Next Turn 175bc - Our First Victory!

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I was given no mapmaking option, nothing that would lead to astronomy, nothing that would lead to monotheism (including polythesism). I was given about 6 or 7 choices, none of which anyone had ever given an indication to wanting above another tech. So I used my own judgement. Sorry!

:queen::hammer:
 
Jayne, no apologies necessary :) You were in a situation with no mandate from the people and had to use your own judgement. That's what we elected you for :queen:

As for Roskilde, How big is it? If it's not above 2, I say try to bribe it as we'll get some units with it, and then can starve it down with settlers and then use the settlers to rebuild. Anything over 2 gets hard to starve down, so best to attack it IMHO. I'd even be willing to pump the tax rate up for a turn or two to generate some gold to do so.
 
It's size 2, with a slightly wounded archer and at least another unit in it. I think if we attack, we'll destroy it, but we don't have enough units in place. If we set tax to 60.40.00 we can withdraw the dip east, then go back in next turn and subvert it. Then I think we should try and starve and rebuild in the correct square!
 
I think we should bribe it with the intention of disbanding it.

We don't have enough cash to bribe more than one unit. His Archer has already killed one Legion, if we lose the second one, we have no defensive units in the are to try and hold out against whatever else they may have up there.

We buy the city, which we know has at least one defender, and secure the area. We make sure there aren't any other units around and work on disbanding the city. The settler we get from there can build the 4 special city everyone seems to want.

If we were flowing with cash, I would prefer to buy his units as they came out and build a nice NONE army, but I don't think that is an option right now.
 
I think that's a good plan. Although, retaining the tax rate a bit higher for a while may be a good idea. Me thinks that there is other land along that peninsula where the vikings might have built, and we may need to bribe them also. If there are no other cities, then chances are the vikings will have settlers coming to build there, so even more reason for lots of cash. :)
 
DoMs plan is excellent :goodjob:, but I think keep tax rate up only long enough to bribe Roskilde, then back to max science. We may want to hold off IPRBing for awhile to build up our reserves for future bribing. It might be time to establish a base reserve amount we always try to maintain. What cabinet position would that fall under? Domestic Advisor?
 
Long ago, I posted a poll about base cash reserves. Time for another one. Scrutinizing my report, I don't believe there is a single recommendation for IPRB. Perhaps I didn't have the heart to recommend it this time. We can very profitable IPRB a Caravan in Civvium, tho.

I'm thinking of polling like this:

I want to destroy the Viking City
I want to capture the Viking City
I want to Subvert the Viking City
Let's wait, bribe some Nones, then take care of Roskilde.
While we wait, we can bring up an Archer from LC or CJ.
Set 70% Tax
Set 60% Tax
Set 50% Tax
Set 30% Tax, Max Science as now
Back to Max Science once we have $175 gold.
Keep a balance of $100 gold
Keep a balance of $150 gold
Keep a balance of $200 gold
Focus on building new cities, the Vikings can wait.
Focus on building Trade Caravans, the Vikings can wait.

Too much? Need something I missed?
 
We have an Archer in CJ, that could be ready to strike in 14 turns. And the Archer near the Whale, also 14 turns until it joins our Legion.
 
OK my thoughts on this:
Raise taxes to the max for one or two turns to generate lots of gold. Bribe Roskilde. Disband the city (we need to rehome the units we get from Roskilde before disbanding!).
Settle on the 4 special site.

I'm in favour of stopping rushbuying for a while to get maybe 300 gold as some sort of backup capital to bribe cities and units.
 
OK with civ1-addict
taxes-bribe-rehome-disband-settle

Maybe 300 € would be in a first time a little bit too much ;
let's go till 200 € and then, see...
 
What size is Roskilde at the moment? I can't really see on the map, but if we were to build a settler there and send it north with one of Roskilde's units to found a new city and protect us from further invasion, then we could rehome some units to that new city and then return them when the new city was ready. This new city, the resited Roskilde and the horseman positioned where Duke suggested will prevent the Vikings from sneaking in and building another city on our land. We can also use these cities to launch our invasion from. :)
 
yes, his option is just more interesting by the fact it decrease the distance (and the time) to rehome Roskilde's units.
And it will give us a good controlled area in the North.
 
I'm suggesting that once bribed, instead of starving the city, we rush a settler and then found another city on the peninsula. Once Roskilde is down to size 1, we can put it on a forest or whatever and then build a settler to move to the 4-special spot. This could take a long time though, as we'd have to have Roskilde at size 3 before bribing it and maybe our troops won't last that long. So I say we should take a settler and send it north to either follow up the taking of Roskilde, to found a city on the 4-special or the north depending on where we want to build first. Even so, a settler in the north could be very useful if we want to have a bridgehead city on the Viking continent when we go to crush them.
 
OK, so the suggestion is as follows:
Roskilde now size 2, rush a settler and let it found a city at one of the indicated sites in the north with defense of a Roskilde unit which is rehomed to the new city.
Roskilde is now down to size 1 and another settler is begun. Worker is appointed to forest so that Roskilde won't grow quickly.
Remaining unit(s) are rehomed to the new city.
With some IPRB a settler is completed and Roskilde is disbanded. The settler founds 4special city.
Then we've got two cities with defense right at the spot we want them to be.

I recommend to found all four cities to the north as indicated previously so we'll need 2 more settlers there (and one to make roads).
 
I apologize. I now realize that both MonkE and Serutan have been on trips at the same time...

Anyone have any improvements or objections to this?

Mord Settler to found Eboracum on current location, North Whale Site, and Home Archer in new city, start a Caravan or unit.

No Northern cities are required to start their build.
Dellham, Marl Downs, Reneaux, Castle Jayne are building Temples.

Mordhiemia is Archers 18/30 in 4, then build Settlers?
Legendary City is Archers 16/30 in 4, then build Temple?
  When can we Road the Oasis?
 
Dellham Settler to build Road where it is, then head NW to Viking location. Seems no great hurry, so let's build that one Road.

LC Archer to wander nearby, up into the Mtns, stay near LC.
LC, change to Caravan or complete additional Archer? We know we can use the Caravan, CJ is already donating an Archer to move North, so LC change current build to Caravan seems good

Comments?
 
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