KevinLancaster
Prince
Well according to their AI war simulations in BE, the new AI is better, from the PC gamer interview.
I really hope Firaxis (or at least some intrepid modder) backports these improvements. I won't hold my breath, but it would be nice (especially seeing how both are a similar engine).Well according to their AI war simulations in BE, the new AI is better, from the PC gamer interview.
I really hope Firaxis (or at least some intrepid modder) backports these improvements. I won't hold my breath, but it would be nice (especially seeing how both are a similar engine).
Same for the Mantle API implementation, really. I don't expect a full engine upgrade, but it would be nice for us to get some Civ5 improvements, since the brunt of the work is already done for Civ:BE.
And, after all, there still will be only one (military) unit in said hex, may it be 10, 100 or even 1000 square miles big.
Scale is not important for how big one thinks the area covered by a hex is, but it is important in regards to how you can manouvre your units.
From the screenshots currently available we may assume that the maps don't differ very much from what we know from Civ4/5. There will be "forests" and "jungles", "swamps" and "plains" and "hills". They may be called differently now and will provide other ressources, but from the perspective of the gameplay they will be what we already know. And some of them will be hampering unit movement - huge.
From the perspective of an unit, they are just some hexes and most of them won't be easy and fast to cross, thus limiting the manouvreability.
That is the big mistake of having a 1upt military system on a planetscale overall map - to be able to display the whole planet you effectively put the units onto a "tactical" map (from the unit's perspective) of hilly, forest covered nature. Each and everywhere.
Now put some settlement (which, as the experience of C5 tells, for units have the nature of bunkers) in that picture and you know why a lot of tactical elements in warfare will get lost. No widespread actions anymore, which in other 1upt games with a real "tactical" map are creating the fun. No circumnavigation of the enemy, no "fake attack" here with the center of your army doing the "real" attack there.
The tactical elements of warfare are limited in such an environment - as planetwide scale of the map and unit scale don't fit.
And because they don't fit (and cannot fit) you have to limit the number of units. Because you have to limit the number, you have to make them expensive in terms of production. Because they will have to remain expensive even for a fullgrown economy, you have to limit economy as well. High production capacity is something which you cannot allow - or you're running into the "carpet of doom".
This can only be avoided if you somehow allow a "tactical" map for 1upt-style military actions - which you cannot do if the "tactical" map (unit's perspective) equals the "strategic" map (planetwide scale).
Only if the limit is the exception.Having terrain limit movement makes it more strategic, not less.
[Emphasis mine]And I'm not surprised you would think that. It seems like whenever 1UPT or Stacking is brought up, purists (not saying you are or not, just saying in general) on both sides rush off to the trenches and any attempts at finding a middle ground are thwarted by the fact that the middle ground becomes a No Man's Land attacked by both sides.
Are there pros and cons to both Stacks and 1UPT? Yes. Are these pros and cons weighted differently by different people? Yes.
Does that mean there's no chance for a happy middle ground? Not at all. I think that in the most extreme situations, such as unlimited stacking with no real penalties and 1UPT, the player is ultimately hurt because they lose the ability to choose. With megastacking, you don't have much of a choice but to stack more and stack better. For 1UPT, you don't have any choice but to shuffle units across the map.
A better system would have a player say something like, "Well, I can throw ten units into this stack for now, or I can spread them out to try to flank the enemy army. Both ideas have pros and cons, and my decision will totally be dependent on the situation."
What if you had land transport units, APCs? Can store five units or something, you can deploy them around them. Would make sense for a sci-fi game.
Dropships and other transports could be implemented to have a similar carrier for vehicles, using the orbital layer.
What if you had land transport units, APCs? Can store five units or something, you can deploy them around them. Would make sense for a sci-fi game.
Dropships and other transports could be implemented to have a similar carrier for vehicles, using the orbital layer.
Maybe a subterranean layer would be interesting as well for an expansion. I'm thinking of Command & Conquer: Tiberian Sun in all this I suppose.
Well, units in Civ were never really one unit, one APC unit would be a formation of APCs, though technically that means the infantry groupings are much smaller. The dropships would have to be reasonably limited to balance out their advantages, and as you said require the right techs.
Even if this isn't in the game, it would be cool for an expansion.
Would it be possible to allow unit stacking on the strategic map, but when combat is to be initiated, the game would switch to tactical map. The tactical map would be a larger, more detailed version of the terrain from the strategic map.Well, consider Panzer General, the 1upt game flaunted as the reason for it in Civ5. In PG, England is 500 hexes. In Civ5 England is 6-10 on an Earth map. You cannot engage a tactical combat system such as 1upt on a high-level overview strategic map such as Civ.
What? It hasn't come out yet! SMAC technically is just heavily modded Civ 2, wasn't that exciting for most people and didn't sell that well back then either. Still an amazing game. What's nice is that the Civ series has a lot more players now so a lot more people to potentially transfer over to it. Final Frontier was a half-hearted effort, I heard, and this isn't just a scenario (I didn't play much Civ 4).
Have you tried SMAC? It's completely different, it takes place on one planet, and as far as I know BE is going to as well (might add more planets in an expansion I hope).