Role: Traveller (Choxorn)
Faction: The Order
Night Ability:
Timeslip - Each night, choose one night in the future (e.g. on Night 1, choose Night 4) for your target to be blocked or protected. This will still take effect even if you or your target are no longer eligible to act at the time.
Victory Condition: Identify and eliminate all the Varethites before the Order is destroyed.
Role: Trickster (Mat93)
Faction: The Order
Night Ability:
Paradox - You may choose a target at night to have their night action affect either you or a random player.
Victory Condition: Identify and eliminate all the Varethites before the Order is destroyed.
Role: Old Mage (Dicetosser1)
Role: Young Mage (Sprig)
Faction: The Order
Passive Ability:
Twin Souls - You are the same person, separated by time, and both your own father and your own son. As such, you are aware of each other identities and can communicate privately at any time. Due to your dual nature, you will both die if one of you is lynched, night killed etc.
Victory Condition: Identify and eliminate all the Varethites before the Order is destroyed.
Other Information:
http://www.quicktopic.com/52/H/TjnrByceeddra
Role: Warden (Autolycus)
Faction: The Order
Night Ability 1:
Stasis - At night, choose a target to freeze in time during the next day phase. They cannot vote but can still be lynched. Each target may only be frozen once.
Night Ability 2:
Time Warp - 1/game, you may choose a night phase to become *three* night phases at once. Be careful with the application of this power!
Victory Condition: Identify and eliminate all the Varethites before the Order is destroyed.
Other Information: You may only use one ability in any given night.