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BEACHHEAD DAY TWO
KAPTEYN ICHI, KAPTEYN, CORE WORLDS
09:43 UTC, FEBRUARY 16, 0007AE
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“We’re taking heavy fire here,” called out Ditirich into the comms.
As it turns out, so we are. Ditirich and Ramirez are down the hall and to the right. Gage is with me. While they’re getting shot up I can hear the barrel whine of a sentry gun. It’s a Gattling type, small caliber, explosive powered rounds, definitely a Shuurai design. Things could be worse. It wasn’t particularly old (since it was still functioning and had rounds), it was just another example of that classic
efficiency. Odds are somebody intruding on a water plant isn’t going to be heavily armored or armored and you don’t want rounds sailing through your facility, so use something that puts out a lot of small rounds really fast. Electronic ignition would get it done faster but you don’t need it
that fast, so Gattling it was.
I can see it eating away the wall I’m ducking behind. It just keeps on shooting until suddenly the roar stops and the whine of the gun gradually dies down to nothing as its barrels slowly run out of kinetic energy. Motion or IR triggered—probably IR—can’t see through walls too well. Must have an automatic cut-off if hostiles retreat. Guess we got lucky; stupid armor mesh might stop a few rounds but it wouldn’t hold up under that kind of barrage.
“Ditirich, Ramirez, report,” I say.
“This is Ramirez, Ditirich took a hit in the arm, but he should be OK,” crackles the comm.
Ditirich interjects “I’m OK, Sarge, I can still shoot.”
“Where are the sentries mounted,” I ask.
“Ground mounts,” says Ditirich.
Contrary to your popular perception of sentry guns being on the ceiling, most are actually on the floor. They tend to be recessed into the ground and pop up during a security condition; prevents people from running under them. Of course, that mounting system has its own drawbacks…
I click on comms “Gage, Ramirez, you got grenades?”
“Flash, pulse, HE, or frag,” inquires Gage calmly.
“HE,” I answer.
Both respond affirmatively. I give the order, no doubt they’ll come after me if we screw something up, “Alright, on my mark, one for each gun; three, two, one, mark!”
I see Gage duck down beside me with the pin withdrawn from an HE before he deftly tosses it to bounce off the wall and hear it let out a clink as it touches the base of the gun. It doesn’t fire—must be IR. Right then a loud explosion rocks the ground followed by a second, slightly fainter one. Suit dampeners compensate almost immediately making it more of a crack and a dim boom, like thunder. After a few moments to let the dust and debris settle I give the order to advance.
Relatively unimportant facilities like this only tend to have a single active security perimeter, typically around control elements. As long as we go back the way we came there shouldn’t be anymore surprises.
“I don’t think they could’ve gotten through here, Sarge,” says Ramirez.
“They either went through here or they’re ghosts, they couldn’t have escaped detection otherwise,” I say back.
“Besides,” I add, “If they’ve been here for seven years and haven’t tripped these guns enough for there to still be ammo loaded in them, they probably know a way.”
After making our way through the facility we’d entered into the main processing complex. Ramirez had hit a trip wire connected to a crude sort of wind chime arrangement. Someone had set it up as an early warning system. After another 30 seconds of walking we had found a cooking fire, and it was still going strong. Somebody had been here, and whoever it was had set up shop here. We weren’t interested in them for trespassing, though officially we should’ve been. We were interested in how they knew how to keep the plant running. And so now we hunt them, though it seems to be their turf.
Gage spoke up “According to the signs the main control room is just down this hallway.”
I nod, reply “Then that’s probably where we’ll find our answers,” then “Ramirez, bring Ditirich over to our position.”
Across the comms echo both Ramirez’s “Affirmative” and Ditirich’s complaining of being fine.
Within a minute both are present. Ditirich’s left suit arm has splatters of blood around an obvious puncture but he’s still holding his rifle spryly. We head down the hallway together when all of a sudden there’s the sound of something falling in a side room to the left. We stop and look at the door. I go to one side to open it, Gage takes up point on the other side with Ditirich and Ramirez taking up follow-up positions. I give the signal and toggle the door’s controls, and it slides open in an instant. Both Gage and I swing out, barrels leveled, golden sensors gleaming. Even if we want to talk to them, who knows who they are and if they’re hot.
As soon as the door opens I see two figures; it’s some kind of storage room for autojanitors or something. In one corner, huddled up is a girl, maybe seven or eight—her eyes are the size of dinner-plates and she’s on the verge of bawling. Beside her is a knocked over autojanitor, long since out of power. The other figure is posed between us, a boy, maybe twelve or thirteen, wielding a piece of pipe like a club. He’s deliberately put himself between me and the girl. Defensive posture. Brave, but I can read the fear in his eyes—he’s scared, really scared. For a moment the scene seems frozen, just the three of us.
I slowly reach my right hand with the rifle back toward Gage while undoing my helmet seal from the front with my left, pulling it off and cradling it under one arm. The LEDs wink out as it uncouples. Both the boy and girl visibly look confused and then shocked.
“They’re just kids,” I say out loud, “everybody else back off, no quick moves.”
The other three slowly move away from the door frame, lowering their rifles. I take a knee and set the helmet aside, saying “It’s OK, nobody’s going to hurt you.”
The boy still holds the pipe up but he’s hesitating now, maybe he thinks we’re telling the truth, or maybe it’s a trap…
All of a sudden there’s motion. It’s the girl, tugging on his other arm. He glances at her, then slowly lowers the pipe down to his side. I smile at them “I’m Liana, what’re your names?”
The boy’s speech is broken and halting, I can’t imagine he talks much “J-Jam-es.”
I look at the girl but she just shakes her head. I then gesture around, “Do you live here?”
The girl nods silently. I tilt my head a little “Did you turn the water on?”
The girl nods again. “Can you show us,” I ask.
James this time speaks up “I’ll… take y-you t-to Jon—Jonas, he’s the one who… runs the w-water for us all.”
I smile again and nod, before standing up and stepping back. James slowly leaves the room, leading the girl on with a hand, and walks down the hall. We patiently follow after.
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“Sharps, this is Rheims, over.”
“Reading you loud and clear, Rheims, what’s your status?”
“Plant recon complete; we’ve got approximately 20 to 25 survivors here that have been using the plant as a source of fresh water; it’s operational and they’re aware of how to run it. They’re pretty bad off, can use some food and medical supplies—they’re willing to assist us with its operation in return.”
“… affirmative, Rheims, sending Delta and Foxtrot in with supplies ASAP. Standby.”
“Roger.”