Nobles' Club 287: Mao Zedong of China

Spoiler T1-72 :
Spoiler settle on hill :
Civ4ScreenShot1119.JPG

We find a nice hill to settle on for our PRO archers. I get that some people have reported wet corn and ivory to the west but I don't see any of that here, I see desert gold!

Spoiler 1st tech :
Civ4ScreenShot1120.JPG
We get started on our first tech masonry :blush:

Spoiler Worker Steal :
Civ4ScreenShot1121.JPG
We acquire a workforce from a kind neighbor :assimilate:
Sitting Bull is the best possible target for this, he will spam dog soldiers which stand no chance against my archers.

Spoiler TGW :
Civ4ScreenShot1124.JPG
We build ze greatest wonder in the game! Have to sacrifice a lot to get it this early. I'm not claiming it's wise to go for without stone/IND, there is a small chance the AI builds it before t34, but I'm trying to showcase choks so I am making the assumption that I get TGW/iron. I pay a pretty big opportunity cost being still at one city here, but it's fine. TGW can carry.

Spoiler 2nd city :
Civ4ScreenShot1125.JPG
Mansa already took the wet corn I could have gotten with SIP lol. But this is a good city too.
Tech path so far has been the glorious Masonry -> BW -> hunting -> Archery - > TW -> Pot

Spoiler Wallception :
Civ4ScreenShot1131.JPG
A few dogs finally threaten the capital, so we build half price walls for security. We picked up AH and are now teching to MC.

Spoiler Riveting Trades :
Civ4ScreenShot1134.JPG
We found some fish 2 tiles off the northern coast, so we learn to fish and to culture.

Spoiler 3rd city :
Civ4ScreenShot1135.JPG
We don't need the corn and or the ivory, this spot has something better - a hill!

Spoiler Buddha :
Civ4ScreenShot1136.JPG
Great development, I get threatened into something I'd do anyway, extra diplo point on MM.

Spoiler 4th city :
Civ4ScreenShot1139.JPG
I get out my 4th and final city. This one will be responsible for the spy production. GG and Gspy bars are starting to fill.
 
Spoiler T72-105 :


Spoiler 1st GG :
Civ4ScreenShot1144.JPG
Point of this war is to farm these guys super efficiently with TGW and protective archers behind a walled hill city. I'm saving these for now. Once chokonus come out I will attach these to the highest exp archers (free upgrade) + all of the choks to get them to 10xp.


Spoiler trades :
Civ4ScreenShot1148.JPG

Spoiler Gspy :
Civ4ScreenShot1154.JPG
Since I'm not running espionage yet SY wouldn't have beakers to multiply so I use this dude to scout the map while I wait.


Spoiler 2nd GG :
Civ4ScreenShot1166.JPG
Already got my 2nd gg, archers doing work. Vikings have started plotting though!! Even though they're pleased, I'm their only neighbor.

Spoiler Profitable War! :
Civ4ScreenShot1167.JPG
He's willing to give us a tech! I peace out with SB so I can reposition my archers against the likely Viking invasion.

Spoiler gift :
Civ4ScreenShot1178.JPG
I give MM a gift city. This is done because a friendly MM is likely to have pity on me and give me techs.

Spoiler ty MM :
Civ4ScreenShot1179.JPG
And he gave me calendar the very next turn :D


Spoiler triangle trade :
Civ4ScreenShot1181.JPG
Which we use to then get monarchy from liz :)

Spoiler Walls Walls Walls :
Civ4ScreenShot1182.JPG
Ragnar declares but I'm pretty well defended. He had a small stack on the other side of my empire for some reason, which means I can justify building a wall in literally 4/4 cities. Great protective value! We've finished machinery and are about ready to build choks.

Spoiler Trades :
Civ4ScreenShot1186.JPG
An important trade I've been waiting for. Next turn I trade with Cathy for Theology. So yeah two normally dud techs but I want both of them so I can run vassalage/theocracy and have 7xp chokonus out the gate, so I can get at least 6 choks to guerilla 3 for each GG.

 
As I look to go on the offense soon I'd like to make an argument about the strength of chokonus and why they're an A tier uu. Let's say you're up against typical AI build, so 3 defenders in each city + a 10 stack somewhere, we'll say in his capital a few tiles away. How many units do you need to commit if you want to safely take the capital, say at least 90% odds? This is a tricky question, as in the time it takes for your units to move to the city and then barrage defenses he could reinforce a couple units. My answer is about 20 units. But the siege number is important too. If there's too few siege, you'll have to spend even more turns barraging, and there's more time for surprise reinforcements. If there's too many siege, a bad dice roll or surprise reinforcements can mean you don't have enough non-siege units to kill every defender. My answer is 13/7 or 14/6.

Now if we ask the question of a chokonu army, I'd answer 14 units total. And there's the added flexibility not needing to worry about the unit composition (sans a spearmen defender if they have horses). You won't find yourself in a situation where you burn turns waiting for siege to catch up. This flexibility also means it's much easier to split your army into multiple stacks, without worrying about maintaining a siege ratio, having to escort defenseless siege, etc. So with those same 20 units, I can send 6 choks to go attack one of the periphery cities with the minimum 3 city defenders. This just isn't possible if you're relying on siege. We might not need siege collateral, but we need to barrage defenses. You'd need like 12 units to go after this tiny 3-defender town efficiently, or like 9 non-siege if you don't care about taking heavy losses. If your army is mostly G3 choks, the small portion you use on the periphery cities may even be able to act as two-movers depending on hills. The end result is 20 choks are taking TWO cities down faster than 20 standard composition troops are taking down one. The downside is the espionage cost. However, medieval war almost always taxes the player's economy to the point of being behind. EE is well suited to play catch-up, while your traditional beakers/bulbing either slingshots ahead with breakthrough techs and trading, or it falls behind. The infrastructure for an EE (namely TGW) generally carries the opportunity cost of fewer, worse cities. But we don't really need a strong core to keep the Chokonu wheels grinding. The high withdrawal chance means we can keep growing an army while at war with a pitiful empire that would otherwise struggle just to replenish the suicide siege.
 
The children will not be spared.
Spoiler Xbows :
Civ4ScreenShot1201.JPG

Chok production begins. Vikings don't have catapults but they have HAs and these cities aren't on a hill so the choks need to carry some weight defensively. I'm still in no rush though, farming dbl exp in my territory with TGW. Researching Compass because it's a great trade bait tech, exp harbors, and while we're all on the same continent it is a fractal script.


Spoiler GGs :
Civ4ScreenShot1205.JPG

I've got 3 GGs now and it's time to start selecting who the lucky archers will be and assembling the army of G3 choks. I manage to trade compass for drama/lit but also two stacks of ~250g back to back, which is really great stuff. I'm pushing towards optics, the last tech I intend to self-research.


Spoiler To Nidaros :
Civ4ScreenShot1221.JPG

We revolt Nidaros and then pummel the Vikings under our spray of arrows.


Spoiler To Birka :
Civ4ScreenShot1226.JPG

I've split a force of choks to take out this city. Two canopener GGs are here with their 80% withdrawal and afterwards the mopup is easy.


Spoiler 4th GG :
Civ4ScreenShot1228.JPG

Taking Birka finished off my 4th GG. This is going to be my supermedic, so I'm glad I got him before this war is over.


Spoiler Raggie capits :
Civ4ScreenShot1229.JPG

I agree to stop the massacre of the Vikings. MM is running away with the tech lead and I need to focus on the real threat.

Spoiler The New World! :
Civ4ScreenShot1235.JPG

We encounter some islands on our quest for the circumnavigation bonus. Optics is the final tech I'm self-researching. Not shown - HE is built in Beijing.

Spoiler 2nd Gspy :
Civ4ScreenShot1238.JPG

Max Gogf is our second spy, saving him for a SY in the fertile lands to the west.


Spoiler Dow MM :
Civ4ScreenShot1246.JPG

MM is both the largest empire and the most advanced, just look at those security bureaus going up. Fortunately his focus isn't on military so I'm trying to blitz him down before he builds adequate defenses. Hill moving bonus really helpful here allowing me to attack Kumbi Saleh the first turn (and letting me do a spy revolt before declaring war, in case it fails). I've got engineering now so the pikes can help deal with the biggest threat to my army - knights.


Spoiler Djenne :
Civ4ScreenShot1252.JPG

I push forward to take Djenne, which is an incredible prize. Not only is it +38gpt from two shrines, but controlling the buddhist holy city will give me the huge espionage discounts I need. Everyone has buddhist cities (Sally and Cathy from chewing on SB).
 
Spoiler T147-165 :

Spoiler Gao :
Civ4ScreenShot1258.JPG

My GGs hang in there as I press forward to Gao, a very rich city surrounded by towns, fps and gold. This is where the next SY goes.

Spoiler Astro :
Civ4ScreenShot1261.JPG

I steal Astronomy to get started on my overseas empire. It's clear I'm not going to end the game with choks, so I rush settlers out there to block AIs from claiming the land.

Spoiler :
Civ4ScreenShot1266.JPG

Irrelevant pic, I just love some of the AI dialogue in this game.

Spoiler Timbuktu :
Civ4ScreenShot1269.JPG

I capture the Malinese powerhouse capital. MM is broken.

Spoiler Peace and War :
Civ4ScreenShot1273.JPG

After taking one more city MM capitulated. Immediately Saladin begs me to join his war against England, as if I really needed to be talked into that :cool:


Spoiler Warwick :
Civ4ScreenShot1275.JPG

I was already positioned to take Warwick the first turn of the war.

Spoiler Nottingham :
Civ4ScreenShot1284.JPG

I faced some resistance as I pressed towards Nottingham, enough resistance to give me another GG, which is more necessary than it should be, because while my canopeners are somehow still alive I had lost my supermedic away from the frontlines to a wandering knight :cringe:


Spoiler Sad :
Civ4ScreenShot1285.JPG

:badcomp: I was one turn too slow from blocking out Russia. Very surprised to see him here already especially when he's fighting SB.

Spoiler Tech :
Civ4ScreenShot1287.JPG

Constitution is the really crucial tech for EE since it enables jails a 120:hammers: building that gives +4:espionage: +50%:espionage: and lets me run 2 spies. Up to this point the only EE infrastructure I could build were castles, which are meh. I did build some once I got stone, but they obsolete at Economics, which I can only delay til infantry. I also switched into Nationalism a few turns ago, which is the civic that really links PRO to EE. +25%:espionage: and the ability to draft, which is much stronger when you get 2 free promos unaffected by the exp reduction.

Spoiler London :
Civ4ScreenShot1293.JPG

The English are broken as I seize their capital.

 
Spoiler T166-196 :

Spoiler Dow SB :
Civ4ScreenShot1297.JPG

Immediately my Choks attack Poverty Point. Sally/Cathy have rifles so SB is the last valid target. Poverty Point came with a free SY!

Spoiler Overseas :
Civ4ScreenShot1330.JPG

Saladin arrives so I'm forced into settling this turn to block him out.

Spoiler Colony!? :
Civ4ScreenShot1331.JPG

GRRRR. I danced around this barb for so long and it comes to this. Mil defenders are 2 turns away. I'm really regretting not bringing a city defending spearman over here instead of a worker. Sure it would have made the city unhappy, but what about my happiness? And it's just a stupid warrior. Well kiss the idea of Domination victory goodbye because here comes Justinian. (I'm forced to create a colony to spawn city defenders.)

Spoiler Happier Island :
Civ4ScreenShot1333.JPG

I tell myself to forget about Justinian - I could use the foreign overseas trade routes anyway. I've got some maces over here (1pop draft) and settle this island to feel happier about myself, and look I've blocked Russia again.

Spoiler GA? :
Civ4ScreenShot1335.JPG

My chokonus march on and seize Cahokia, and I pop a GA at low odds. Stupid HE. Ah well he'll actually do some good work here ending the revolt and pushing Sally/Cathy cultue back a bit.

Spoiler Justin !! :
Civ4ScreenShot1336.JPG

Justinian already has three techs I don't have :lmao:MM must have been busy lol. Guess Justinian was the best play after all!:thanx:


Spoiler Subotai! :
Civ4ScreenShot1342.JPG

Subotai is cool. Going to save this GG for a mil aca.


Spoiler Last Hurrah of the Cho-Ko-Nus :
Civ4ScreenShot1348.JPG

After taking SB's last city the Chokonus are ready to entire retirement as military police. They pretty much took out 4 AIs singlehandedly.

Spoiler Peace and Prosperity :
Civ4ScreenShot1351.JPG

With the exception of two turns moving my choks from Ragnar to MM I enjoy not being at war for the first time since T5 :lol: I finally use GP for 2 GAs as Russia closes in on Assembly Line and the endgame approaches.

Spoiler Tech Leader :
Civ4ScreenShot1357.JPG

At T196 we become tech leader for the first time, after manipulating vassal tech paths and stealing Russia's techs.
 
Spoiler War :
Civ4ScreenShot1381.JPG

Saladin and Russia had a dpact, and then they both plotted and soon declared on me at the same time. I clicked the draft button a few times to get enough infantry in the front lines: Gaungzhou for sally and Cahokia for Cathy. Still getting great value from PRO here. Still getting some value out of TGW for more military academies too!

Spoiler Island Hopping :
Civ4ScreenShot1382.JPG

Meanwhile my legendary GGs are on a personal mission for me to take this city that Russia again beat me by 1 turn to.

Spoiler Truce :
Civ4ScreenShot1383.JPG

Saladin wanted to peace out of the war just a few turns in, we hadn't even entered his territory yet. This let me bring overwhelming numbers to the narrow frontlines with Cathy.

Spoiler Chaco Canyon :
Civ4ScreenShot1385.JPG

Russia's offensive was reversed immediately and they had no answer to Arty/Inf spam.

Spoiler Capit :
Civ4ScreenShot1392.JPG

She was willing to capitulate after losing just two cities on the mainland.

Spoiler Temple :
Civ4ScreenShot1394.JPG

Cathy capitulated so early in fact I had to awkwardly wait for the treaty with Arabia to expire. I popped a GP and realized no one had built the Temple of Solomon yet :old:

Spoiler Massacre :
Civ4ScreenShot1397.JPG

As the game wound down I drafted as much as possible. Arabia was pushed in on all fronts. MM even took a well guarded city all by himself! Saladin's only tough holdout was the hill city Khurasan where he had 20 troops stationed.

Spoiler gg :
Civ4ScreenShot1409.JPG

:cool:
 
Definitely! Cho-ko-nus look very strong when combined with TGW/EE and spies like this.
 
Top Bottom