News: 6otM 01: Announcement - Civ6 Game 01

leif erikson

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Civilization 6 - Game of the Month 1

Welcome to the 1st game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ 6 - 6otM 1 Details:
Player (You): - Trajan - Rome
Victory Condition
: Science but all other VCs are enabled.
Difficulty: King
Civs/City-States
(including player): 8/?
Map Type/Size: Continents/Standard Size
Game pace: Standard

Game options:
Start - Ancient Era
Enabled - Goody Huts, Barbarians

Game Version:
This game was created in Civ6 vanilla version 1.0.0.26 (221715).
Game Requirements: If you have Aztec DLC, you must remove it from your dlc folder and place it in a temporary folder you create. There is no other way to play than without the Aztec dlc. This is not an issue, please disregard.

Rome Unique Attributes:

Spoiler :
Trajan's Special Ability: Trajan's Column - All cities start with an additional City Center building (starts with a Monument building in the Ancient Era.).

Unique Ability
: All Roads Lead to Rome: All cities you found or conquer start with a Trading Post. If the city is within trade route range of your Capital, they also start with a road to the city. Your trade routes earn +1 Gold for passing through Trading Posts in your own cities.

Unique Unit: Legion: Roman unique unit that replaces the Swordsman. Can build a Roman fort. Requires Iron Working and Iron to build.

Unique District: Bath: A district unique to Rome for city growth. Replaces the Aqueduct.



Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
In development.


This game runs for a month and ends December 1st, 2016.


The save is available for download on November 1st, 2016. It is attached to this post and is located below the screenshot.

This is where you will start:
6otM_01_Start.jpg
 

Attachments

  • Civ6_6otM01_4000 BC.Civ6Save
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Last edited:
Just to emphasize, if you have the Aztec dlc, you MUST remove it from the dlc folder in your Civ6 System files and place the folder in a temp file, where you remember where it is, so you can replace it later.

The developers have not yet provided a way to choose which dlc to use or exclude, so you must do it manually. Apologies, but it is the only way.

Apparently you do not need to removed the dlc.
 
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Just a heads-up, the Roman Baths do not work if they're connected to the same mountain/river as the city is.

I think.

Big question is, would we have to move our Settlers to properly use a Baths in our capitol?
 
Are you sure it has to be removed? After all if the save was created without it then it shouldn't matter since they won't be in the game anyway.
 
Are you sure it has to be removed? After all if the save was created without it then it shouldn't matter since they won't be in the game anyway.
I'm curious about this too. Maybe the issue is the Wonder would be available to build for players with the DLC and not for others?
Just to emphasize, if you have the Aztec dlc, you MUST remove it from the dlc folder in your Civ6 System files and place the folder in a temp file, where you remember where it is, so you can replace it later.
What i usually do in such a situation is use 7zip (any archiver would probably work) and keep the compressed folder in my game folder. I find it easier to retrieve it. It worked in Civ5, thought i haven't tested in 6 yet.
 
Game Version: This game was created in Civ6 vanilla version 1.0.3.279.
I think this might be civ5 version :) current civ6 ver. is 1.0.0.26 (221715). Doesn't really matter but might be useful for future reference.


Also, I just tried loading the save with Aztec DLC on and it works just fine. I think the game is now smart enough to turn on/off mods/dlcs if it needs them or not.
 
Yes, i just came back to report this too. Huey Teocalli doesn't show up (neither in tech tree nor even in civilopedia) when i tried loading the save with the DLC enabled so it seems like the save remembers what was active when the game was created and automatically loads the appropriate content and nothing more.

Also, when creating a game with the Aztec DLC compressed as a .7z archive the wonder did no appear so it's an option for people who want to disable a DLC without moving it to "WhereDidIPutThatStuff" folder

Pretty stingy starting location BTW, looks like those are not even hills.
 
Thanks. Version is now corrected.

Glad to hear the dlc is not an issue. I could not create a save without the dlc unless I removed it, so assumed you would need to do the same. Glad I was wrong.

As far as exploits, you should not sell units or builders for gold but not sure how to regulate the trading issue. Not sure I know about some of the others. Part of this is to discover exploits.
 
Just a heads-up, the Roman Baths do not work if they're connected to the same mountain/river as the city is.

I think.

Big question is, would we have to move our Settlers to properly use a Baths in our capitol?
You can use the tile NW of the settler adjacent to the mountain, right?
 
Just a heads-up, the Roman Baths do not work if they're connected to the same mountain/river as the city is.

I think.

Big question is, would we have to move our Settlers to properly use a Baths in our capitol?

You can use the tile NW of the settler adjacent to the mountain, right?

For Bath placement, see this post: http://forums.civfanatics.com/threads/housing-guide.603211/#post-14541004, but note that mountains behave differently from rivers for aqueduct placement purposes (if the city is adjacent to a mountain, it's sufficient that the aqueduct/bath accesses a different "side" of the mountain).

On this map, if you settle in place, the Bath should be able to be placed on either of the two tiles to the South of the Settler tile, or on the tile NW of the settler tile.
 
For future GOTM games, can you add the VC to the name of the save file such as Civ6_GotM01_Science_Start.
 
Interesting start. I'm looking forward to playing it when I get home from work. Thanks for setting things up.
 
I skipped Civ5 altogether so I'm still way behind the learning curve.

First instinct is to settle the SE spot that then allows to make a triangle of city 2 and 3 leveraging that fresh water to the north somehow once the warrior scouts a bit. Will be a slow growing capital from what is view-able.

Given what I have experienced so far in this game a long slog march to settle the capital is not what you want to do. It's in place or move one tile. In place would be ok, but seeing that water makes me think I want to give just a bit more breathing room for all the production tile adjacency stuff.
 
This sounds interesting and I would like to give it a go. Mac users have a different version number, however. (1.0.0.26 (143190)). Does that matter?
 
I've always paid attention to what the current Game of the Month is, at least during Civ 5, and try it out on my own. I think I may try to be a bit more active with this. Not sure if I need to record or anything, or how reporting is (I'll have to read up on that), but I'll give it a go. Thanks for what you guys do! It's fun and helps me learn the game more!
 
Thanks. Version is now corrected.

Glad to hear the dlc is not an issue. I could not create a save without the dlc unless I removed it, so assumed you would need to do the same. Glad I was wrong.

As far as exploits, you should not sell units or builders for gold but not sure how to regulate the trading issue. Not sure I know about some of the others. Part of this is to discover exploits.
The big one is that you can buy some corps/armies/armadas/fleets and sell them for a profit. For instance, a Machine Gun Army costs 6220 gold but 'sells' for 9330.

So, we cannot sell any units? I understand not selling builders with 1 charges, or making/buying units solely to sell, but sometimes I realize I don't need that 1800 year old galley anymore.
 
This sounds interesting and I would like to give it a go. Mac users have a different version number, however. (1.0.0.26 (143190)). Does that matter?
I do not have access to a Mac,please give it a try and let us know.

The big one is that you can buy some corps/armies/armadas/fleets and sell them for a profit. For instance, a Machine Gun Army costs 6220 gold but 'sells' for 9330.

So, we cannot sell any units? I understand not selling builders with 1 charges, or making/buying units solely to sell, but sometimes I realize I don't need that 1800 year old galley anymore.
Somehow we need to be reasonable. You have to live with yourself, so I trust you will do your best not to use known exploits.
 
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