GaryNemo (9:20 AM) :
I just posted a possible flowchart in Turn 120AD, so you can keep moving. In a couple hours, I'll post a composite startup micromanagement. A few of the polls are clear enough, eh?
MonkE (9:29 AM) :
Thanks, that's great. There is much more clarity for me than yesterday. With all the complexity, I don't expect everything to be covered, though.
GaryNemo (2:15 PM) :
Happy with Post: Turn 120AD Poll Results and Plan?
MonkE (2:16 PM) :
I haven't had time to go through it yet. Will do so presently.
MonkE (2:21 PM) :
For LN: What do you mean "Change to Caravan in 4"? The settler builds in 1.
GaryNemo (2:27 PM) :
No Settler. The third Settler would be a crisis.
MonkE (2:28 PM) : OK, I get it.
Civvium: I think 2 shield is better than 1 beaker, so forest.
BFL: If we build a diplomat, where should it go?
GaryNemo (2:29 PM) :
BFL, first the Cops's Caravan. In the Caravan Priority Poll, I think they voted for Diplomat, onto Trireme, if you find it convenient to come back for it in 6-10 turns...
GaryNemo (2:30 PM) :
When we're done here, I'm going to post this in Turn 120AD.
MonkE (2:30 PM) : OK
GaryNemo (2:31 PM) :
Re Civvium, the corruption is a Factor, maybe that's what you meant. So the Forest is clearly superior. Plus, we want to slow growth. That serf change is also ratified by a poll.
MonkE (2:32 PM) :
No, I just meant that I'd rather have 7 shields for building caravans (forest) than just 1 extra beaker (ocean).
GaryNemo (2:33 PM) :
I'm clicking the Civvium serf: Road, Forest, Ocean. On Forest, there is only 1 Corruption, otherwise 2.
Civvium IPRB $4 is very importand, saves a whole turn, once serf is on Forest.
MonkE (2:37 PM) : That explains it. Yes, saves a turn.
Monk's: archer stay? There's no garrison.
Mord: I moved the warrior to Mordhemia thinking of firing Elvis before the temple finishes. Was it decided to board the trireme (after temple)?
GaryNemo (2:38 PM) :
The Vikings are roaming. That's also my thought on Archer into Dellham. If it causes unhappiness, that is minor compared to loosing the city.
GaryNemo (2:39 PM) :
The Trireme is 5-6 turns away from completion. If you can use the police until then, fine. Down the road Mord to MD so it arrives as Trireme is complete. The Neuma Warrior near Mord. We need enough Dips to sail with them instead... some day...
GaryNemo (2:41 PM) : Dell19 just posted in Boreum thread...
MonkE (2:41 PM) :
Eboracum: grows in 7. Looks like Elvis. Need temple + another unit to fire him. Perhaps a warrior for speed? But they aren't popular.
MonkE (2:43 PM) : Next for Ebor should be a temple, I think.
GaryNemo (2:43 PM) :
A Warrior if you wish. I looked at Governor Dell19's post, looks ok.
They are saying, Temple in Ebor. I wish one of the Deity experts would have shed light on this Temple, Police, Black Dude stuff. Specifics.
GaryNemo (2:43 PM) : A Temple will be fine, and that's also the vote.
GaryNemo (2:44 PM) :
Maybe Ebor could try one Warrior, then build a Temple? Not sure, but that may be the general solution. And working serfs on Forest.
MonkE (2:44 PM) : Is he saying this trireme or a third?
GaryNemo (2:45 PM) :
MD: Complete Trireme, sail with Neuma Warrior coming now.
The third Trireme will be LC, I believe. LC Temple, then Trireme.
GaryNemo (2:46 PM) :
Eboracum Temple, maybe Warrior then Temple if we want to try something different that may prove superior. Just in this one city.
GaryNemo (2:47 PM) :
Boreum still has not come to grips with changing the OP Archer to Settler.
Ok, Archer first. Then it will have 2 guards and a Temple.
My general concern is OP has irrigation. Like Monks Towne. Hence: Settlers.
GaryNemo (2:49 PM) :
Rout is saying, maybe Civ1's city (Marl Downs NE NE NE), then -maybe- River Bend Bridge Filler. By then, it won't matter so much, hence I grieved. Don't found River Bridge Filler, build Roads.