I got vassalage at 86 just yesterday.
You are correct, it is -85 not -90.
G
I got vassalage at 86 just yesterday.
@Gazebo , we're always turning to you like the Mod-God you are, but people rarely ask any God how he's doing otherwise. So, how have you been doing otherwise? Have your Halloween costume picked out already?
Thanks for asking! Doing quite well. No costume for me this year, but my lovely 14mo daughter shall be a pumpkin for Halloween. Going toexploit her cuteness for candy from strangerstake her trick-or-treating like the swell father I am.
Edit: this is also as good of a place as any to do a little bit of adverting for Marbozir. He's currently on his third recent LP of Vox Populi, definitely worth supporting his efforts!
https://www.youtube.com/playlist?list=PLHQyGGzRHYIaELcU3GMEZQcD8x2c-7TSc
Cheers,
G
How are people finding the annex/puppet balance this version? Previously I’ve gone by the heuristic of “annex capitals and strategically important cities, puppet the rest.” Is that still sound, or should I do more annexing?
Make your own modpack, its very easyIs there any MP non-EUI version available yet? Me and mine cannot get used to EUI
I thought it looked a bit daunting before, mostly just lazyness I guess, thanks for the push I neededMake your own modpack, its very easy
How about setting overflow production limitations to 60% instead of 50%? I.e. making investments possible when a building is 60% ready (respective limitation for Wonders/Industry/Babylon)? Just a quality of life solution, cause it is frustrating when you can't invest in a building that is 51% ready.
(in fact i am agaist this limitation at all, i dont understand why is it needed. Stonehendge on Deity is the only case where it can be abused, but anyway Stonehenge is useless 95% of times)
While i agree with in in theory, in practice this exploit can be used in only one (useless) situation. And this is why i suggested making it 60% instead of 50%, the "exploit" remains fixed this way.The whole point is to make it AI friendly. Investing into overflow is an exploit. The AI doesn’t get it. So it is gone.
While i agree with in in theory, in practice this exploit can be used in only one (useless) situation. And this is why i suggested making it 60% instead of 50%, the "exploit" remains fixed this way.
Because it is frustrating when you can't invest in a building that is 51% ready. If the treshhold is set at 60% then you can get 10% of production overflow at maximum, which is not a big deal, but you won't be frustrated in lots of situations when you forgot to invest previous turn and you no longer can do it.If the exploit is fixed at 60%, then why would you want to do it?
Because it is frustrating when you can't invest in a building that is 51% ready. If the treshhold is set at 60% then you can get 10% of production overflow at maximum, which is not a big deal, but you won't be frustrated in lots of situations when you forgot to invest previous turn and you no longer can do it.
"Two turns in a row" is misleading here. It is better to say "when a building is 60% ready", and in this case it is usually not worth to invest anymore (better to invest into the same building in another city). And this does not give you any edge, cause it is 10% of production overflow at maximum, usually less than 1 turn. Btw, do you have any idea where it can give you an (useful) edge over AI besides building Stonehenge on Deity (which is also useless)?What if you forget two turns in a row?
I'm against changing the status to something that gives you an edge over the AI, in order to hive you a hedge against "forgetting."
"Two turns in a row" is misleading here. It is better to say "when a building is 60% ready", and in this case it is usually not worth to invest anymore (better to invest into the same building in another city). And this does not give you any edge, cause it is 10% of production overflow at maximum, usually less than 1 turn. Btw, do you have any idea where it can give you an (useful) edge over AI besides building Stonehenge on Deity (which is also useless)?