Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,552
Happy New Year, everyone! I bid you all, ladies and gentlemen as well as persons of nonbinary gender - welcome to Nobles' Club 203! The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. This week we are playing as Sultan Mehmed II of the Ottoman Empire:
His name is Mehmed - but I like to call him Mom-ed, as per the AbsoluteZero pronunciation. And for the time being, we'll call him Mom-ed Moneybags, for reasons that will become clear very soon.
The Ottomans start with the wheel and agriculture, arguably one of the best starting tech combos in the game - it gives access to quick food and quick pottery, maybe even fast chariots if you're so inclined and the map allows it.
Mehmed is expansive and organized - a deceptively decent trait combo. Expansive is always nice for fast workers (no, not Osaka's fast workers but ones that are fast to build
), and quick granaries with a single whip or chop; it also allows you to delay connecting health resources, chop more, and tank the
from factories/plants better. Organized gives discounts on the most buildings in the game (all of them useful ones), and its civic upkeep reduction is criminally underrated, allowing you to save a hundred or two gpt in the late game easily, as well as making bureaucracy even more powerful by slashing its cost in half.
The UU, the janissary, is a musket replacement with 25% bonus against mounted, archery, and melee unit. That's a lot of bonuses against basically everything pre-Renaissance that matters! But the drawback is its position in the tech tree - there's a reason nobody's ever really done a musket rush in optimal play. And 9 str + 1 move isn't quite enough to take on longbows and maces by itself, even with the bonuses. Still, it's able to defend better when paired with cannons and is the only musket that can actually win against knights.
And the start:
Spoiler: map details
Map type: planet generator 0.68, no other settings changed. Was tempted to make crazy flood plains appear everywhere...but that would be too easy, now, would it?
Number of players:
12, to accommodate for the larger map.
And now, the moment you've been waiting for - the challenge condition!
Mom-ed Moneybags wants his money 'n metal, and he wants it all! He starts with 2 gold but he's greedy for moooaaar. So, he's made it his mission to collect mining resources, and collect every single copy of'em.
Your goal, playing as Mom-ed, is to obtain as many mining resources as possible (and by that I mean resources that can be improved with a mine - the full list being gold, silver, gems, copper, iron, coal, aluminum, uranium), in the shortest time possible. To obtain a resource it must be hooked up to your trade network and not be traded away to anyone else (so...you need fission for uranium). Resource trades from other civs count towards this as well.
You will get +1 point for all the resources that you have control of at the turn you win. You will also get +10 points for having at least one of every mining resource. Finally, your score will be multiplied by x2 if you win before t250 (standardized for all speeds, so t750 on marathon), and it will be multiplied by x3 if you win before t200 (again, standardized, so t600 on marathon). There are a lot of ways this can play out and at least from first glance not really a clear way to optimize your score, so if you participate, think carefully about what you want to do.
(There's a corp that uses most of these mining resources. Perhaps it'll also be nice...to build a spaceship with it...on a slower speed?)
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
What's up with specific difficulties:
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows.
How to add techs to the barbarians:
Huts and events:
The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
And with that - let the games begin!
Spoiler :

His name is Mehmed - but I like to call him Mom-ed, as per the AbsoluteZero pronunciation. And for the time being, we'll call him Mom-ed Moneybags, for reasons that will become clear very soon.
The Ottomans start with the wheel and agriculture, arguably one of the best starting tech combos in the game - it gives access to quick food and quick pottery, maybe even fast chariots if you're so inclined and the map allows it.
Mehmed is expansive and organized - a deceptively decent trait combo. Expansive is always nice for fast workers (no, not Osaka's fast workers but ones that are fast to build


The UU, the janissary, is a musket replacement with 25% bonus against mounted, archery, and melee unit. That's a lot of bonuses against basically everything pre-Renaissance that matters! But the drawback is its position in the tech tree - there's a reason nobody's ever really done a musket rush in optimal play. And 9 str + 1 move isn't quite enough to take on longbows and maces by itself, even with the bonuses. Still, it's able to defend better when paired with cannons and is the only musket that can actually win against knights.
And the start:
Spoiler :

Spoiler: map details
Spoiler :
Map type: planet generator 0.68, no other settings changed. Was tempted to make crazy flood plains appear everywhere...but that would be too easy, now, would it?
Number of players:
Spoiler :
12, to accommodate for the larger map.
And now, the moment you've been waiting for - the challenge condition!
Spoiler :
Mom-ed Moneybags wants his money 'n metal, and he wants it all! He starts with 2 gold but he's greedy for moooaaar. So, he's made it his mission to collect mining resources, and collect every single copy of'em.
Your goal, playing as Mom-ed, is to obtain as many mining resources as possible (and by that I mean resources that can be improved with a mine - the full list being gold, silver, gems, copper, iron, coal, aluminum, uranium), in the shortest time possible. To obtain a resource it must be hooked up to your trade network and not be traded away to anyone else (so...you need fission for uranium). Resource trades from other civs count towards this as well.
You will get +1 point for all the resources that you have control of at the turn you win. You will also get +10 points for having at least one of every mining resource. Finally, your score will be multiplied by x2 if you win before t250 (standardized for all speeds, so t750 on marathon), and it will be multiplied by x3 if you win before t200 (again, standardized, so t600 on marathon). There are a lot of ways this can play out and at least from first glance not really a clear way to optimize your score, so if you participate, think carefully about what you want to do.
(There's a corp that uses most of these mining resources. Perhaps it'll also be nice...to build a spaceship with it...on a slower speed?)
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
What's up with specific difficulties:
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows.
How to add techs to the barbarians:
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Huts and events:
The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
And with that - let the games begin!