NIF editing problem

<Nexus>

Traveler of the Multiverse
Joined
Jan 23, 2014
Messages
6,290
Location
In a constant brainstorm...
Since I got no answer in the QMQ thtead, I also ask it here ans try to summon some nif-wizards

Summuning @hrochland @topsecret @MatteM @Darkator

There's something I'm trying to achieve.
There is this nice electric railroad nif to which I'd like to add wires.
This is what I tried so far:
View attachment 740735
I duplicated the tracks, moved them on the Z axis and changed the texture:
View attachment 740736
But the tracks' texture has changed along with it. So is there an easy way to avoid that?

Thanks in advance :)
 
When you duplicate, it usually does weird things with textures. Check the links in details in NifSkope.
 
Ok it's a bit annoying but basically you need to redirect to a new texture.

1. Duplicate the Texturing Property. The problem is, when you duplicated the NIF, it still points to the same Texturing Property and Source Texture

1756140991877.png


Then duplicate the NiSourceTexture. It'll spit out at the bottom.

1756141013890.png

Now click NiTriShape and edit Block Detail to change property number to 4. Then change the number from the old Texturing Number (i.e. 10) to the new one (i.e. 28)

1756141170997.png


1756141185662.png


1756141203884.png


Finally, click NiTexturingProperty and change Source Base Texture to the new one that spit out at the end earlier (i.e. 29 in our example)

1756141260271.png


1756141276053.png


1756141288136.png


Finally you can change the texture link to your new wire dds
 

Attachments

  • 1756141341516.png
    1756141341516.png
    5.2 KB · Views: 2
(basically you have to duplicate the texture parts so that it isn't linking back to the same texture as the original TriShape)
 
Hello! Well my experience with NifSkope, a program that gets more attention from me than my wife and children btw :D the thing with using "Copy" on a TriShape is that you duplicate it
with the exact same parameters, so when you point to a texture it will do so for the rails as well as the wires. Try using "Copy Branch" rather than just "Copy" and it will allow you to point
to another texture. This also increase the size of the .nif-file but it will be the only way to get around the problem you are having. I use the "copy" command a lot because it allows me to
add 20 AA-guns of the same type to a ship without increasing the .nif-size.
 
Yes, he's right, that's the correct way to do it.

But if you duplicate, my ridiculous explanation is the answer :lol:
 
Back
Top Bottom