NiGHTS: Bug Reports

Another Bug - Cultural Revolution System
I took an enemy city that was having the cultural revolution, then the cultural revolution system seemed to crash, it got stuck with 1 turn to go.
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also, It may be beneficial to compile known bugs on the first post or something similar that way people dont have to check all posts to see if a bug has been reported
 
Anyone else having an issue after the latest update with technologies appearing twice in the "Choose your Research" panel?

I thought it was just a UI quirk at first, but it turns out that both separate listings for a technology can be researched independently and may not grant you the desired effects. For instance, I had two listings for Agriculture, researched one, but still could not create pastures until I had researched the other Agriculture too.

I upgraded from 100 to 102, and used the in-game mod browser for both if that helps.
 
Another Bug - Cultural Revolution System
I took an enemy city that was having the cultural revolution, then the cultural revolution system seemed to crash, it got stuck with 1 turn to go.
-------------------

also, It may be beneficial to compile known bugs on the first post or something similar that way people dont have to check all posts to see if a bug has been reported

I've never seen this happen regarding CR's, and it seems like it would be difficult to replicate. Has anyone else noticed this? Also, good point point about a common bugs list - I'll get started created one of those. :)

Anyone else having an issue after the latest update with technologies appearing twice in the "Choose your Research" panel?

I thought it was just a UI quirk at first, but it turns out that both separate listings for a technology can be researched independently and may not grant you the desired effects. For instance, I had two listings for Agriculture, researched one, but still could not create pastures until I had researched the other Agriculture too.

I upgraded from 100 to 102, and used the in-game mod browser for both if that helps.

If you have multiple versions of the mod installed, this is the most common bug that crops up. Delete version 10.0 (100), and see if that solves the problem. If not, do the following:

1. Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
2. Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
3. Verify your cache and defrag your CIV V files through Steam (right click, properties, local files, verify integrity.
4. Make sure your game is up to date with Patch 1.0.1.383!
 
I've never seen this happen regarding CR's, and it seems like it would be difficult to replicate. Has anyone else noticed this? Also, good point point about a common bugs list - I'll get started created one of those.
Thanks
Ye I agree I wanted to test it to see exactly what happed but my autosave is quite a bit before the incident and haven't had much free time since, but i will see if i can may be replicate it.
 
Itsukushima Shrine does not appear to give culture from fish resources. I have not tested pearls, whales or oil fields. Is this intended?
 
Thanks
Ye I agree I wanted to test it to see exactly what happed but my autosave is quite a bit before the incident and haven't had much free time since, but i will see if i can may be replicate it.

Sounds good - I'll attempt this as well in my test games this week.

Itsukushima Shrine does not appear to give culture from fish resources. I have not tested pearls, whales or oil fields. Is this intended?

There have been some issues with the particular XML tag that handles this bonus - I've had it work/not work in multiple games. I've re-uploaded a version here to Civfanatics that, for now, replaces the culture bonus to sea resources and replaces it with a +1 food bonus.

Thanks for bringing this up.
 
When I play Archipelago maps the AI almost never settles off their original island, I think it has to do with galley spam. They make so much their entire island is surrounded by the crappy units and nothign can get out. If they get a larger island to start on they will, which I only saw happed once in the 5 times I played so far :/

Playing on Archipelago atm and none of the civs leave there starting island, one civ has 1 city but all have alot of galleys, seems they can't embark to other islands for some reason even though theres plenty of room to move off.
 
Playing on Archipelago atm and none of the civs leave there starting island, one civ has 1 city but all have alot of galleys, seems they can't embark to other islands for some reason even though theres plenty of room to move off.

I've heard conflicting reports on this. I'll test this out some more this week and make sure the AI chooses the appropriate techs that enable embarking. (They could be beelining other techs at the moment - and this of course can vary from game to game).
 
wcbarney said:
I posted this once on the general discussion thread, but really do believe it's a bug. I've built work boats & they wouldn't go onto ocean tiles, even though I was in the Industrial & Modern Era and had researched all the seagoing techs eons ago.
Alright - turns out there's a simple answer to this: You need the Compass tech, not the Astronomy tech. Compass is an either/or prerequisite for Physics - so you probably haven't researched it in your game, (as taking Mathematics instead of Compass to get to Physics is a shorter research cost path, which the game always prioritizes if you don't manually select each specific tech).

If you have researched Compass, then I'll have to do some more digging to find out what the exact problem is - but I'm betting this is it.
OK, I didn't test this again 'til after I had downloaded V10.2. In the game I played I didn't even need work boats to enter ocean tiles, but built one anyway towards the end of the game when I was researching Future Tech (i.e., every other tech on the tech tree -- including Compass --had been researched already). Result: The work boat still couldn't go on ocean tiles.

I haven't played a vanilla game for awhile, but do remember that you could get work boats across ocean tiles -- unless this was messed up in the last patch??
 
OK, I didn't test this again 'til after I had downloaded V10.2. In the game I played I didn't even need work boats to enter ocean tiles, but built one anyway towards the end of the game when I was researching Future Tech (i.e., every other tech on the tech tree -- including Compass --had been researched already). Result: The work boat still couldn't go on ocean tiles.

I haven't played a vanilla game for awhile, but do remember that you could get work boats across ocean tiles -- unless this was messed up in the last patch??

I couldn't say for sure as I don't ever really play vanilla anymore. The Compass Tech in NiGHTS gives the same bonuses that Astronomy does in vanilla CIV, and that's (according to the xml), the tech that would supposedly give workboats the ocean-faring ability in vanilla - so there shouldn't be a discrepancy here - unless that ability just doesn't exist anymore or never existed in the first place.
 
Not sure if this has been reported, but is mechanized infantry supposed to be unlocked at the Electronics tech?
 
Not sure if this has been reported, but is mechanized infantry supposed to be unlocked at the Electronics tech?

Definitely not supposed to happen. :crazyeye: Do you have any other mods, (or previous versions of NiGHTS) installed? If so, disable/delete those. Then follow the install instructions and reinstall the mod - which should clear up the problem.
 
Markus are you sure that the Expansive trait works correctly? I didn't see a +30% modifier in my capital's city screen and didn't see if it growed faster or not.
 
Markus are you sure that the Expansive trait works correctly? I didn't see a +30% modifier in my capital's city screen and didn't see if it growed faster or not.

That particular trait works the same way as a Granary - where it carries over +30% of food after citizen growth. Check your food bar after growth - as this is probably the only way to see it's effect. I'll reword that trait so it's more clear in v10.3.
 
I am sure the AI cheats, i started near an AI, i found him within 7 turns and by then he had a worker out and that worker had made a farm on a tile. How is that possible?
 
I am sure the AI cheats, i started near an AI, i found him within 7 turns and by then he had a worker out and that worker had made a farm on a tile. How is that possible?

The AI gets bonuses - bonuses that it needs in order to compete. A free starting Worker is one of these bonuses. The AI is terrible when it comes to tactical combat, and it cannot possibly string together rational policy/tech/building/unit choices under the current flavor system. In all the of these areas of the game, (both in NiGHTS and in vanilla CIV V), the player has a huge advantage that more the makes up for not starting the game off with a Worker - which the AI generally loses to a war or barbarians at some point.
 
wcbarney said:
OK, I didn't test this again 'til after I had downloaded V10.2. In the game I played I didn't even need work boats to enter ocean tiles, but built one anyway towards the end of the game when I was researching Future Tech (i.e., every other tech on the tech tree -- including Compass --had been researched already). Result: The work boat still couldn't go on ocean tiles.

I haven't played a vanilla game for awhile, but do remember that you could get work boats across ocean tiles -- unless this was messed up in the last patch??
I couldn't say for sure as I don't ever really play vanilla anymore. The Compass Tech in NiGHTS gives the same bonuses that Astronomy does in vanilla CIV, and that's (according to the xml), the tech that would supposedly give workboats the ocean-faring ability in vanilla - so there shouldn't be a discrepancy here - unless that ability just doesn't exist anymore or never existed in the first place.
Just for giggles I played a vanilla game just to see if the work boats could go on ocean tiles after researching Astronomy. They can!:) So I think there must be something missing from Nights, because the Nights work boats can't go on ocean tiles.
 
Just for giggles I played a vanilla game just to see if the work boats could go on ocean tiles after researching Astronomy. They can!:) So I think there must be something missing from Nights, because the Nights work boats can't go on ocean tiles.

Good to know - I'll look into this some more.
 
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