My two highest priorities for the opening sequence are 1) possibly locating a nearby gold or gems for my capital, secondarily another agricultural resource tile or seafood, and 2) early exploration by wb. Furthermore, I would prefer to settle next to the lake, on a plains hill. That means E, W or SW of the lake. Lake E looks good except that I expect that tile to have copper or iron. Lake W and SW may not be coastal.
Settling on T0 or T1 is not my first priority, so first I'll move the warrior to Lake SW. Unless it's a great place to settle, the settler goes to Lake E. Then the warrior goes NW or N and hopefully I can decide where to settle. If not my settler may keep hoofing it, although I doubt there's a particularly good secondary site nearby.
From there on my basic strategy will probably look like this. I'll probably go for Domination, but I'll keep Diplomatic in my back pocket if things get desperate. For Domination (and no city razing), it would be best to have the Great Lighthouse and the Colossus (only if Astro is not needed), preferably by self-building to have them asap. Colossus would be best by Oracle-slingshotting Metal Casting. The problem with going for the Oracle is Immortal level and not starting with Mysticism. Another problem is that on Immortal, bee-lining Alphabet is a great way to acquire a lot of techs for Writing, but that requires meeting at least 3 or 4 AIs, all of whom know someone else and thus are willing to trade. Without gold or gems in the capital, bee-lining Alpha and completing the Oracle by ~1400-1500bc are probably incompatible. Therein lies the rub. On the other hand, bee-lining Writing for the library and an early Academy is not necessarily incompatible with an Oracle slingshot, so a compromise would be to research fishing>pottery>writing while exploring and attempting to determine how many AIs are likely to know me and someone else. Completion of writing would then be the latest possible decision point for Alpha or the Oracle. (I could also bee-line Alpha through fishing+Priesthood, of course, but I think that would be too slow and some AIs would already have writing).
That leaves me with only one further decision to make--what to build? After making my opening moves to settle my capital, I'll think be testing variations on:
- worker(partial)>workboat>worker(completion)
- settler(partial)>workboat>settler(completion)
- worker>workboat
The advantage of a settler before the worker is that it can settle before barbs have appeared and gives me an early second production site, plus there may not be much for the worker to do other than farm the wheat and build roads. Worker before settler enables the capital to grow to pop4 much sooner.
Note on going for a Diplomatic Victory: This map may be excellent for gaining a free +4 with any AI you meet after you bee-line Alpha. If possible, gift that AI a cheap tech when the pop-up screen introduces you and you usually get the +4 attitude points. (I'm not sure if I ever haven't gotten them. In SG3 I got them with Tokugawa and that enabled us to eventually get on good terms with him.)
That's my pre-game analysis. Since it looks like the pre-game discussion has petered out, I might as well go ahead and start playing. Good luck, WOTM Civfanatics!