Reposting my query. @Gazebo?For us modders, is there anything we need to do to get any new instant yields to show up in the UI?
Reposting my query. @Gazebo?
Will a series of nerfs happen every time one of us posts a won deity game on here?![]()
My point is this: Either a scaler's number means annexing is a good idea, or a bad idea. If annexing/creating cities is profitable on standard, wide is triply profitable on huge because the scaler is halved and the amount you can place is increased substantially. The whole 'people will have more cities so scaler should be lower' logic is flawed. If there was going to be a change based on map-size it should be inverted, so from duel to huge it goes 3/4/5/6/7/8 because that would keep the progress/authority vs tradition a bit more balanced. However I support aFlat scalers for all maps are a bad idea for numerous reasons, most notably that the number of cities each player controls varies quite a bit between them.
I'm not sure how you think Deity works! Playing fair is fighting a grizzly bear bare-handed. (The results will be grisly.)To be fair, you should all be ashamed for not reporting an exploitable mechanic!![]()
My point is this: Either a scaler's number means annexing is a good idea, or a bad idea. If annexing/creating cities is profitable on standard, wide is triply profitable on huge because the scaler is halved and the amount you can place is increased substantially. The whole 'people will have more cities so scaler should be lower' logic is flawed. If there was going to be a change based on map-size it should be inverted, so from duel to huge it goes 3/4/5/6/7/8 because that would keep the progress/authority vs tradition a bit more balanced. However I support aflat taxflat scaler of 6% per city on all maps.
I'd honestly like you to really think over if the current scaling system makes sense or hurts balance a lot, because I'm 99.9% sure it's backwards and only works on the surface.
I'm not sure how you think Deity works! Playing fair is fighting a grizzly bear bare-handed. (The results will be grisly.)![]()
I believe the space between civs is the same on all map sizes as long as you dont add/remove civs, therefore the scaler should be the same.
Seems daft , will probably have built most religious buildings by then.,,What was the idea behind Fealty change? Bonus pressure and reduced purchase are not important at that timing. It really should be the first policy, not second
Boredom was ramped up in the somewhat recent past. It used to mean nothing, so I don't mind. It might be a bit too high now though. It's hard for me to tell.Does anyone have problems with culture ?
15 unhappiness from boredom in late classical era ( 5 cities - Egypt ).
My point is this: Either a scaler's number means annexing is a good idea, or a bad idea. If annexing/creating cities is profitable on standard, wide is triply profitable on huge because the scaler is halved and the amount you can place is increased substantially. The whole 'people will have more cities so scaler should be lower' logic is flawed. If there was going to be a change based on map-size it should be inverted, so from duel to huge it goes 3/4/5/6/7/8 because that would keep the progress/authority vs tradition a bit more balanced. However I support aflat taxflat scaler of 6% per city on all maps.
I'd honestly like you to really think over if the current scaling system makes sense or hurts balance a lot, because I'm 99.9% sure it's backwards and only works on the surface.
I'm not sure how you think Deity works! Playing fair is fighting a grizzly bear bare-handed. (The results will be grisly.)![]()