@Pangaea
Spoiler :
Looking at your screenshot - 4500bpt seems low for a game where you have 48 cities.
But I notice that most of the cities you can see are around size 10 or so.
That's kind of the problem with the corporations route - Cereal Mills starting now is probably too late to matter because you'll be at the end of the game before your cities are up to size; IMHO the food corp needs to come first (i.e. before Assembly Line or Railroad) if you're trying to outrace State Property in ideal circumstances, but that requires a really strong pre-Industrial economy (say 2000+bpt).
There are two other circumstances I'd recommend corporations, for other reasons:
1) If your empire is small (Say 25 cities + vassals instead of 35) then State Property tends to fizzle out a bit in the Modern Era and the extra boost from Mining Inc is welcome.
2) If the AIs are actually still in the game, and you might need to insert 100 tanks into your build queues, then that is easier to do in a Mining Inc game than State Property.
Also FYI:
The queued up techs add up to 34 turns or so - although that's probably more like 28 when you add in the 20% bonus, but will stretch a little due to building space parts and non-GA turns in the middle.
So maybe you can aim for 4 or 5 turns' gap in golden age (or less if you can tell that your science is really going to be higher than this).
Having a target date should also tell you whether science multipliers you haven't built yet will pay off before launch, on a city by city basis.
But I notice that most of the cities you can see are around size 10 or so.
That's kind of the problem with the corporations route - Cereal Mills starting now is probably too late to matter because you'll be at the end of the game before your cities are up to size; IMHO the food corp needs to come first (i.e. before Assembly Line or Railroad) if you're trying to outrace State Property in ideal circumstances, but that requires a really strong pre-Industrial economy (say 2000+bpt).
There are two other circumstances I'd recommend corporations, for other reasons:
1) If your empire is small (Say 25 cities + vassals instead of 35) then State Property tends to fizzle out a bit in the Modern Era and the extra boost from Mining Inc is welcome.
2) If the AIs are actually still in the game, and you might need to insert 100 tanks into your build queues, then that is easier to do in a Mining Inc game than State Property.
Also FYI:
The queued up techs add up to 34 turns or so - although that's probably more like 28 when you add in the 20% bonus, but will stretch a little due to building space parts and non-GA turns in the middle.
So maybe you can aim for 4 or 5 turns' gap in golden age (or less if you can tell that your science is really going to be higher than this).
Having a target date should also tell you whether science multipliers you haven't built yet will pay off before launch, on a city by city basis.
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