GodDamnItAlexander
Warlord
- Joined
- Apr 24, 2017
- Messages
- 202
Ok I guess.I'm sorry, but you're being very pedantic about this. Just accept that the standard is random maps generally on standard speed?
G
Ok I guess.I'm sorry, but you're being very pedantic about this. Just accept that the standard is random maps generally on standard speed?
G
Playing 9-27 with Egypt.
Worker on tobacco or pepper tiles doesn't allow me to build plantation dispate Calendar.
Anyone else see that?
Passport System - +50% Tourism.
Travel Ban - -35% Tourism.
Oh the inconsistency now.![]()
Passport System - +50% Tourism.
Travel Ban - -35% Tourism.
Oh the inconsistency now.![]()
Yeah, the ban is easier to pass than the bonus, thus this. Also 50+50 = 100 (blocks other ideology spread entirely, which is lame).
G
There is almost a consistency. Consistency would be -33% +50%.Passport System - +50% Tourism.
Travel Ban - -35% Tourism.
Oh the inconsistency now.![]()
I was struggling with Pedro too. Two fails in a row. Until Assyria turned a jerk and forced me to invade. Now I have access to some CS and Persia is annoyed with me for my 'aggressive' behaviour. Jungles aren't that bad as before, but they still are not very good for a tall population.That was a lesson for me, to not play just for culture and tourism, but also go hard for nearest cs also. that would not be so hard make could war proposal fail. thought it is hard to do anything else aside a culture with Pedro.
I thought so too at first, then I realized modifiers are added each other, not multiplied.There is almost a consistency. Consistency would be -33% +50%.
Why ?
Because it means base tourism (before other modifiers) "x 2/3" or "x 3/2".
I'll tell you when my current game on the last patch ends. It's kinda desync-y, so I'm looking forward to it.Not sure if anyone has tested MP, but I'm curious for reports. My own internal testing showed a sharp reduction of desyncs.
G
Sorry i dont like even more micromanage to repair my farms and mines
You are not supposed to play only with core events. You either disable events or install additional events. Check them in the mod mod compatibility folder thread.this is pretty much the only thing that happend to me events wise, i was playing a huge earth map and when i conquered the whole north/south america continent and was moving to conquer the rest of the world, each turn, without exception, these events were happening, like literally every single turn a farm or mine would be pillaged and there's was nothing i could do about it
for every "good" event that happend, and i put good in quotes because if i had no gold then i would most likely not get any out of those either, 100 of the above events happend, its sad that the only thing i got out of the events mod was frustration, it really needs a lot of work imho
i was playing on deity/quick speed (wich i tweaked a bit to have the same research times as a marathon game, just so i can enjoy the eras more without taking 100 turns just to make a worker), and the only other mod i have beside vox populi is IGE, not sure if that anything to do with it
?? Really ??You are not supposed to play only with core events. You either disable events or install additional events. Check them in the mod mod compatibility folder thread.