No writting tech deity domination game

Yep. If i can outproduce units, i have a chance if i'm fighting at tech parity. Fortunately, tech rate is damn slow for deity(more like emperor). Lot of wars everywhere, almost no RAs. Rifles may show only around turn 160 at best. Good news, i will probably hit this tech around that time, or a bit later.

Even in a big war map, AIs should be entering Industrial around turn 178-185, given or take a few turns.

crossbows or cannons with range/indirect fire should last you a while longer though. You'll just have to be careful with the riflemen.
 
Turn 133 :

Last session took 1h30 to play because i have to move a lot of units and need lot of thinking. Each turn there is a new wave of units to face that's intense sometimes.

But hey i'm still alive and YES, i took Rome's capital with a lot of casualities. That's because he teched cannons on the same turn i entered his capital. But each time a unit died a new one was on his way. I twisted some deals to get my last 6 archers upgraded before turn 120. I have sold 2 Aztecs cities to Germany and Greece. I used the ge for a GA to stay afloat in gold.

Now that annoying Rome is calmed down, i have to deal with the last 2 superpowers in Greece and Russia. Alex suddenly wanted peace during that war and he's now my best friend. Russia is ''less'' friendly now. France declared war to me again but still have spears and archers. He made peace too. I'm still fighting Rome. He's sitting on over 2000 :c5gold: and i want that badly. I will continue my crusade and take some more cities(to sale probably) to force him a gigantic peace deal.

I think i reach a point where i have to stay calm and not go at war with them yet. I think i will sign 2-3 RAs right now and wait 30 turns before getting rifles. I can tech sailing and optics to get rid of a poor median and keep a ren. era median for a bigger boost. Everything should land before the 30 turns mark. The easy Rome/France war begins, i will take this timerange to promote my buddies. I have 2 GGs. I need at least 20 riflemen if i want to get through Greece or Russia(Russians are pretty isolated, Greece seems the obvious choice for the riflemen war).

:c5gold: problem is solved for now :

Spoiler :
Screenshot-02_11_20112_34_07AM.jpg


Tech situation :

Spoiler :
Screenshot-02_11_20112_34_55AM.jpg


Which policy to pick now?

Spoiler :
Screenshot-02_11_20112_35_06AM.jpg


If i reach a point where i don't have choice but to tech writing, i will have fullfilled the principal restriction. From that point, everything can be done. If 1 big civ is left, i will certainly rush big techs for the final blow(if i'm still alive).
 
Which policy to pick now?

Right side of Honor seems like the obvious choice to me. For happiness and reduced future unit upgrade costs.

Impressive job so far. I guess if you get to the point where you are forced to research Writing you could still try to win without building any science buildings (except for puppets where you have no control over what they build).
 
Right side of Honor seems like the obvious choice to me. For happiness and reduced future unit upgrade costs.

Yeah good idea. Another GA from Piety will not help me much from now. I will need more :c5happy: soon. I can get ren. policies if i really want, but i don't see how they can be good for me. Patronnage for cs? They are already almost all allied and it can create more hate.
 
Right side of Honor seems like the obvious choice to me. For happiness and reduced future unit upgrade costs.

Impressive job so far. I guess if you get to the point where you are forced to research Writing you could still try to win without building any science buildings (except for puppets where you have no control over what they build).

Im with Red. I don't see any other policies granting you more happiness. Could go the commerce route for reducing costs on those roads and getting some extra gold but I don't think that will outweigh the happiness benefits.
 
Turn 150 :

I signed a RA with Russia(133) and Greece(135), then Bismark a bit later. Haga Sophia finally built by Russia at turn 135. I splitted my army in 2 and took Antium then France right after an ended peace treaty. I've also sold a couple of cities.

Spoiler :
Screenshot-03_11_20114_24_52AM.jpg


Main land is still looking poor, always crippled by unhappiness. Minutemen production has begun. Can you tell me what is weird in the screenshot below?

Spoiler :
Screenshot-03_11_20114_42_37AM.jpg


Porcelaine Tower built by Germany at turn 145. At least it wasn't Greece or Russia. Only 2 civs have built some wonders. I captured the others.

Spoiler :
Screenshot-03_11_20114_45_14AM.jpg


I made peace with Rome and France but without gold in return. They were just too stubborn. Rome is almost dead but he was still begging for a normal peace treaty. I signed a RA with him. I have now 4 of them.

I'm at 12 turns from first RA of the game. Russia is now neutral and seems angry. I hope she will not break the deal. Same for Greece, he's now guarded. I will hit Rifles around turn 165 at best. I will probably sell some cities to Germany and Hiawatha before entering war. Meanwhile, i sit down and watch Greece attentively.

Spoiler :
Screenshot-03_11_20114_58_15AM.jpg


Spoiler :
Screenshot-03_11_20114_58_36AM.jpg
 
Looks like you have your finances in order with some happiness coming online soon. Question is do you take out Greece to get bigger then go for Russia or do you go straight for Russia?
 
Looks like you have your finances in order with some happiness coming online soon. Question is do you take out Greece to get bigger then go for Russia or do you go straight for Russia?

I will definitively go for Greece first. Before the war, i will sell some Aztec's cities to Germany and Hiawatha to fund upgrade for rifles and get rid of unhappiness at the same time. I need over 4000 :c5gold: in 15 turns. Another ge will pop soon and i have a 2nd GG that i can burn for extra GA turns. I will reach the second policy of honor tree around turn 162(10% adjacent combat bonus). If i can stay afloat until turn 190, 3rd policy(+1 :c5happy: per garrisoned units) will then resolve unhappiness problems fo the last war against Russia.

Russia will probably not hit artillery before turn 200. I don't see any riflemen on the map. Russia have not teched cannons yet.
 
Turn 172 :

A ge appeared at turn 152. I used him for a GA, giving me a good opportunity to get :c5gold: for gpt. Russia was still neutral, so i got some deals with her. Guarded Greece(and a bit later hostile) wasn't helpful at all. After ga ended, my income was negative. I've sold Paris to Russia for 2500 :c5gold:. My situation looked like this at turn 157 :

Spoiler :
Screenshot-04_11_20111_09_35AM.jpg


Meanwhile, i was building another army close to Russia's border :

Spoiler :
Screenshot-04_11_20111_11_35AM.jpg


Russia's and Greece's RA ended and i switched between techs to make sure that writing didn't pop-up at all. In fact i lost 4 turns for Rifles because of that restriction.

Spoiler :
Screenshot-04_11_20111_32_30AM.jpg


Suddenly... :

Spoiler :
Screenshot-04_11_20111_23_35AM.jpg


Whoa! How can i attack Greece now? Riflemen are now online for them and some Russia's UU too. But another surprise happened...Russia and Greece decided to go at war too! Excellent...but i'm not weak....

Spoiler :
Screenshot-04_11_20111_46_45AM.jpg


Spoiler :
Screenshot-04_11_20111_47_03AM.jpg


Spoiler :
Screenshot-04_11_20111_47_16AM.jpg


Gotta love these bonuses :

Spoiler :
Screenshot-04_11_20111_49_23AM.jpg


What can i do from now? I can't really fear them. I need to hit hard. Greece is hostile, but not at war against me. They are currently losing units each other under my eyes. Do i declare to Greece right now and fight both of them or i clear Russia's land first? Greece's land is easy to access but not Russia.
 
I got my 2nd city up and almost finished the iron mine when the Aztecs DoW'd, followed a few turns later by the French and a few turns after that by the Native Americans. I had 2 or 3 archers and 4 warriors to upgrade when the first DoW happened, however I was down to 2 swords and 1 archer by the time the 3rd DoW happened and I still hadn't managed to take any cities because the whole time I was stuck on the defensive.

I ended up abandoning the game on turn 78 out of frustration, in part from the overwhelming waves of enemies, but mostly because I really hate quick combat in Civ 5. I end the turn with most of my units at full health then they're all dead with no indication of how many times they were hit, leaving me completely confused as to what happened. Sure the screen jumping with the animations turn on can be a little annoying and time consuming, but it's far better than the crappy incarnation of quick combat. At least in Civ 4 the quick combat still showed you where the combat was happening, it just didn't play the animations.

Anyway, I won't be retrying this unless there's a way to disable the quick combat.
 
I got my 2nd city up and almost finished the iron mine when the Aztecs DoW'd, followed a few turns later by the French and a few turns after that by the Native Americans. I had 2 or 3 archers and 4 warriors to upgrade when the first DoW happened, however I was down to 2 swords and 1 archer by the time the 3rd DoW happened and I still hadn't managed to take any cities because the whole time I was stuck on the defensive.

I ended up abandoning the game on turn 78 out of frustration, in part from the overwhelming waves of enemies, but mostly because I really hate quick combat in Civ 5. I end the turn with most of my units at full health then they're all dead with no indication of how many times they were hit, leaving me completely confused as to what happened. Sure the screen jumping with the animations turn on can be a little annoying and time consuming, but it's far better than the crappy incarnation of quick combat. At least in Civ 4 the quick combat still showed you where the combat was happening, it just didn't play the animations.

Anyway, I won't be retrying this unless there's a way to disable the quick combat.

Yeah i understand. But what you can do is check messages when the turn is implementing(messages like : Russian's Scout have dealt 9 damage to Washington's mech infantry :D). That indicates how much damage they received. If units die, press the icon on your right to see which ones have died. I can have enough infos to have a good idea of what is going on.

Problem is you can't deal with animations later when there is dozen of units fighting everywhere. Way too long. Best thing i can do next time is let animations enabled and let people change the .ini file for quick combat if they want.
 
I got my 2nd city up and almost finished the iron mine when the Aztecs DoW'd, followed a few turns later by the French and a few turns after that by the Native Americans. I had 2 or 3 archers and 4 warriors to upgrade when the first DoW happened, however I was down to 2 swords and 1 archer by the time the 3rd DoW happened and I still hadn't managed to take any cities because the whole time I was stuck on the defensive.

I ended up abandoning the game on turn 78 out of frustration, in part from the overwhelming waves of enemies, but mostly because I really hate quick combat in Civ 5. I end the turn with most of my units at full health then they're all dead with no indication of how many times they were hit, leaving me completely confused as to what happened. Sure the screen jumping with the animations turn on can be a little annoying and time consuming, but it's far better than the crappy incarnation of quick combat. At least in Civ 4 the quick combat still showed you where the combat was happening, it just didn't play the animations.

Anyway, I won't be retrying this unless there's a way to disable the quick combat.

Wow, that blows my mind. On Diety (war mongering path) you will spend so much time attacking units that your game will be hours longer just so you can watch animations. Frankly those hours of my life can be better spent than watching the same animation hundreds of times. I already have a hard enough task finding time to play Civ. Even if you are single and have tons of free time it is easier to look at the log and see what happend than it is to spend hours watching the same 3 second loop over and over x1000.

Something to think about. You can probably get an extra game in for every three you play if you switch to quick and start reading logs.
 
Can you blitz Osninka, Ravenna, and Arretium and sue for peace? If you take 3 cities she might be willing to talk. If not you could go for Paris and sell it back once she offers peace. Knowing Alex though I wouldn't leave that front undefended, though if he is at war with Russia you may be safe for the next 10 turns.
 
Turn 188 :

I followed a bit Iberian's advice and i attacked Russia but let quite a big army close to Greece's border just in case. Russia was softer than i tought. Despite seeing artillery ahead(damn, she barely got cannons and riflemen only 12-13 turns ago and suddenly here's now artillery :crazyeye:), i outnumbered her. With 3 fronts to deal she couldn't keep the pace and she lost 2 cities far east of map, bringing me a great opportunity to cut her legs.

Spoiler :
Screenshot-05_11_20111_54_00AM.jpg


I can still build scouts in cities, preparing them for a big happiness boost in some turns. I can also still build spearmen :lol:

Spoiler :
Screenshot-05_11_20112_07_53AM.jpg


And suddenly, Alex turned friendly! And 100% friendly! He now buy everything at maximum price. Great, i guess that's because i'm helping him against Russia. Some turns later, i have plenty control of Russia's land.

Spoiler :
Screenshot-05_11_20112_12_27AM.jpg


Moscow is very close, my army is still big enough. I'm sending reenforcements just in case.

Spoiler :
Screenshot-05_11_20112_20_36AM.jpg


I'm currently teching Fertilizer, last tech before writing. 5 RAs are online. I'm getting closer. I have finally reached 100 BPT.

Spoiler :
Screenshot-05_11_20112_36_42AM.jpg
 
Wow, that went better than I expected. Going only off screen shots I figured with her score/pop/science she would be quick to push into but hard to stay in. Didn't expect the steamroll. Looks like you got this, well played.
 
WOW, that's a very impressive gameplay of yours! Congratulations!

I am aware, that skipping Writing was a special modification from you, but do you think that something can be learned for 'normal games'? You made a big trade off to military (lower part of tech tree) for science AND culture (upper part). How does this pay off in a general strategy (fe by getting science and culture for your empire by aquiring puppets)?

[Ironically, tech-wise you are not giving up building-happiness by going into the militaristic part of the tech tree... :D ]
 
WOW, that's a very impressive gameplay of yours! Congratulations!

I am aware, that skipping Writing was a special modification from you, but do you think that something can be learned for 'normal games'? You made a big trade off to military (lower part of tech tree) for science AND culture (upper part). How does this pay off in a general strategy (fe by getting science and culture for your empire by aquiring puppets)?

[Ironically, tech-wise you are not giving up building-happiness by going into the militaristic part of the tech tree... :D ]

Even with as well as he has played he only has 101 beakers on turn 188. From a science standpoint it is a serious handicap. If it wasn't for the fact the AI is so far from the Tabarnak in military strategy this would be a loss.
 
Iron shouldnt be a problem - there WILL be some CS having it - and as said - deity ais got enough gold for you to buy some CS

6 city states discovered and a pretty wide around around my capitol and some way beyond my capitol. There is only 1 patch of 2 iron (somewhat near capitol and zero city states have iron (1 had a 2 patch of iron just outside its borders).
 
Wow, that went better than I expected. Going only off screen shots I figured with her score/pop/science she would be quick to push into but hard to stay in. Didn't expect the steamroll. Looks like you got this, well played.

Russia's units were all scattered, making things more easy for me.

I am aware, that skipping Writing was a special modification from you, but do you think that something can be learned for 'normal games'? You made a big trade off to military (lower part of tech tree) for science AND culture (upper part). How does this pay off in a general strategy (fe by getting science and culture for your empire by aquiring puppets)?

I wanted to show that it's possible to let down libraries and the National College for a pretty long time and concentrate all your energy on destroying your neighbors and establish your supremacy very soon in the game.

Even with as well as he has played he only has 101 beakers on turn 188. From a science standpoint it is a serious handicap. If it wasn't for the fact the AI is so far from the Tabarnak in military strategy this would be a loss.

Absolutely. A better AI would had certainly make things more difficult.

6 city states discovered and a pretty wide around around my capitol and some way beyond my capitol. There is only 1 patch of 2 iron (somewhat near capitol and zero city states have iron (1 had a 2 patch of iron just outside its borders).

In this game, a single cs has a 2 iron tile around me and that's all. So i had no choice but to gather some from myself.
 
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