Noble Shadow game - Washington

Can someone with BUG standalone make a worldbuilder save?
 
Dang for real? Would I be able to bring it back since I'm only playing on noble?
Btw, with "reload" I didn't mean start over, just load the last autosave before you lost the settler and play from there, you'd only have to redo 13 turns ;)
 
Btw, with "reload" I didn't mean start over, just load the last autosave before you lost the settler and play from there, you'd only have to redo 13 turns ;)
Oh my gosh haha I was about to start a completely new save this is good to hear, I'll redo my past 20 turns tonight
 
Just finished replaying my 20 turns(my settler didn't die this time!)
Here is the new state of my cities after replaying:
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I would prioritize workers and settlers right now. Don't be afraid to whip. You want about 1 worker per city. Boston has a lot of unimproved tiles, so it should switch to a worker and then whip it on the next turn without thinking. New York should do the same thing with a settler. You normally want 5 cities by t75. After that you can expand leisurely. When writing finishes, build a library in Washington and keep your slider on 0 until it's finished.
 
The save has BUG loaded as a mod rather than a set of custom assets (I...think that's how that works? I've not touched my Civ IV installation since my last computer, and considering I can't make it run again without the latest patch that removes the broken GFWL DRM I don't know where to find I'm not inclined to try and tinker with it). Either way I can't open the autosave.
 
@dudey1234 would be the best placed to provide the WB save, wouldn't he ?

Slight risk of spoilers if he doesn't zoom in fast enough and his eyes stray to the minimap corner... but this is supposed to be a learning game, so not a real issue, is it?
 
So dudey1234 can you open your T0 save, ctrl+W and choose save from top right corner. Then attach that worldbuilder save here. That way others can play it, too, no matter which mods they use.
 
Another 20 turns, here we go sorry I haven't been uploading frequently.

T81: I cancel the granary in Boston and start on a worker. I also whip the settler in Washington for 2 pop.

T82: I start Washington and New York on workers.

T83: I found Atlanta:
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I start it on an axeman.

T84: Writing finishes, I start on sailing for the lighthouse. I start on granary in Philadelphia after the work boat finishes.

T85: Worker finishes in Boston, I start on another axeman.

T86: Worker finishes in Washington, I start on a library.

T90: I whip the library in Washington for 3 pop (I chose to do that because washington was unhappy). Won't whip Washington again anytime soon.

T92: Sailing finishes, I start researching calendar for my happiness resources. Library finishes in Washington, I start on a lighthouse. Settler finishes in New York, I start on a library.

T95: Washington finishes a lighthouse, I start an axeman.

T96: Monument finishes in Philadelphia, I start a lighthouse. I whip a library in New York for 2 pop.

T98: I add 2 scientists to Washington and New York. Is this good? I don't know

T99: I cancel my axeman in Boston so I can start a library, I want to whip this for 3 pop next turn (is this how this works? I don't know)

T100: I whip my library for 3 pop in Boston and I start a barracks in Washington so I can whip it for 2 next turn.

Here is the current state of my 6(!) cities:
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My current plans are:
- I need more happiness in my cities. Working toward Calendar and planning on working toward Monarchy toward that end.
- Explore the land that appears to be next to my capital city. I'll need ships that go on the ocean for that one.
- Get Chicago going with the food. I'm building a monument and chopping to that end.

My tiles look a lot better and improved I believe. How am I doing at this state of the game? It's kind of hard to tell.
I feel like I'm getting the hang of whipping to not waste unhappy citizens. Am I doing well in that regard?
I think I'm at the point where I'm just building random stuff in my cities. What should I aim towards building in my cities?
How am I doing with the specialists? I feel like I have the right idea with allocating them in Washington and Boston cause I don't want them to grow past 6 pop but I'm not sure

Thanks for the help yall!
 
You are doing fine.

T83: I found Atlanta:

I start it on an axeman.
Any of your cities can build axes. Your new cities should focus on infrastructure, i.e. here a granary followed by a lighthouse. Ideally another city builds the workboat.
T98: I add 2 scientists to Washington and New York. Is this good? I don't know
regarding specialists, actually the main rweason to run the is to get great people, not the specialists themselves. In most games getting two scientists does not hurt. This is fine.
T99: I cancel my axeman in Boston so I can start a library, I want to whip this for 3 pop next turn (is this how this works? I don't know)
This is how it works for whipping, if you want a library. Your economy still is fine, so you might want to think about more expansion. e.g. Boston and Washington could queue up a galley and a settler between the two of them to go to the islands.
- I need more happiness in my cities. Working toward Calendar and planning on working toward Monarchy toward that end.
Sound in theory. In this case, however, you only have one luxury resource (multiple copies of one resource do not provide additional happiness), so that speaks for Monarchy first. Calendar first does add one happiness and allows you to get started on the mausoleum, which is one of the better wonders. With that in mind, I would say both options have their merits.
- Get Chicago going with the food. I'm building a monument and chopping to that end.
Chicago is badly placed. Granted it has two good food resources, but both are in the second ring. Also chopping jungle does not create :hammers:. Since that corner has lots of (after chopping the jungle) good land, two cities, each with food in their first ring, would have been more appropriate.
I think I'm at the point where I'm just building random stuff in my cities. What should I aim towards building in my cities?
Medium term any city building random stuff should build research, or better wealth. This does require Alpha/Currency. For the moment I would keep on expanding. You should not be whipping barracks at this point, because they are just filler buildings for now.

Now regarding unhappy citizens, you are starting to be close to improving your happy cap. This means that it is worthwhile to let your cities grow slightly into unhappiness, such that when your happy cap does increase they can immediately start working additional tiles.
 
Looking good, but a couple of additional tips:
- 6 cities by t100 isn't terrible but given you have land to expand to, could be improved on.
- Workers: 2 for each jungle city.
- non-riverside plains and hills are not good tiles to cottage and work. Riverside hills can sometimes be cottaged if you're financial or if your river tiles are scarce.
- too many forests around the capital. These could have gone into settlers and workers or even a wonder.
 
- non-riverside plains and hills are not good tiles to cottage and work. Riverside hills can sometimes be cottaged if you're financial or if your river tiles are scarce.
In most cases, I would agree, but here Boston has tons of food and can easily afford to work the hill cottage. It also provides production that is more useful than additional food in Boston and is in the capital's BFC.

Also in Philly it does make sense due to plains cottages easily beating coast.

Granted the workers could have chopped more in Washington and roaded to Chicago, but even so these cottages are reasonable.
 
Why are non-riverside plains and hills bad tiles to cottage and work? I know for hills I could be building mines for production, but I was thinking of building cottages cause I would want cities that specialize in commerce.
 
Why are non-riverside plains and hills bad tiles to cottage and work? I know for hills I could be building mines for production, but I was thinking of building cottages cause I would want cities that specialize in commerce.
They're food negative. At least if they're riverside you get nice commerce so it's worth it. If not, it's not worth it 9 out of 10 times. If you have a lot of rivers you can sometimes even skip non-riverside grassland. Btw, city specialization is kind of an obsolete strategy. You want to have your whole empire doing one thing at a time.
 
The other reason, iirc, stems from the most opaque Civ4 system: civics cost calculation and inflation.
Those mean that it's not just additional cities which add to your costs, but each citizen.
And the rule of thumb I remember is that roughly, each new citizen costs you two gold.
So, as a non-financial civ, if you're working a riverside cottage, you're commerce-neutral for 10 turns, and then you start making a profit.
But working a non-riverside means you start with a 10-turn deficit, then are neutral for 20-turn, then start making a profit but it takes you 10 more turns to make up for the earlier deficit, so basically that cottage starts being a new profit for your economy after 40 turns.
Odds are you had a better option.
The exception would be growing cottages for a future Bureaucracy capital.

Mind you, this is stuff I remember from a long time ago, so caveat lector. ;)
 
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