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BEACHHEAD DAY ONE
KAPTEYN ICHI, KAPTEYN, CORE WORLDS
03:16 UTC, FEBRUARY 16, 0007AE
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Everybody can hear it through both their comms and the bay intercom, “T-minus 30 seconds to touchdown.”
It’s enough to give some people the jitters. Well, it could be the constant buffeting and shaking of something the size of a frigate entering a planetary atmosphere too, but I’m sure the countdown doesn’t help either. It doesn’t give me the shakes. What gives me the shakes are things like that bastard Khan’s last little smile, or the way York had reached out his hand for help right after he’d bought it only for it to fall to the ground like a puppet’s. That’s what gives me the shakes at night. But I don’t get jittery during drops. The guys here had been through TY392 though so at least they weren’t complete greenhorns. Better than nothing.
“T-minus 25 seconds to touchdown, initiating retro-thrust,” comes that same sickeningly soothing female voice. It isn’t the Captain, or any of the crew. You just know it’s a voice some lab-tech cooked up to try and calm people’s nerves through just the proper inflection. And of course it does exactly the opposite. Push the air out of my lungs as soon as it says “initiating.” Never a bad move; it’s a codeword, means “Something is coming that you won’t like.”
Retro comes on like a punch in the stomach, knocks the air right out of you, unless you don’t have any when it comes. If the way the Transport shook previously was bad then now it’s just downright awful. Even g-chairs aren’t doing much. Vision’s getting kind of blurry from the constant buffeting. Can’t really turn my head much to get a proper look with the restraints but the guys opposite don’t look any worse than I feel. Not that you can see their faces with the golden glow of visual sensors. Heh, golden-eyed dragons sea-sick and stuck to a chair?
Glance over the M-63 as best I can. Now this is more of a fitting weapon for a soldier. Long barrel, intimidating capacitor load out, sometimes electric ball lightning shoots out the end of it, but light, almost impossible to break, easy to clean—not a bad gun. If you actually have to go up against something with armor I have to say I’d prefer this instead of the popguns, even if they lack as much charm. It’s ammo counter is a bright, cheery lime green, says “1500”. Can’t say I mind going from 100 to 1500.
The comms are definitely there just to irritate, because even over the freight-train roar of reentry and retro you can still hear them in your damn helmet.
“Touchdown in 5, 4, 3, 2, 1… Impact,” it says smoothly.
And when it says impact, it isn’t lying. Your whole world comes to a crashing halt as the thing hits. Retro or no, a Transport weighs about as much as an old sea battleship, and when it hits the ground at 2m/s, you feel it. The red lights flicker under the strain and I feel myself gasp at the sudden deceleration. It feels like an elevator from hell. Red switches off and goes to amber, and everybody goes for their straps. In moments most are unhooked and lining up into formation while those that lost it are helped out. And I’m right up front ready to lead the section in. I guess that’s what you get for being promoted to Master Sergeant: first to die if the LZ’s hot!
To be fair, during a standard insertion into a hot LZ they’d come in engines down on the opfor to try and fry a few of them, and above the gate are several automated weapons to clear the LZ immediately forward of the hatch, but if it’s really heavy fire rule of thumb is first out, first down. Fortunately this LZ is cold, or so they told us. What they tell you and how things are rarely match up.
The lights cycle to green and a warning klaxon starts up. LT’s already in the back, shouting at us through comms “Look alive you apes, nobody’s been on this rock for almost a decade so look sharp, who knows if Scurvy isn’t still running around out there.”
Scurvy—the pet nickname for the Scourge—like it was some mangy dog that lived out in the alley way. Nobody knew if machines still under its control were roaming around out in the wildernesses of the solar systems or on dead planets. Common logic was no, since odds are after seven years anything that’d kept going that long would be glitching, out of fuel, or in disrepair. But you never knew. Maybe some poor bastard had high-tailed it out of a system into interstellar to try and escape and it was drifting out there among the stars somewhere, like some old horror flick alien. Nobody could say. Only thing that matters to me is that it isn’t down here. I still shudder remembering when that thing got into my suit… and tried to get into my head. Slap on the back of the head brings me back; helmet checks out.
“Lowering ramp,” comes that sickeningly sweet voice and down it goes with surprising rapidity. As soon as it’s more than 30° of the way through its cycle I make for the slit to the nearest side and wave my squad on. Cameron and his squad do the same. It’s not policy, but it’s standard procedure; waiting for the damn ramp to go all the way down just leaves you a sitting duck. Everybody’s seen that old war movie
Saving Private Ryan. It was true half a millennia ago, and it’s true today.
Hit the dirt with both feet—good, solid stuff—and scan with the M-63 while moving alongside the Transport. Squad follows along doing likewise. Once we’re about halfway down its length fan out and move to a small set of dunes off to one side and drop down on the back side of one. Scan the horizon with snoopers; no infrared or visual hits. As I’m looking for targets a dull roar makes itself known to me and I can’t quite place it. Suddenly Ramirez is talking on comms, “Hey, Sarge, they dropped us on a beach.”
Roll onto my back and look the opposite way. Sure enough the Transport landed right on the edge of a beach. The water’s still steaming from where it came in and there’s a lot of black glass where it torched the sand. Take my first look around. Burgundy sky drenches everything a kind of carmine, wispy clouds glow pink and mauve from an orange-red star sinking beneath the waves. They’re a Prussian blue, breaking indigo. Looks like an old mercury light burning out. Sand’s a kind of gold color, pretty fine. Some beach grass here and there on the dunes; farther inland there’s some palms. Ditirich pipes up “Great beach for a suntan!”
I murmur “Great place to get cancer.”
“Aww, don’t be so pessimistic, Sarge,” says Ramirez.
Glance down at the envirogauge on my wrist. Temperature’s at 296.7K and falling. Atmosphere’s at 22.63% oxygen. Rest checks out just fine. “You can crack your seals if you want,
gentlemen.”
I undo mine. Inhale. Ditirich chats up again “Whew, smells like salt’n’****!”
Somebody’s always got to be saying the obvious.
“Sarge, got a visual on a structure, looks like a factory of some kind, 5.6 clicks north-north-east,” says Gage.
I glance over at him peering with his snoopers and roll over beside him “At least somebody’s doing their damn job.”
Follow his lead and pick up the location. It’s a factory of some kind alright, got two nice big cooling towers. “LT, this is Rheims, we’ve got a visual on some kind of factory 5.6 clicks NNE, request permission to recon.”
LT comes back “Roger, Liana, Madanlal just called it in too; when we’re done with perimeter you can have it if you want, since you asked so nicely, LT out.”
“Affirmative,” I reply.
“Aww, damnit Sarge,” says Ramirez, “You mean we gotta do recon the first night?”
“Beats doing recon the second night when they know we’re here to stay, eh, Ramirez,” I ask. He doesn’t reply.
“Now finish scanning the damn perimeter so we can get on with it,” I add, and admit grumbles the scanning continues.