a pen-dragon
Prince
- Joined
- Jun 8, 2024
- Messages
- 429
Send a few over to the island. The rest can build roads and chop jungle for the moment. Also you can improve tiles you have not worked up to now, as long as your workers have nothing to do you do not lose anything.- I feel like I've worked everything to the point where there's no more things to improve with my workers. I've put them in a random hill in my territory for now, but what is there to do? Should I move more of them to the island and work those tiles?
As discussed, with a unit required for happiness, this is still ok. You should definitely be building warriors for happiness instead of axes, as they are much cheaper. Both axes and warriors will soon be obsolete militarily anyway, so the higher strength of axes really does not do anything.- I think I can still work the sea tiles, which is probably ok to do, so I should probably increase my happiness to improve those right? I feel like my cities are all very developed now. Is there anything more I need to do here?
No. No. Wealth. The idea is that any empire tends to have a higher modifier for research than gold and thus building wealth is a higher net gain than building research, due to this direct production not benefiting from this modifier. Thus if you run the research slider very high (aim for 100%), markets do not do anything. Courthouses are actually slightly dependent on playstyle. The main point against them is that state property is very strong and basically obsoletes courthouses, as it greatly reduces maintenance on its own. Building courthouses competes with building wealth, so building a courthouse effectively costs 120- I feel like I'm also at the point where I don't need to build much else in my cities. Should I build a market? Should I build a courthouse? Should I just build research/wealth?
. It does tend to break even within 40 or so turns, but as it shifts the benefits to a later time, it actually needs to save a lot more gold to be worth it. Thus it typically slows down key techs at first and then barely speeds them up, making them a bad choice.Now if you want to avoid state property it is good to get them sooner rather than later. Especially if you want to go for corporations you need courthouses.
CS is good, medium term keep an eye on philo-paper-education-liberalism for the free tech. A great scientist can bulb e.g. philosophy or parts of education. I would say it is a bit late for the top of the tree wonders, so that has a lower priority. Optics might also be good to meet more civs, but they will probably also come to you not too late. The rest is more or less military tech which is unnecessary as long as you do not plan on going to war.I'm doing civil service for now, since I think bureaucracy is good? What else should I be going for here?
















for financial leaders, or 8 with free speech.If you are going for space your good cities will want libraries and observatories, with only a few building universities. Labs do not count as they come too late to pay back on research, they are only built for the production modifier. This results in a 50% modifier for science, or a town being 9 
, resulting in 8.4...