No disciple at religion tech.

Gavagay

Warlord
Joined
Jul 4, 2008
Messages
112
Location
Moscow
Hi guys, tried to play this mod (2.53, the latest version to my knowledge) and ran into the following issue: a religious tech didn't give me a disciple unit after I discovered it (I wasn't the first to this religion). Is that in intended behavior?
Also, is there something like a consolidated list of all changes implemented? I don't even know if I'm reporting a bug or a feature...
 
While developing a related change yesterday, I tested researching Way of the Earthmother when another civilization already had founded it, and I got a Thane of Kilmorph correctly. Therefore, we are going to need more information; which religion tech did you research? Do you have a savegame from shortly before you researched it?

With regard to the list of changes, you can check a summary here: http://forums.civfanatics.com/showthread.php?t=484746

Besides what is mentioned there, More Naval AI should include no changes besides AI behavior, improvement to the interface, and bugfixes.
 
[to_xp]Gekko;13551607 said:
This has been reported a couple of times already, will be fixed in 2.6 :)

True, I was mixing up versions... what I mentioned before was in another version. I have too much stuff around for development, sorry! :)
 
Thanks guys. So, this is a bug after all.
Gekko, is there any way to play around this bug? Or I just need to wait until 2.6?
 
[to_xp]Gekko;13552132 said:
with CTRL+W you can open the worldbuilder and give yourself a disciple ;)

I know but I'm concerned about AIs...
 
You can also fix it in python (without breaking saved games), but finding this line in CvEventManager.py

Code:
elif iReligion != -1:

and changing it to

Code:
if iReligion != -1:
 
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