No writting tech deity domination game

In same conditions for immortal starts, i guess that you can stick with Steel and crossbowmen,don't bother for the rest and steamroll everyone in less than 140 turns.
 
Turn 211 :

I'm advancing slowly in Russia's territory. Some artys are wandering around and some infantry units are appearing on the map. But she's lacking of units overall and my riflemen and cannons are no match despite fighting more advanced units. I reached my goal, i don't have choice but to tech writing.

Spoiler :
Screenshot-05_11_20115_05_41PM.jpg


1 turn later, St-Petersbourg is captured :

Spoiler :
Screenshot-05_11_20115_10_53PM.jpg


My troops have discovered an university and a public school in that city. They asked themself : ''What is that?''. Well this lone city will produce almost half of my research later.

Spoiler :
Screenshot-05_11_20115_11_09PM.jpg


A tech % has finally showed :

Spoiler :
Screenshot-05_11_20115_12_06PM.jpg


At turn 200, my troops captured Moscow, but we got bad news. Greece turned evil and declared war to me! I made peace with Russia(no extra stuff, again...too stubborn).

Spoiler :
Screenshot-06_11_201111_27_16AM.jpg


He allied every cs on the map so i'm at war with almost the entire world. It's not that bad actually, excepted that i needed to rush buy some cannons and annexed a roman city to go pure defense until my main army is coming back. I used a GE to rush the Ironworks at Onondaga. Built a university and running 2 scientists.

Spoiler :
Screenshot-06_11_201112_13_12PM.jpg


Spoiler :
Screenshot-06_11_201112_12_07PM.jpg


For some reason, Greece troops didn't advance very fast, they stayed close to my borders and were fighting Germany. This let me enough time to bring everyone in front of war and make sufficient defense against cs. I got some RAs and my tech rate is much better than 20 turns ago. I'm over 200 BPT and researching military science. I'm going for Artillery and Infantry ASAP.

Spoiler :
Screenshot-06_11_20111_01_24PM.jpg


Spoiler :
Screenshot-06_11_20111_01_38PM.jpg
 
Turn 252 :

Some RAs gave me a boost, at turn 220 i'm at 5 turns from dynamite and still fighting(waiting) Greece. He proposed a peace deal but this guy will die no matter what.

Spoiler :
Screenshot-06_11_20116_08_07PM.jpg


Spoiler :
Screenshot-06_11_20116_33_12PM.jpg


At turn 226, i upgraded for a lot of artillery units, it was about time...cs and Greece are putting more pressure. Russia's army is growing very large again but has not entered war yet.

Spoiler :
Screenshot-06_11_20116_33_52PM.jpg


Spoiler :
Screenshot-06_11_20116_34_06PM.jpg


Spoiler :
Screenshot-06_11_20116_34_19PM.jpg


Artillery rocks! In 2 turns i captured my 2 Aztec cities from the ancient world. Some turns later, i'm just steamrolling Greece's land.

Spoiler :
Screenshot-06_11_20116_51_01PM.jpg


Spoiler :
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Spoiler :
Screenshot-06_11_20117_37_10PM.jpg


And now my biggest fear have begun...Russia enter war and have built the Manhattan project some turns earlier. By chance, she wasn't at war with Germany. I've sold 2 cities to him including Moscow and prepare myself to defend Odonaga. Greece is also in modern era, but i got infantry just in time.

Spoiler :
Screenshot-06_11_20119_13_33PM.jpg


Spoiler :
Screenshot-06_11_20118_46_46PM.jpg


Selling Russia's capital had mean selling Forbidden Palace, which hurt me a lot. I tweaked some deals and managed to stay near -9. Greece throwed some mech inf. but artillerys are simply no match against them. Defense against Russia was also way more easier than few turns ago.

Spoiler :
Screenshot-06_11_20119_13_47PM.jpg


Spoiler :
Screenshot-06_11_20119_15_58PM.jpg


I didn't know where Athens was situated until now...

Spoiler :
Screenshot-06_11_20119_37_09PM.jpg


Excellent...with so much units left, i didn't care about losing some and push to the maximum to his capital and i got that in 3 little turns.

Spoiler :
Screenshot-06_11_20119_59_31PM.jpg


Et voilà! This game was pretty tough, i took many minutes to think about my strategy. I wasn't sure about the possibility to win the whole thing seriously. All capitals were riversided(don't know about Germany)a nd some civ got eldorado too. I'm not playing deity for a while now lol

The goal of this game was to show that it's possible to delay libraries and NC until you claimed your territory. With enough cities, you can also skip NC and maybe Oxford too if you run enough science.

Edit : forgot the save.
 

Attachments

Very well played. Though I don't have to eat my words - you still did need writing for dynamite, otherwise the last capital would have been well nigh impossible to capture.
(:p)
 
congrats on that one.

I think you partly made your point.

You were able to ignore writing for a very long time and just warred your way through the AIs, but you did use the sell everything/DoW bit a few times.

Though, to win the game, you did actually need writing. there was little chance for your rifles/cannons to compete with mech infantry/other Industrial/Modern era units.

So kudos on showing a more combative approach to starting the game, but you still need writing somewhere along the way, which means that somewhere around Longswords, you should have switched back to teching towards Education to get libraries/Uni's up.

at the very least, the puppets would have made those buildings eventually (plus puppets you took would sometimes have them)
 
I think the most valuable part of this game was to showcase how it's possible to go from a sword rush straight into a longsword rush, and in a reasonable timeframe too, by using the liberty GS. This is the fifth potentially optimal strategy for a generic longsword rush that I can think of, along with GL -> Philo for NC and hardtech to Steel, Oracle -> Liberty GS, Hagia -> Liberty GS, and cultural city-state with or without GL -> Liberty GS. Granted, it's less of a 'rush' to LS than any of those, but on the plus side you can do some conquering with swords beforehand.

Thoughts?
 
I think the most valuable part of this game was to showcase how it's possible to go from a sword rush straight into a longsword rush, and in a reasonable timeframe too, by using the liberty GS. This is the fifth potentially optimal strategy for a generic longsword rush that I can think of, along with GL -> Philo for NC and hardtech to Steel, Oracle -> Liberty GS, Hagia -> Liberty GS, and cultural city-state with or without GL -> Liberty GS. Granted, it's less of a 'rush' to LS than any of those, but on the plus side you can do some conquering with swords beforehand.

Thoughts?

yeah, there's plenty of ways to hit an LS rush, which is why those with LS UUs do very well. A little less so for the sword UUs (if nothing upgrades) but if those have a very close AI then you're golden.

One key thing I think most miss is the shift to math. Some cats behind those swords or LSs will help when the city defenses rise above 30.
 
Thanks all.

Well i had no choice but to tech writing somewhere. Like RedRover57 said, i didn't bother about libraries and universities(excepted Onondaga, but not necessary) to finish the game. At deity standard everything, it's almost impossible to win by domination without artillery unless playing under special conditions(civ, UU, etc).

But for lower levels i don't see any problems to finish with cannons and rifles even on water maps.

With a 6 iron tile(or at least 6 somewhere), a liberty(cities spam) gs Steel rush is indeed very powerful.
 
but you did use the sell everything/DoW bit a few times.

I'm not a big fan of this and if i remember i think i made this trick only once. I've just simply forgot to do that. Other wars were provoked by the AI or i simply entered war some turns(<30) after the deal.

In other way, i couldn't get a single peace deal with gold and stuff excepted the early Aztecs war were i got 2 puppets for free. I didn't catch or get much candies in this game.
 
For sake of success, i admit to sell luxuries to immediately DoW them.

No win for me!
 
I don't get it.
500BC, a meager 26beakers/turn, and you have Longswords and researching machinery?
You have infantry and artillery in 1710ad at only 267 bpt???
 
I don't get it.
500BC, a meager 26beakers/turn, and you have Longswords and researching machinery?
You have infantry and artillery in 1710ad at only 267 bpt???

Welcome to CiV Vanilla. Now go get the stealth bombers out at T200
 
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