News: WOTM17 Pregame Discussion

I know one thing only: current map was edited manually (as all xotm maps, I believe). So I do not know anything.
Edited, yes, but not to change the basic character of the map type. We might or might not have a strategic resource on our landmass. We might or might not need astronomy. We might or might not have early contact with AIs.

We will have an ice age map. There will be a limited number of grassland tiles, floodplain tiles. The map type will be one of four types (wide continents, narrow continents, islands, etc.).

Hence, we know that running a cottage economy will be challenging and a cultural victory strategy, for example, that requires 2 or 3 cottage cities will be a very difficult victory. We also know that with no city razing, maintenance will be seriously problematic for conquest, expecially with a low-commerce map type and a non-commercial leader on immortal level, where it's not easy to build the commercial wonders.

There's plenty we do know.
 
I'm really hoping that I can box in an AI before it expands and gets crazy big. If I can do that, I might be able to build a military and conquer it, thus giving me a large base. I'll have to risk not giving open borders.

I'm also looking at a Colossus-based economy. Assuming Astro isn't needed until the end, that's one way to get rich quickly.

And happy luxuries...
 
I'm having a heck of a time adjusting to the "pace" of play in my tests. The lack of resources at Immortal is not helping either. I have had results very similar to greatbeyond in my tests, (the AI's build cities in horrible locations that can't be razed). I'm not sure I'll have the RL time to undertake this game. It is going to take a very long time IMO, unless I just rush someone early and open myself up for an early conquest defeat!!
 
My two highest priorities for the opening sequence are 1) possibly locating a nearby gold or gems for my capital, secondarily another agricultural resource tile or seafood, and 2) early exploration by wb. Furthermore, I would prefer to settle next to the lake, on a plains hill. That means E, W or SW of the lake. Lake E looks good except that I expect that tile to have copper or iron. Lake W and SW may not be coastal.

Settling on T0 or T1 is not my first priority, so first I'll move the warrior to Lake SW. Unless it's a great place to settle, the settler goes to Lake E. Then the warrior goes NW or N and hopefully I can decide where to settle. If not my settler may keep hoofing it, although I doubt there's a particularly good secondary site nearby.

From there on my basic strategy will probably look like this. I'll probably go for Domination, but I'll keep Diplomatic in my back pocket if things get desperate. For Domination (and no city razing), it would be best to have the Great Lighthouse and the Colossus (only if Astro is not needed), preferably by self-building to have them asap. Colossus would be best by Oracle-slingshotting Metal Casting. The problem with going for the Oracle is Immortal level and not starting with Mysticism. Another problem is that on Immortal, bee-lining Alphabet is a great way to acquire a lot of techs for Writing, but that requires meeting at least 3 or 4 AIs, all of whom know someone else and thus are willing to trade. Without gold or gems in the capital, bee-lining Alpha and completing the Oracle by ~1400-1500bc are probably incompatible. Therein lies the rub. On the other hand, bee-lining Writing for the library and an early Academy is not necessarily incompatible with an Oracle slingshot, so a compromise would be to research fishing>pottery>writing while exploring and attempting to determine how many AIs are likely to know me and someone else. Completion of writing would then be the latest possible decision point for Alpha or the Oracle. (I could also bee-line Alpha through fishing+Priesthood, of course, but I think that would be too slow and some AIs would already have writing).

That leaves me with only one further decision to make--what to build? After making my opening moves to settle my capital, I'll think be testing variations on:
- worker(partial)>workboat>worker(completion)
- settler(partial)>workboat>settler(completion)
- worker>workboat
The advantage of a settler before the worker is that it can settle before barbs have appeared and gives me an early second production site, plus there may not be much for the worker to do other than farm the wheat and build roads. Worker before settler enables the capital to grow to pop4 much sooner.

Note on going for a Diplomatic Victory: This map may be excellent for gaining a free +4 with any AI you meet after you bee-line Alpha. If possible, gift that AI a cheap tech when the pop-up screen introduces you and you usually get the +4 attitude points. (I'm not sure if I ever haven't gotten them. In SG3 I got them with Tokugawa and that enabled us to eventually get on good terms with him.)

That's my pre-game analysis. Since it looks like the pre-game discussion has petered out, I might as well go ahead and start playing. Good luck, WOTM Civfanatics!
 
Any idea when saves will be available for this game. Playing on Marathon means I want to get started early even if I have a chance of getting conquered in BC.

I'm going to write all my very early game moves down and whatever seems important later this time around, and see where I screw up compared to the pros. I will consider it a personal victory if I survive long enough to lose to Space/diplo or some AI empire getting domination (unlikely I'd think but who knows). As long as I don't have another conquest loss.

I'm going to play on the assumption that navies will be important and lean a bit that way for techs. I've never been good at the diplo game, but I'm going to play it a bit and see where that goes (I recently discovered all the tabs in the foreign relations window :D so that may help now that I can look at the grids of relations in depth. Also my most common diplo demerit trading with worst enemy will be helped some after I read about what triggers an AI to have a worst enemy.)
 
Any idea when saves will be available for this game. Playing on Marathon means I want to get started early even if I have a chance of getting conquered in BC.

You must have missed this thread?
 
EDIT: I deleted this because I solved the problem I was having with the save files, and I don't think it was a problem anyone else was going to get.

My game files got corrupted. I believe opening another program while loading the game corrupted the game files, and caused the save games not to load. The program detected a change in the assets in the mod folder and didn't allowed the save game files to load. I uninstalled and reinstalled the game, and it fixed the problem.
 
There is a good chance I will go for culture here. Does anyone know
how much culture you need for a victory in on a marathon map?
My guess is 80,000 in each of three cities. I could not find this info
in the civilopedia. If it is there I missed it.
 
150 on Marathon
 
It's 3 times the culture required per city in normal speed. But then you get 3 times as many turns in the game, still with the same culture/turn, so it ought to be no harder, just more tedious.
 
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