Pious_Pete
Warlord
I´ve played four different test starts, all with crabs etc in the start location i.e. they are vaguely like our start.
I find that you don´t get overwhelmed by barbs immediately. 35 turns or so is enough time to get your defenses in order...
...provided that you don´t get sidetracked. If you do get sidetracked and don´t defend properly, the barbs come in such numbers from all directions that you easily get overwhelmed.
I´m not entirely convinced about relying on archers for defense. Early on the game you´ll be fighting barbs one on one. Archer vs your archer on a hill/forest is an advantage; but you are going to lose sooner rather than later, especially if the barbs come in twos (they do). It seems too risky to me.
I´m going to go for bronzeworking a.s.a.p to see where the copper is. In the test games I found that you could get the bronze connected up provided you chopped a settler.
The axemen had little difficulty holding the barbs at bay.
I find that you don´t get overwhelmed by barbs immediately. 35 turns or so is enough time to get your defenses in order...
...provided that you don´t get sidetracked. If you do get sidetracked and don´t defend properly, the barbs come in such numbers from all directions that you easily get overwhelmed.
I´m not entirely convinced about relying on archers for defense. Early on the game you´ll be fighting barbs one on one. Archer vs your archer on a hill/forest is an advantage; but you are going to lose sooner rather than later, especially if the barbs come in twos (they do). It seems too risky to me.
I´m going to go for bronzeworking a.s.a.p to see where the copper is. In the test games I found that you could get the bronze connected up provided you chopped a settler.
The axemen had little difficulty holding the barbs at bay.