SLGray
King
Are you sure that it is not 5/8?
Did you try to disable barbarians? I saw a number of posts saying disabling barbarians helps a lot. If you don't mind to do that, try it.Hey Gazebo. Info about the multiplayer fix. Played yesterday with one friend. Planet simulator, large, 10civs, 24 city states, no events, enabled human vassalage, enabled tech brokering and science agreements and transparent diplomacy.
We had desync loading screens about every 3-4 turns. So nothing different there since the last 2-3 patches. We did notice that the loading screen was a bit faster than before. I dont know if it was because we had a biased look or was it really faster then before.
Feel free to ask if you need any additional info.
I saw that also but have never tried it. Feels just strange without barbarians.Did you try to disable barbarians? I saw a number of posts saying disabling barbarians helps a lot. If you don't mind to do that, try it.
Currently monopolies definently occur at exactly 50% (I have 4 out of 8 amber in my current game), rather
than 51+%. It used to be 51+%, and I'm not sure when it was changed, but I personally liked the true majority much more. Resources that give really powerful early boosts, like incense or amber, are already so great to start on, this makes them even better
Will it be enough to have only 25.1% of resource to get monopoly? For example: 200 iron total, u have 51. Will it be enough to get strategic monopoly?That's an oversight on my end, then, as it should definitely be 26%/51% for strategic/global monopolies.
G
Glad it took only 1 page, 2 screenshots, random spam and another player confirmation to trust my report. In meanwhile, stuff I reported on github has been marked as fixed but is still bugged. /s
Guess he thought devs were ignoring his problem. Dwelving into the code it's hard, so we have reason to be sure the issue exists, but it can be exasperating if people don't trust what you are saying. We all have those days.What's with the attitude?