Sgt. Bears
Warlord
Removes all Terrain, Resource and Feature differences between scenarios. Is compatible from SVN version 974 onwards and shouldn't break save game compatibility.
Edit: Both mods are still compatible with Revision 986 onwards. To fix delete the two old revision files and the latest scenario file. Then remove the ".mine" of the "????.xml.mine" file.
Spoiler :
All Scenarios:
Organized the Scenario files to look much neater and include tags that may be useful.
The Fish near Calcutta and Pagan appears 1 tile down.
The Stone and Sheep near the southern Incan city are moved to new positions.
All Whales appear on Ocean.
All Bananas appear on Rainforest except in Papua new Guinea which is changed to rainforest in 1500 AD.
The Rainforest near Vietnam isn't removed when the Thais Spawn.
3000 BC:
Removed the Southern Silk Road.
A Sheep appears near Baghdad in 550 AD.
The Cotton near Egypt is removed in 550.
The Dye near Bogotá and Quito is changed to it's 1700 AD positions.
The Marble in Egypt is moved 1 tile down.
Wheat in Turkey changed to 600 AD positions.
Sheep in Persia changed to 600 AD position.
600 AD:
Added a Road to the Kashgar Silk.
Added the Tamil Fish.
The Crab, Dye and Corn near Bogotá and Quito are changed to their 1700 AD positions.
Jungle on Spices in Mexico changed to Rainforest.
The Forum in Rome changed to a Market.
Added a Colosseum and an Orthodox Temple to Athens.
Added a forest to x=70,y=42 (Turkey).
Removed forest on Improved Horse near Trebizond.
Added clam to Trebizond.
Changed Indian fast workers to normal workers.
1700 AD:
Added a Road to the Kashgar Silk.
Added the Tamil Fish.
Added Removed Wheat in Turkey.
Added Tibetan Horse and Wheat.
Removed road from x=24,y=54 (Canada).
Changed Polish Musketman defender of Sao Paulo to a Portuguese Musketman Defender.
Changed Coast x=24,y=54 (Greenland) to Ocean.
Added Fish to Brazil that was meant to Spawn.
Removed Forest x=50,y=46 (Spain) and x=74,y=50 (Crimea).
Added Forest to x=24,y=54 (Canada), x=62,y=56 (Sweden), x=63,y=49 (Austria), x=67,y=56 (Poland), x=69,y=55 (Poland), x=107,y=51 (Manchuria) and x=114,y=51 (Japan).
Removed Impossible Cottage from Egypt.
Changed Copper in Egypt to Iron.
Added a Corn, a Spice and a Fish that was supposed to Spawn in India.
Changed Southern Taiwan to Grass.
Organized the Scenario files to look much neater and include tags that may be useful.
The Fish near Calcutta and Pagan appears 1 tile down.
The Stone and Sheep near the southern Incan city are moved to new positions.
All Whales appear on Ocean.
All Bananas appear on Rainforest except in Papua new Guinea which is changed to rainforest in 1500 AD.
The Rainforest near Vietnam isn't removed when the Thais Spawn.
3000 BC:
Removed the Southern Silk Road.
A Sheep appears near Baghdad in 550 AD.
The Cotton near Egypt is removed in 550.
The Dye near Bogotá and Quito is changed to it's 1700 AD positions.
The Marble in Egypt is moved 1 tile down.
Wheat in Turkey changed to 600 AD positions.
Sheep in Persia changed to 600 AD position.
600 AD:
Added a Road to the Kashgar Silk.
Added the Tamil Fish.
The Crab, Dye and Corn near Bogotá and Quito are changed to their 1700 AD positions.
Jungle on Spices in Mexico changed to Rainforest.
The Forum in Rome changed to a Market.
Added a Colosseum and an Orthodox Temple to Athens.
Added a forest to x=70,y=42 (Turkey).
Removed forest on Improved Horse near Trebizond.
Added clam to Trebizond.
Changed Indian fast workers to normal workers.
1700 AD:
Added a Road to the Kashgar Silk.
Added the Tamil Fish.
Added Removed Wheat in Turkey.
Added Tibetan Horse and Wheat.
Removed road from x=24,y=54 (Canada).
Changed Polish Musketman defender of Sao Paulo to a Portuguese Musketman Defender.
Changed Coast x=24,y=54 (Greenland) to Ocean.
Added Fish to Brazil that was meant to Spawn.
Removed Forest x=50,y=46 (Spain) and x=74,y=50 (Crimea).
Added Forest to x=24,y=54 (Canada), x=62,y=56 (Sweden), x=63,y=49 (Austria), x=67,y=56 (Poland), x=69,y=55 (Poland), x=107,y=51 (Manchuria) and x=114,y=51 (Japan).
Removed Impossible Cottage from Egypt.
Changed Copper in Egypt to Iron.
Added a Corn, a Spice and a Fish that was supposed to Spawn in India.
Changed Southern Taiwan to Grass.
Edit: Both mods are still compatible with Revision 986 onwards. To fix delete the two old revision files and the latest scenario file. Then remove the ".mine" of the "????.xml.mine" file.