Year 4
As all known factions were now in contact with at least one other faction, information trading soared to unprecedented heights. Tech-for-tech, tech-for-gold, map-for-map, selling of contact information, trading cartels, sticks and carrots, trades promised but not fulfilled, embargoes and espionage. It was as if humankind's ingenuity had been lying dormant for all those years, just waiting for the opportunity to arise. And when it did, everything seemed to happen at once.
Much the same thing could be said about colonization. Where last year saw a single colony constructed, this year saw three, with four more colony ships being built. The galaxy is rapidly becoming a crowded place, again. And where borders are close, tensions are bound to rise.
(Democrat colony at Delta Pavonis, Emergent colony at Chara, Shuurai colony at Kapteyn)
Exploration continued at a leisurely pace, with the Nekomi once more taking the lead position. Coming into contact with ships from both the Furians and the Democrats at the same time, they now have contact with all but two known factions.
(Nekomi-Furian, Nekomi-Democrats contact)
The Shuurai were becoming increasingly wary of their cat-fancy neighbors and were setting up a veritably wall of asteroids to block the Nekomi from entering Kapteyn from the Rana direction. There was only one problem with it - the attack didn't come there.
Random (not-so-)mini-spotlight
The Nekomi ships came in formation. Corvettes guarding the corners, fighters released to take position along the flanks, all protecting the transports and the Yamoto Carrier in the middle. As they exited the gate from, they found to their dismay that the Shuurai forces were already waiting for them. Premonition, covert channels, or plain and simple paranoia, whatever it was didn't matter much. The import thing was that they were there. What would have happened had the Shuurai not commissioned those two Vantage class destroyers for defense, we will never know. But again, they were there, and not much else matters.
The asteroid-mounted defense systems were the first to give fire on the invaders, targeting the corvettes first in order to protect their own fighters. In this low-tech era of crappy bullet throwers, unaimed lasers and missiles flying wide, most shots of course did not hit. But considering the general state of defense systems, those that did hit did all the more damage. The front-right wing corvette quickly took several hits to the side and was out of fighting condition almost before the fight started. The others took hits as well, as did the transports in their undefended bellies. The damages were quickly avenged though as the Nekomi fighters got in close to one of the defense posts and took it out. Three of the fighters went down in the process, eating into the Nekomi numbers. Still, there were many of them left, and passing by the initial defenses they were close to getting out in the clear, away from the gate. That's when the Shuurai fleet joined the fray.
With three corvettes still chasing along the outskirts of the Nekomi formation, the fighters would be at risk to get too close, so it was up to the destroyers to move in and draw fire. The fighters came in their wake, using the cover of both ships and asteroids in order to get cover while moving closer, and taking out Nekomi fighters attacking the destroyers. The corvettes alone would be no match for the destroyers, so the Nekomi had no choice but to break formation and letting the Yamato Battle Carrier lose. From there it was mostly a slug fest, with little tactics involved. Both sides were fairly evenly matched, and had it not been for the defense systems that were still up and firing into the rear of the Nekomi fleet, the invaders might have won the day. But they were, and so they didn't.
When the exospheric particle dust settled, what was left of the Nekomi fleet was fleeing back to the gate, still fired upon by the defense systems and harried by the defending fighters. The Yamato Carrier, the first of its kind, wasn't going to return home, thus dooming any remaining fighters as well. One of the transports had been shot down as well, and only one corvette was still flying. But the defenders were not much better off. Both destroyers were still up, but only barely so. One of the Nekomi fighters, seeing the Yamato Carrier go down, had rammed right into the bridge of one of them, taking it effectively out of order. The other had taken the blunt of the attacks from the Yamato carrier and wouldn't be able to fly home to base on its own accord, although its weapon systems were still functional. Of the 65 fighters entering battle, only 13 remained, having fallen prey to the corvettes and the suicide attacks of stranded Nekomi fighers. Still, they won, and not much else matters.
Story bonuses:
+ Altara is being rebuilt.
(+1 redev of Altara)
+ Gevros mining stations are not beyond hope.
(+1 redev of Sezuren)
+ Stock options are attractive to Shuurai employees.
(+3% stability at Epsilon Eridani)
+ It's a drag having to handle ships manually.
(+2 to Steering Computers research)
+ QAI helps Kozmos to better deals
(+1 banked PP)
+ + + Fresh water makes colonization much easier.
(+2 redev of Kapteyn)
+ Hunter-Killers are good at evasive maneuvers.
(+4 to Steering Computers research)
+ The Furian Carrier is the pride of the navy.
(+2% stability at Fury)
+ Rana is accepted as part of the Nekomi.
(+1 redev of Rana)
+ Weird shows on ChildTV are very popular at Rigel.
(+1 PP banked)
+ Drone workers make resupplying so much easier.
(+4 to Automated Space Drones research)
+ Ivan had better hurry up with those Railguns.
(Railguns research completed despite underspending)
+ Diplomatic awareness is the key to good deals.
(+1 banked PP)
+ Emergents wish for better simulations.
(Instant Messaging research completed despite underspending)
+ The Yamato Battle Carrier is seen as a guarantee for protection.
(+2% stability at Sirius)
+ Research on stasis chambers show nothing amiss.
(+1% stability to Benalia)
+ The Democrats use Shuurai technology to improve their Colony ships.
(+1 redev of Delta Pavonis)
+ Sales are still good down in Mexico.
(+1 banked PP)
Special bonuses:
The emergents know a lot about handling computers.
(Most original stories - Free tech: Interfaces)
Shuurai infantry see more action than most.
(Most prolific storywriter - Free tech: Hand Lasers)
Random events:
The Capellan CMXS One jumps at reckless speed, and comes through unscathed.
(More map revealed)
Forces from Huris come across an unscathed weapon supply depot at Delta Pavonis.
(+4 banked PP)
The weather at Tarsus Prime has been unexpectedly mild this year.
(+1 to redev of Tarsus)
OOC:
A new record for stories, 20 this time, requires a new record for celebrations. This time you got 2 PP banked. Where will it end I wonder?
Maps and tech info tomorrow as usual. No need for a scapegoat this turn, everyone handled it quite nicely.
Also please, all of you, look through your stats. There were several errors in the stats from last update that were only discovered when you sent in orders. In particular check the locations of ships, that's where it is by far the easiest for me to do errors (did anyone say use fleets?

)
@Iggy: It will take (standard travel) time and require ships for towing to get the derelicts back home. You got the invested PP banked for now.