North Atlantic Archipelago Mod/Scenario Underway

My resourses for hair are pretty limited, but I'll see what i can do.
I'd prefer to just make sort of generic looking leaders, that way the leaderheads will have a life span beyound this mod.

I don't think there is any rush to get leaderheads done at the moment, as pdescobar already has seven in the works.

I think I'll have a go at tampering with the cities for each culture group to keep them all looking european.
 
Originally posted by KingArthur
I've developed gael's idea for mercenaries. Here's what I propose

A tech in the dark ages called "Mercenaries" (comes after currency) makes a resource called "Mercenary Contracts" visible on the map. Each civ will have at least 1 of these resources (militaristic civs will have 2) under or around their starting location. The resource is specific to the civ at that starting location, for example, Paris has the resource "Frankish Mercenary contract" that allows building of the "Dark Age Frankish Mercenary". There's an upgrade path so later you will be able to build the "Mid Age Frankish Mercenary" etc, etc.
...
I don't think (I'm not sure, though) that the AI will ever sell a resource that it only has one of, even if they can't use it to anything. This means that you should give them 2 resources, so they can sell one of them.
It's a nice idea, I hope you get it to work. :)
 
Originally posted by gael
mrtn's right, each civ should have at least 2 or 3 of each contract.

thanks guys. 2 it will be for non-militaristic civs and 3 for militaristic ones. Actually, I might scale it to match a civs aggression level.

mrtn Do you have an opinion on the new rendition of Denmark on the map?
 
Originally posted by gael
My resourses for hair are pretty limited, but I'll see what i can do.
I'd prefer to just make sort of generic looking leaders, that way the leaderheads will have a life span beyound this mod.

I don't think there is any rush to get leaderheads done at the moment, as pdescobar already has seven in the works.

I think I'll have a go at tampering with the cities for each culture group to keep them all looking european.

That's fair enough we should give pdescobar a breather any how. It would be great if you could come up with distinctive yet European looking cities for each culture group- I have them set at Gaelic, British, English and European -don't know what you think about this.
 
Here's an updated spreadsheet. I now have 34 techs in the middle ages and I'll probably stop at that. Have a peek and let me know what you think.
 
Originally posted by KingArthur
...mrtn Do you have an opinion on the new rendition of Denmark on the map?
There is a weird island there I don't recognise. I think there are too many rivers. And it's only bonus grassland. It's better than the free floating Denmark, though. :)

Norway still needs a major overhaul, IMO.

The luxury in Iceland shouldn't be furs, I don't think they have ever had any furry animals to skin and sell. They could have ivory from narwhales (or walruses). And dried fish.

I think the Isle of Man should move one or two tiles to the south east.
 
I never even looked at a proper map of denmark, I just copied it of the map from medieval total war/viking invasion. They had that island on the coast.

Just looked at a proper map there now though, the island should be joined to the mainland. I told you it was rough.;)

What does Norway need?
 
To make Norway and Denmark more realistic, but keep the Vikings a threat, you might want to consider adding a bunch of productive and food resources to the realistic terrain.

Also, I haven't seen the map yet, but if you don't have room for the capital of Denmark, would it really hurt the proportions that much to just shift denmark 2 squares west or something?
 
Some links to units that might be of interest.
Cossacks collection:
http://forums.civfanatics.com/showthread.php?s=&threadid=48473

Some extra knights and stuff.
http://forums.civfanatics.com/showthread.php?s=&threadid=22289&perpage=20&display=&pagenumber=11

Early tank.
http://forums.civfanatics.com/showthread.php?s=&threadid=22289&perpage=20&display=&pagenumber=14

Pikeman.
http://forums.civfanatics.com/showthread.php?s=&threadid=22289&perpage=20&display=&pagenumber=18

Woad raider.
http://forums.civfanatics.com/showthread.php?s=&threadid=22289&perpage=20&display=&pagenumber=20

English pike.
http://forums.civfanatics.com/showthread.php?s=&threadid=54104

Modern seperatist. (check utahjazz7's sig for the other euro spearman, Frank, and pictish warrior.)
http://forums.civfanatics.com/showthread.php?s=&threadid=46135

You've probaly seen most of these and you'll probably not use some of them. Just thought I'd dig a few of them up for you to look at.
 
Thanks guys I will endeavour to make the map better. The isle of man is ok where it is - proportion wise it's much closer to the Scotland than Wales. I've added more mountains to Norway I admit I took a bit of artistic licence with the fjords but I think overall it is now looking good.

aaminion00, Denmark has always been a problem with this map because it starts too far east. I'm afraid I'd need to move it considerably more than 2 squares to the left to get the capital city in. I originally had free floaring Denmark but we all agreed it didn't really look right. I'll probably shift Denmark 2 squares and add more bonus grassland, pigs and cattle to give them a boost as you suggested.

mrtn, walrus will be added as a source of ivory to put on Iceland, thanks.

Thanks for the heads up on the units gael. I have most of those already but I've never considered any units that appear after the middle ages- since this scenario is open ended I might just go for more flavour units in modern and industrial times.
 
EDIT: Here after many hours is an update to the map- I've redone Denmark shifting them a bit to the left (I've used a grid to get an accurate coastline) and added more terrain to France and Norway. Quite happy with the results myself
;)

Currently working on the tech tree.
 
If you want, I can provide Scottish place names in 1)dark age celtic form, or, when not available, 2) present Gaelic form.

So, for instance,

Dunadd would be: "Duin Att" - first known spelling 683

Dun Edin would be : "Dineiddyn" - 1st known sp. (bard Taliesin)

Inverness would be: "Inuernis" - 1st known sp. 1171

:goodjob:
 
Calgacus, thanks for name checks.

:lol: "HAMISH" I can't believe I wrote that. Of course I meant it to be Kenneth. Hamish was in fact a goalkeeper for Dundee United although his second name was McAlpine. Sorry I have Scottish football (of that era) engrained in my brain it was an entirely unconscious error on my part.

Originally posted by calgacus
BTW, Clovis's real name is Chlodovech. Clovis is a Latinized form ;)

And who's "Hamish MacAlpine" ?
 
Here's a piccie of Hamish perhaps gael could make a leaderhead out of him (I'm joking of course).

Originally posted by KingArthur
Calgacus, thanks for name checks.

:lol: "HAMISH" I can't believe I wrote that. Of course I meant it to be Kenneth. Hamish was in fact a goalkeeper for Dundee United although his second name was McAlpine. Sorry I have Scottish football (of that era) engrained in my brain it was an entirely unconscious error on my part.

 

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Well he does have a commanding presence (especially crosses into the box) and he would be a safe pair of hands (groan... excuse the puns please). ;)

Thanks for posting Calcagus but what do you think of the mod so far?

Originally posted by calgacus
You were going to leave Hamish there, weren't you ;) :lol:
 
I'd like that calgacus. There's some I would like to keep because they're less obscure and more easily identifiable but I'd like the historically accurate names where possible.

Originally posted by calgacus
If you want, I can provide Scottish place names in 1)dark age celtic form, or, when not available, 2) present Gaelic form.

So, for instance,

Dunadd would be: "Duin Att" - first known spelling 683

Dun Edin would be : "Dineiddyn" - 1st known sp. (bard Taliesin)

Inverness would be: "Inuernis" - 1st known sp. 1171

:goodjob:
 
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