Nobles' Club CXII: Ragnar of the Vikings

I'm going to give this game a go. There is corn in the adjacent tile and clams in the BFC so settling in place seems like a decent idea. I will post more after I get to 1000BC, by than, my family will be here for Christmas Eve dinner.
 
1750 AD Conquest. Emperor... or so I thought. It turns out I forgot to choose Emperor in the scenario screen although that was the save I unzipped, so I played on Noble and thought "wow, this is great! I am CRUSHING an emperor game!" Nope :crazyeye: Didn't realize until it showed up in my HoF screen.

Spoiler :
Settled on the wine, which turned out to not be super beneficial, but it allowed room for my second city, which I made the GPFarm, to go between the two corn and north of the clam. Got the GLH in the capitol fairly quickly, but at only three cities so it wasn't amazing yet. I over-abused the marble on the home continent and got GLib and NE in the GPfarm, Parthenon in my third city, and ToA to within a hammer for the fail gold in my fourth city. If I could do it over again I would have, apart from GLib/NE in the GPfarm, only built the Parthenon. Fail gold is nice, but that early in the game I should have been spamming settlers and workers with all those whips and chops. Instead I was at 4-5 cities until the ADs. This probably slowed my conquest by a couple hundred years tbh :/

The payoff of the failgold was lots of deficit research to go with my oodles of GPs. First two GS built academies. I was first to music and held onto the GA until NE was done. With the GA I switched into HR/Bureaucracy/CS/OR long enough to make a Buddhist missionary in my one Buddhist city, which had caught religion from Isabella, and send it to the GPfarm. Just before the GA ended I switched from OR to Pacifism courtesy of a Philo bulb from my third GS a couple turns before. 250% GPP :w00t:

Bulbed paper, then double bulbed Education. Teched MC-Compass-Optics in the meantime. I got lib in 1050 and took Astro. Switched to merchant specialists hoping to score a tasty trade mission for upgrades, but I got a GA at ~5% odds instead :twitch: Once the GM did pop I went ahead and used him and the GA for a second GAge.

Teched through Feudalism, Gunpowder, Chemistry, and Steel right around then. Cannons and Berserkers went through the AI like a hot knife through butter. Went MilSci right after Steel and enjoyed CR Grenadiers for the rest of the game :D Charlemagne, Pacal, and Justin only required that I take their capital and one other city before they capitulated and I gave the cities right back. Toku and Hammy required the capital and two other cities, and Izzy held out until I had captured four.

Charlemagne>Pacal>Justin>Toku>Hammy>Izzy was the order. I only saved Izzy until last because she was at friendly and I thought she might peace vassal. Nope :(


Anyhow, it was a fun game so thank you for hosting it. I just wish I hadn't been deluded into thinking I was pwning the difficulty I usually struggle to win at :blush:
 
1000BC Noble, no huts, no random events

Spoiler :

So Ragnar is in Iceland apparently. :) I've decided to take a wonder strategy and go for the great light house, and colossus, I finished GLH and stonehenge was still available and was able to get that out quickly as well. I'm in the middle of researching metal casting now so I can get out the colossus. After that I want to finish with alphabet, COL, Machinery and Civil service. I plan on going around and exploring with beserkers to see what the vikings can do.

I only have two cities now, but another two will be up soon. I'm hoping to have the wonder finished, The techs I talked about earlier finished and the entire Island settled by 1AD.


500AD
Spoiler :
Still need to get one more city up, but I got the wonders I wanted, got to civil service, starting to build the beserkers for invasion of Charlamegne, who still wants to trade for Alphabet. I met Pacal as well, and he is asking for alphabet too. These backwards civilizations will only be helped by me conquering them. :)


Domination Victory 1878
Next time I play one of these I will try to put up more info so I can get some feed back, but playing this map with Ragnar was a lot of fun. sending 5-6 galleys full of beserkers and taking a city from the sea was nice.
 

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Right, i'll take a shot at this, seeing as i've just recently got into Civ, so something like this seems like a good place to start where I can get help with what i'm doing. I'll be playing noble with huts. Here goes nothing!

Right, ok. 4000BC Initial thoughts:

Probably gonna SIP - plenty of things in fat cross, though missing the lower right clam. After moving scout onto the forested hill, i'm DEFINITELY SIP.

4000 BC and Nidaros is formed. Initial build order looking something like WorkBoat Worker Warrior Warrior, and early tech order may look something like Sailing AH Mining Writing

Will probably update every 50 turns or so (if I remember)
 
Ok, here's the 50 Turn update!

Here's a log of what happened in my first 50 turns (aka 2000 BC Update):
Spoiler :
Quick note: If there is a "- N -", it involves Nidaros. If there is a "- U -" it involves Uppsala.

Turn 0 - Nidaros Founded
Turn 1 - N - Start building Work Boat
Turn 2 - Popped hut for 21 gold
Turn 5 - N - Borders expand
Turn 9 - Buddhism founded in distant land
Turn 10 - Popped hut for 87 gold
Turn 11 - Sailing researched
Turn 12 - Fully explored Island
Turn 15 - N - Work Boat finished - sent to clams
Turn 15 - N - Start building Worker
Turn 15 - Made Dot Map
Turn 18 - Agriculture researched
Turn 18 - Hinduism founded in distant land
Turn 18 - Scout kills barb wolf
Turn 25 - Animal Husbandry researched
Turn 26 - N - Worker finished - sent to sheep
Turn 26 - N - Start building Warrior
Turn 30 - N - Warrior finished - sent to fog bust
Turn 30 - N - Start building Settler
Turn 31 - Worker starts improving Corn
Turn 34 - Writing researched
Turn 38 - Mining researched
Turn 38 - Worker starts work on mine 1 NW of Sheep
Turn 41 - N - Settler finished and sent to one possible city location
Turn 41 - N - Start building Warrior
Turn 43 - Dot Map edited to improve 1 city location
Turn 44 - N - Warrior finished - sent to fog bust
Turn 44 - N - Start building Trading Post
Turn 46 - Bronze Working researched
Turn 46 - Worker starts chopping forest 1 NE of Sheep
Turn 46 - Uppsala is founded
Turn 46 - Dot Map edited now copper revealed
Turn 46 - U - Start building Worker
Turn 49 - Worker Finishes Chopping and starts a Farm on same tile
Turn 50 - N - Borders expand
Turn 50 - N - Trading Post finished
Turn 50 - N - Start building Galley

Here are the mentioned Dot Maps - http://imgur.com/a/9QdgB#0


I'll explain about some of the things that happened in the log here:
Spoiler :
I changed the initial build order to Work Boat, Worker, Warrior, Settler as I felt that a second city at this point would work best, and I already had enough units to fog-bust my way to the location of this second city. This second city gets me access to horses, and later wine.

The Tech order slightly changed as well - I went for Sailing, Agriculture, AH, Writing, Mining, BW. I put agriculture in there so that when I got my worker, I could improve my Corn tile as well as the Sheep with AH. After that I went for writing, so that I can start building libraries as early as I need to. Then the Mining finishing coincided with the worker finishing the corn upgrade, so that worked well, and there are quite a few forests in and around the capital so BW made sense to come next.


Plans:
Spoiler :
Now that I have two cities down, I want to start exploring and maybe find some more nearby islands to put more cities on in the future to gain resources or to stop other civs expanding further. Also exploring to meet new civs might be an idea too. Knowing who my neighbours are will be nice, and I can then start planning how to end this.

Main tech priorities will be Calendar, so I can work out where abouts everyone else will be coming from, even if I don't meet them for ages, and Optics for the Caravel to reveal way more of the map. These will ultimately help me towards Astronomy, which will allow me trade on the ocean, so that I can actually trade with other Civs, and get a little more income in. Also possibly will go for Alphabet, so that as and when I do meet new Civs, I can trade for technology that might be useful with them, or trade to backfill.


I will attatch the save every 50 turns, or every time I update anything.
 

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Spoiler :
Never played this kind of start before when stuck on an island so pretty much my only priority in the start was getting GLH built. Also my usual strategy is getting alpha quickly and trade it to everyone else, however after reading about getting aestics first and then trading for alpha is good i decided to try this(which didnt turn out to work too well for me).

Anyway, I SIP->worker->work boat->warrior

for Tech I went Agri->AH-Mining-BW->Sailing->Masonry

1000BC
Just finished GLH in capitol, with only 1 other city settled. Proceed with getting some workers and settlers out now and teching aestics. As i mentioned in the start, the problem i had with this tech route was that my only friend did not care at all about teching to Alpha so i spent alot more time that i should've without it. Can anyone give me some tips on how to handle this?

Spoiler :





300AD
Headed straight for music for the great artist(for GA later). Generated a GC which i used to bulb Alpha(because of failing tactic, didnt want to do this). Also running HR.

Great Library and national epic built in capitol, now running 4 scientists. Probably time to get some up to date military for the power rating.

Spoiler :


As for cities Im thinking 1 or 2 more and Im happy.

Spoiler :


Any advice on when to go optics? I usually hold that off for a real long time but thats because im not usually playing maps like this.

 

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Right, here's the 75 turn update (1000 BC).

Log:
Spoiler :
Quick note: If there is a "- N -" it relates to Nidaros. If there is a "- U -" it relates to Uppsala. If there is a "- H -" it relates to Haithabu.

Turn 51 - 4th on Greatest Civilizations list
Turn 51 - Wheel researched
Turn 53 - Met Charlemagne
Turn 55 - Pottery researched
Turn 55 - Scout kills barb warrior - promoted to woodsman 1
Turn 54 - N - Worker finishes Farm
Turn 55 - N - Worker starts Chopping forest 2 E of sheep
Turn 56 - N - Galley finished
Turn 56 - N - Start building Scout
Turn 57 - N - Scout finished, loaded onto galley - galley sent to explore SE
Turn 57 - N - Start building Settler
Turn 58 - Charlemagne offers open borders, accepted.
Turn 58 - N - Worker finishes Chopping, starts work on a Mine on same tile
Turn 59 - Warrior kills barb warrior
Turn 59 - Galley discovers what looks like substantial land to the south
Turn 60 - Uppsala connected to Nidaros via coastal trade
Turn 60 - Galley unloads explorer
Turn 60 - Scout discovers Charlemagne's borders
Turn 61 - U - Worker finished - sent to get horses
Turn 61 - U - Start building Worker
Turn 62 - N - Worker finishes Mine, starts connecting Corn to capital
Turn 63 - Scout discoveres Charlemagne's capital - 3 clam and wheat in BFC
Turn 64 - N - Settler finished - sent to 3rd city location on island
Turn 64 - N - Start building Granary
Turn 64 - N - Worker finishes connecting Corn
Turn 65 - U - Worker finishes getting horses, starts connecting them to Uppsala
Turn 65 - N - Start building Warrior - citizens demanding military protection
Turn 65 - N - Worker starts chopping forest 1 SW of City
Turn 67 - Enter Classical Era
Turn 67 - Iron Working researched
Turn 67 - U - Truffles discovered 1 N of Uppsala
Turn 67 - U - Worker finishes connecting horses
Turn 67 - N - Warrior finished, carry on building Grannary. Fortify warrior on Nidaros.
Turn 67 - N - Iron discovered 2 N 1 W of City, where I already have a mine. In BFC too
Turn 67 - U - Worker starts building cottage 1 N of City, on Truffle tile
Turn 67 - Charlemagne's island fully explored
Turn 68 - N - Worker finishes chopping, starts working on a cottage on same tile
Turn 69 - N - Granary finished - Starts work on Barracks
Turn 71 - N - Barracks finished - Starts work on Library
Turn 71 - U - Worker finishes Cottage - Starts work on Farm 1 W of City
Turn 72 - U - Worker finished - Starts work on Warrior
Turn 72 - N - Worker finishes Cottage - Starts connecting Iron to City
Turn 73 - U - Worker starts chopping 1 SW of city
Turn 74 - Haithabu is founded!
Turn 74 - H - Starts work on Trading Post
Turn 75 - Decreased research rate to 60%
Turn 75 - Dot Map on Charlemagne's land


Explaining some of the log:

Spoiler :
Decided to research the wheel and pottery then go for Compass, so that I could get gold up, connect my luxes and then explore some more of the world. Nidaros was unhappy for a turn or two, because they wanted a military protection, so I paused work on the grannary, then built a warrior. Haithabu was settled on the third spot of the Dot Map that I decided on. I also made a Dot Map on Charlemagne's island, showing his two cities and two possible city locations there. I really would like to get at least the western one.

Here is the next Dot Map: http://imgur.com/KJDfp


Plans:
Spoiler :
I'm honestly not sure what to do with Charlemagne yet. I might quick build two cities on his island to somewhat cripple his growth, but that might well cripple my economy as well. I definitely want that western city with the two fish, rice and bananas so within the next 25 turns I WILL settle there, then might possibly go to war with Charlemagne. All plans are still on for the tech order, and build order is slightly less relevant now, but need to think about how to specialise cities.


The next save is attatched. Any tips on things that I could do better would be appreciated seeing as this is about my 5th game ever...
 

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I capitulated everyone except for one that I eliminated but I got a domination victory instead of a conquest victory. I thought once everyone capitulated it was game over?
 
Are you sure there was not another civ left that you hadn't met? It may be possible to achieve both victory conditions on the same turn and get domination, i dunno.

I played into this map a little...yeesh. What awful land. Do not want!
 
Prince, Domination 1900 AD

Spoiler :

Very sick this week, propped myself up to play. Sorry I don't have many notes but it was a standard game.. 6 cities on starting island with 2 on adjacent islands. Late start on aggression, I should have used galleys but instead I teched out to Lib in about 1200AD took Astronomy for Galleons, took out my nearest neighbor to the south who had 5 coastal cities with amphib Bezerkers.

Pretty much all war focus from then...repeat on Spain, then rifles on Pacal, Infantry on Byz and Japan, tripped Dom before last invasion.

Fun with the islands. A nice break from Continents/Pangaea
 
Yeesh. 1860 AD (60% of the game over) and I'm in 5th place. Playing on Warlord. Not even Noble, Warlord. (It's an Epic game, btw.) I'm about ready to give up Civ for good (again. I gave up on it a year ago; this is my second game back.)

I've attached a few saves, can someone tell me what went wrong?

(Besides
Spoiler :
not beelining for berserkers and ships to declare war earlier than I did
)


Edit: Yeah, I changed my ruler name. It is, however, this Noble's Club game.
 

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In a way it's a pretty tricky map Psymar. The land is pretty food poor with plenty of plains.

I can't open you saves due BUFFY but the most obvious strategy is building the great lighthouse and start expanding. New cities work food>cottages on grasslands>coastal tiles. Use the whip for production towards granneries and libraries but never whip cottages, only coastal tiles. Also grab the marble in time to build the great library+national epic in the capital.
I would suggest teching to riffles or infantry and let the production come from drafting.


Deity/no huts till 1000AD

Spoiler :


This is the second GA, so I could switch to free market and caste system. Caste system to get some artist border pops in some of the coastal cities. I'll switch back to slavery when the GA is about to end. I have 3 settlers out atm and going to put them all in a ship waiting in the cap to settle more of the islands. In two turns my GM will arrive in the ToA city of Pacal. Picked Astro from lib at 700AD or something. If I would get lucky of getting a GE, I'd bomb TajM. If a GM I'll send it to ToA as well.

Best way to win from here is to get riffles or infantry and take out izzy or charly. But since I don't want to deal with a billion ships, I'll probably go Sushi/space. I could run a non-religion theocracy if I feel it's needed for diplo. Izzy, charly and Justinian will probably dow eachother at one point. I'll see what happens.

Spoiler :


Spoiler :


Spoiler :


Edit: Got 6 universities but I haven't found the time yet to build oxford w/o stone. Need some more fishing boats for those islands.

 
Yeesh. 1860 AD (60% of the game over) and I'm in 5th place. Playing on Warlord. Not even Noble, Warlord. (It's an Epic game, btw.) I'm about ready to give up Civ for good (again. I gave up on it a year ago; this is my second game back.)

I've attached a few saves, can someone tell me what went wrong?

(Besides
Spoiler :
not beelining for berserkers and ships to declare war earlier than I did
)


Edit: Yeah, I changed my ruler name. It is, however, this Noble's Club game.

I can't load your saves cause of the buffy mod, However the map was deffinitely designed to take advantage of Ragnars UU and traits. Setting up your empire to build lots of galleys and beserkers, get GLH and Colossus and you it should be fairly easy.
 
Yeesh. 1860 AD (60% of the game over) and I'm in 5th place. Playing on Warlord. Not even Noble, Warlord. (It's an Epic game, btw.) I'm about ready to give up Civ for good (again. I gave up on it a year ago; this is my second game back.)

I've attached a few saves, can someone tell me what went wrong?

(Besides
Spoiler :
not beelining for berserkers and ships to declare war earlier than I did
)


Edit: Yeah, I changed my ruler name. It is, however, this Noble's Club game.

I can open your save, and it's rather obvious what you did wrong ;)
370AD and you have not settled a city ~4 tiles away from Nidaros that could work Corn (ironically you improved but no city... ;) ), Clams and Iron.

Instead you have weird unit mixes (HAs, Cats, Axes, Chariots)..
And monuments + Colosseums everywhere.
Many buildings are traps, and every reachable food resource should be settled quickly.
You should not give up, but instead follow some games of peoples who already know the basics :)
 
Right, time to play 75-100. After the 100th turn the logs won't be as detailed (They are a pain to write, and when I get into wars and stuff later on, and get more cities, I won't be able to keep track of everything without taking 1 hour over each turn. Will still keep some form of a log, but only important things like meeting people, trades I make. And most people say the first 100 turns usually decide how well you'll do that game.
 
Here is the 100 turn update: we're 20% of the way in (375 BC)!

Logs:
Spoiler :
Quick note: if there is a "- N -" it relates to Nidaros. If there is a "- U -" it relates to Uppsala. If there is a "- H -" it relates to Haithabu

Turn 76 - U - Warrior finished - Starts work on Trading Post
Turn 76 - U - Worker finishes Farm
Turn 76 - U - Worker finishes Chopping
Turn 77 - N - Library finished - Starts work on Work Boat
Turn 77 - Iron Connected to Capital
Turn 78 - Mahabodi built in far away land
Turn 79 - N - Worker starts Chopping 2 E of City
Turn 80 - Warrior kills barb warrior - Promoted to Combat II
Turn 80 - H - Worker starts on Pasture for Sheep 1 E of City
Turn 80 - N - Work Boat finished, starts work on Axemen
Turn 81 - H - 2nd Worker starts on Pasture 1 E of City
Turn 82 - N - Axemen finished, starts work on Swordsman
Turn 82 - N - Worker starts work on Cottage 2 E of City
Turn 82 - N - Axemen promoted to City Raider I
Turn 82 - H - Worker finishes Pasture - Starts work on Road in same tile
Turn 83 - H - 2nd worker Starts work on Road in same tile
Turn 84 - N - Swordsman Finished - Starts work on Swordsman
Turn 84 - N - Swordsman promoted to City Raider 1
Turn 84 - H - Workers finish Roads, start chopping 1 N of City
Turn 84 - N - Axeman and Swordsman Loaded onto Galley
Turn 85 - H - Workers finish Chopping 1 N of City
Turn 86 - N - Worker finishes Cottage
Turn 86 - N - Worker starts building farm 3 E of City
Turn 87 - Compass discovered - Start work on Masonry (REALLY should have got this earlier)
Turn 87 - N - Finishes Swordsman, starts work on Harbor
Turn 87 - N - Swordsman promoted to City Raider I
Turn 87 - H - Workers start chopping 1 W of City
Turn 88 - Galley unloads units onto Charlemagne's Island
Turn 88 - H - Workers finish Chopping - start work on Cottage in the Same tile
Turn 89 - U - Trading Post finished - start work on Library
Turn 89 - H - Trading Post finished - start work on Library
Turn 90 - H - Workers finish Cottage
Turn 91 - Masonry discovered - Start work on Alphabet
Turn 91 - H - Workers start work on Quarry 1 SW of City
Turn 91 - N - Worker finishes farm on Corn, starts roads to connect to city
Turn 94 - N - Harbor finished, starts work on Settler
Turn 94 - H - Workers finish Quarry, start roads to connect to city
Turn 95 - H - Workers finish road - start work on Cottage 1 N of city
Turn 95 - N - Worker finishes connecting Corn to city
Turn 97 - N - Worker starts chopping 2 S of city
Turn 97 - H - Workers finish cottage
Turn 98 - H - Workers start work on Cottage 1 S of city
Turn 99 - N - Worker finishes Chopping
Turn 100 - N - Settler finished - Starts work on Great Lighthouse
Turn 100 - N - Settler and Swordsman loaded onto Galley
Turn 100 - H - Workers finish Cottage


Explaining some of the logs:

Spoiler :
Having known about the marble for quite some time now I really should have put Masonry higher up in my tech order, so a few turns could have been better used with the workers I sent there from Uppsala (nothing left to improve). And I KNOW that it's very late for building the Great Lighthouse, so i've just got to hope and pray that no-one decides to get it before me. There are forests I can chop too, and will put Nidaros into full production mode to get it out as fast as I can.


Plans:

Spoiler :
I've deicided that I am definitely going to war with Charlemagne - he has quite a nice island (and he's not even taking advantage of it)! Before I do though, I want currency to take him for as much as he is worth, and will also take any useful techs off him (or just backfill) by trading for luxes. My settler will settle the city with the bananas, two fish and rice, and will probably be for great people farming later on. Nidaros works quite nicely food-wise for that too. Uppsala is gonna be more commerce focussed, where Haithabu will be a production city.

War plans: Will aim to take down his second city first (which is acutally quite a bland city (Sugar and settled on bananas) but it means less military production for him. Then might sue for peace for all he's worth, but won't let him capitulate. Then will regroup, still full steam ahead with military production and when the peace treaty is over, will take his capital.


Predictions:

Spoiler :
Ok so seeing as i've only met Charlemagne so far, i'm gonna take a stab at how I think the rest of the world is going, just for fun. I think the same person founded Buddhism AND hinduism, and they are likely a spiritual leader (possibly Isabella?) Obviously the same person picked up the Mahabodi (Buddhist unique building). Other than that, NO wonders have been built, and if things carry on that way I can pick and choose which I want. Also suggests the possibility of one Civ already being wiped out by an early game agressive civ that was close by (Monty, Julius?) which could add something interesting to the mix.


PLEASE give me tips and tell me everything I could have done better up to this point, because I really would like to get better at this game, with the aim of some day becoming a deity level player. Can't do that without your guys' help though, because sometimes it takes other people to point mistakes out to me before I can see them. As usual the save is attatched.
 

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I can open your save, and it's rather obvious what you did wrong ;)

Thanks. I may not have seen the improvements early on; I lost my regular glasses about a week ago and am stuck using sunglasses (I have worse than 20/50 vision otherwise and can't even read my computer screen from 2 feet away without squinting.) I had a feeling I needed more/better cities, but wasn't sure where to put them.

Monuments I thought were necessary for border pops, and colosseums for happiness. The weird unit mixes are due, I think, to building units before I had any use for units (other than happiness) because I didn't realize I was isolated, and then I didn't have the money to pay for upgrades.

This should help my game, and I really appreciate it. (Now to get a new pair of glasses...)

PLEASE give me tips and tell me everything I could have done better up to this point...

The one tip I feel I can give you is, tell us what difficulty level you're playing on. Otherwise people don't know whether we can help before going to the effort of opening the saves. I, at least, am not inclined to bother without this knowledge (not that I can help anyway when I'm losing on Warlord), and it may also be dissuading others from helping.
 
The one tip I feel I can give you is, tell us what difficulty level you're playing on. Otherwise people don't know whether we can help before going to the effort of opening the saves. I, at least, am not inclined to bother without this knowledge (not that I can help anyway when I'm losing on Warlord), and it may also be dissuading others from helping.

I put in my first post that I was playing on Noble difficulty, with huts and events, but now you've mentioned it it isn't that obvious. I'll go bold it now so it's easier to see. Didn't realise that it wasn't very visible at all until you'd mentioned it so thanks for pointing that out.
 
Difficulty level means less than you would think, Deity or warlord...you should want the same city spots settled, avoid monuments where not needed, get food in 1st ring instead, early granaries and libraries..and so on.

If you look at how easy AIs can be invaded, you are missing your most important steps for improving, cos that starts with city placement and what they do.
 
@Quornslice:

If I may be frank, it doesn't look so well. If you can deal with some criticism look below, if not.. move on. :p

Spoiler :

Imho you've made three big mistakes:

A. You don't have mysticism yet!! The first building in new city (not capital) should always be a monument. You could delay or not build a monument but then you'd need a specific reason. Usually this will be when the best tiles are already in the first culture border.

B. It's late to start building the great lighthouse at t100. It should come much earlier. For example in my game I finished it at T57.

C. Your city priority is a bit off. You should be looking for cities that are close and can immediatly pay off. This would look better: (Note that the great lighthouse is already finished)
Spoiler :


1: The most easy city to found as it doesn't need a monument for a while. Two of the food resources are within the capitals second cultural border pop. The capital can make the workboat. Not the most awesome city ever but at size two it can making workers or settlers working the clam+corn.

2: Unknown to me at this point that there is a fish resource but even without it, it's a nice spot for the next city. It has a free hammer from settling on a plains hill. It can work the clams from the start and grow on financial coast tiles (later cottages).
More importantly that spot is on "another" landmass and it gives extra trade route commerce!
(minor note that it can work the grassland 2S of the capital, the first cottage should go there)

3: In my game I settled it at the rice. But this mostly has to do with deity and Charly being imperialistic so let's ignore that. Let's stick with the idea that cities have to pay off as soon as possible. I's debatable but I'd say settle that toundra city up north. You could work the plain hill from the capital to build a monument. Most important agrument is the increased trade routes from "another" landmass. I'd suggest you leave that plain forrest 2N of the capital to chop the monument for the toundra city.

4: You should be going Aesthetics/Lit and it's time to get that marble. Monument first! :)

5: Rice city. Monument first! Work a plains forrest for 2 hammers and chop another forrest so it's done quickly.


Some minor criticism:
- Capital is building an important wonder. Switch the coastal tile to plains forrest for 2 hammers. It shaves two turns of the wonder.
- Don't build harbors untill much later. It costs too much hammers early on for little revenue.
- You didn't switch to slavery. When you tech it, get it. Or better, wait till your first settler comes out so you don't delay it by one turn.
- The sheep in the capital should be mined imho untill much later in the game. You need to build GL, TGL, galleys, workboats, etc.. there's plenty of food and commerce but lacking hammers.
- Don't work plains in Uppsala, switch them both to coastal tiles.
- Same for Haithabu. Don't work cottaged plains! It doesn't have enough food to support cottages. Switch it to coastal tiles. Let your workers chop or pre-chop those forrests instead of building cottages on plains.
- Random tip on getting that great lighthouse up quickly. Delay teching AH. Go Aggri, mining, bw, sailing

Spoiler on the great lighthouse!
Spoiler :
Sadly Charly will build it before you.[pissed] I'd suggest to retry the map applying some of the tips. If you would not have build a rather unprofitable harbor and barracks, you would not have missed it. :x


Good luck~
 
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