Mad Madigan
Prince
- Joined
- Jun 15, 2016
- Messages
- 403
Yeah, I was not too surprised to be leading in culture generation as The Netherlands because their UA is so great. It also just struck me that it's even better the bigger the map and more Civs and CSs in play because there are more luxuries and more different Civs to trade with. +3 Gold/ +3 Culture doesn't sound like much, but when you're importing/exporting well over a dozen luxuries by mid-game that can easily translate into hundreds of extra Gold/Culture per turn in the Medieval and Renaissance Eras. By the time I got to Industrial Era my UA was generating 500+ Gold/Culture per turn for me, which was about 33% of my total per turn output for those yields. Perhaps these should be scaled back to +2 Gold/Culture per import/export? Or maybe +4 Gold & +2 Culture? The addition of the the Netherland's ability to "steal" monopoly bonuses also has to be accounted for, as in my game I was able to acquire most of the "+% yield in all cities" monopolies via the UA. Plus, if you make it to Corporations you can essentially take your pick of which Corp to build.
I just wish there was some mechanic in place to prevent culture victories from triggering so early. Science and Diplomatic victories have hard technology requirements that require you to make it through to the Information Age, but Culture is only restricted to having an Ideology. Perhaps it could also be tied to a technology like Radio that you have to research before Cultural victory can trigger? Of course, then you'd run into the situation where you have all Civs Influenced and you're just waiting to until the tech to finish the game. It would be better to focus on balancing tourism yields to prevent early cultural snowballing from making it inconsequential to have nearly every other Civ Influential to you regardless of your focus on making great works, museums, zoos, and other tourism sources.
Just a thought, because so far most attempts I have made at Diplomatic or Scientific victories have just "accidentally" turned into Cultural victories without me even trying to spam Concert Tours or the like. I wish there was some sort of World or National Wonder you had to construct in order to complete the Cultural vic so that you can opt out of it if you'd rather go for another victory condition. I mean, I know I can disable Cultural victories from the advanced game setup menu, but then that means I don't have to worry about other Civs winning that way either.
I just wish there was some mechanic in place to prevent culture victories from triggering so early. Science and Diplomatic victories have hard technology requirements that require you to make it through to the Information Age, but Culture is only restricted to having an Ideology. Perhaps it could also be tied to a technology like Radio that you have to research before Cultural victory can trigger? Of course, then you'd run into the situation where you have all Civs Influenced and you're just waiting to until the tech to finish the game. It would be better to focus on balancing tourism yields to prevent early cultural snowballing from making it inconsequential to have nearly every other Civ Influential to you regardless of your focus on making great works, museums, zoos, and other tourism sources.
Just a thought, because so far most attempts I have made at Diplomatic or Scientific victories have just "accidentally" turned into Cultural victories without me even trying to spam Concert Tours or the like. I wish there was some sort of World or National Wonder you had to construct in order to complete the Cultural vic so that you can opt out of it if you'd rather go for another victory condition. I mean, I know I can disable Cultural victories from the advanced game setup menu, but then that means I don't have to worry about other Civs winning that way either.