Afforess, your reasoning is, after all, a bit elitist. Anything that can be used by us laymen is 'noob' and not worthy of you uber-pro haxxor skillz. I still don't understand why n editor can't be good for the game, as long as they release the code as well (SDK, Python format, XMLs, whatever) for advanced users.
Same here.I'd prefer having both: tools for the advanced modders, and tools for the layman.
My argument: Huge-scale mods like Fall From Heaven 2 and so many others have been brilliant. I would definitely want similar massive mods to play in Civ5. However, I also like to dabble in a bit of tinkering myself, but don't find enjoyment in having to learn programming languages to be able to do it.
Case in point: With Civ3 I used to make maps all the time, and enjoyed fiddling around with units/governments/etc in the limited but easy-to-use editor. With Civ4 I haven't done any of that because the WorldBuilder was too slow for making maps, and I never got comfortable with the 3rd party programs that tried to make it easier. And I could never get my head around editing units/civics/etc.
So from my perspective, a limited basic editor for the layman would certainly be appreciated.![]()