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New Version - October 24th (10/24)

Discussion in 'Community Patch Project' started by Gazebo, Oct 24, 2016.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    If your install is not a standard install, I can't really help, sorry.
     
  2. Groff

    Groff Prince

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  3. Moi Magnus

    Moi Magnus Emperor

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    Configurations that works are :
    • CP-only
    • CP+EUI (EUI need to be installed manually, so you may have problems with it)
    • full-VP without EUI
    • full-VP with EUI (use the automatic installer for EUI)
    Others configurations (such that CP+CBO+EUI) are so rare among testers that some bugs remains
     
  4. Regaza

    Regaza Chieftain

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    @Gazebo
    We need Modpacks of the version: October 24th (10/24) :D
     
  5. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    It is a very niche issue, but there's no reason not to switch. I'll issue a formal hotfix at some point in the near future.

    Not my job – either ask another user (Iamblichos) or use the modpack maker. It isn't hard to do.

    G
     
  6. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Also, still waiting on feedback from users regarding the new espionage tooltip interface. Feed me, Seymour.

    G
     
  7. LukaSlovenia29

    LukaSlovenia29 Emperor

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    Sadly, using spies against AIs (as spies) is against my role-playing "principles", so I can't provide feedback on that...
     
  8. saamohod

    saamohod Prince

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    Unoccupied Ukraine
    Hopefully, declaring war on AIs is not against your role-playing principles.:mischief:
     
  9. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    I feel the same, I can only use diplomats against them and turn them against each other.(winning me a cultural or diplomatic victory in the process)
     
  10. Txurce

    Txurce Deity

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    That makes two of us. I lasted for a few videos, a few days' worth of posts, and 19 turns.
     
  11. Groff

    Groff Prince

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    I can upload my modpack if you want it (tomorrow) but I have a couple of extra mods added to it: unit path viewer, info addict, r.e.d. modpack and music changer (you can skip a song).
     
  12. CrazyG

    CrazyG Deity

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    The siege not having to set up before firing is interesting. Did Rocket Artillery get a boost to something, since it already had that ability?

    Great mod thanks for the hard work
     
  13. thunderbird_14

    thunderbird_14 Prince

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    The Spy Interface Tooltip, I like how transparent it is though I'm confuse why suddenly there are 8 agents following my spy :confused:
     
  14. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    That's the cooldown for when you do advanced actions. It's a flavorful way for me to say that you can't do advanced stuff until that number is zero. :)
     
  15. thunderbird_14

    thunderbird_14 Prince

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    Oh, if that's the case, then no complaints from me :D . By the way, how can I increase the speed of heists (or is that one not in XML/SQL format?)
     
  16. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Not in SQL. Can be though. Why? How long are heists on average?
     
  17. joosegoose25

    joosegoose25 King

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    I made a modpack (EUI version), it includes Quick Turns, Flag Promotions, and Improved City View. If anyone wants it, you can get it here: https://mega.nz/#!bplWCQzA!IB3uzBqfmRC98jki9PBnNcXRWE_2Bj3i-iQ6ZuyEBuA
     
  18. LukaSlovenia29

    LukaSlovenia29 Emperor

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    Hehe, it isn't, though I have my own "casus belli" system that limits me when I allow myself to declare war :)

    I'm glad Enginseer has a similar approach to spies as well - there is certain satisfaction as notifying Attila that Alex is plotting against him and having Attila declare war on Alex in the next turn or so :)
     
  19. thunderbird_14

    thunderbird_14 Prince

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    Will check again, last game had only 1 art stolen from me (then again I was tech leader).
     
  20. Zares

    Zares Warlord

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    Do I need to have min. 3 :c5citizen: Citizens to get Progress opener bonuses? ( :c5science: Science for a new :c5citizen: Citizen and :c5culture: Culture for researching a Tech)

    I got :c5culture: from Ancient Ruins and chose the Progress tree and after a new :c5citizen: birth I didn't get a :c5science: boost. I got it only after 4 :c5citizen: Citizen was born, but 2 and 3 - I didn't.

    Or maybe it's because of some bug in JFD's CultDiv? (I didn't get 2 free :c5citizen: Citizens in my Capital).
     

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