TheForestAuro. I'm personally not in favor of going back into zombie territory, which would be the only way to get an antidote if it exists, so we have to prevent zombie infection. Bad luck for Timmy.
I forgot to scan last night!!! Although I think we will be lynching someone else today...
Really... And yeah, who hates the Farmers and killed Seon? DaveShack as a lynch yesterday, well it happened when we didn't have a way to have no lynch and other people had vouches or votes in their favor while we knew too little about DaveShack. But someone with a gun has gone rogue.
As for the location discussion, the way I see it, there's only two known reasons to attempt to go into zombie territory again. For all pratical purposes that means the Research Center, we don't even have a clue what other unvisited places are worth a risk.
1) First possibility, which we at least have evidence backing up, is to try to acquire the zombie virus antidote the Company developed
This seems possible, but if something goes wrong given the other risks and estimates of a zombie raid, we're still in trouble. Of course, if we don't find the item(s) then that's absolutely terrible.
2) Resolve "something else" about the zombie mystery. Bad Player and classical_hero have personal goals, or anyone else who has some personal goal could supposedly see to that. I'd stress the rest of us are really not clear what this "something else" might even end up being.
Despite whatever weapons we have and with the number of people we have, I think some people may be infected or die in any serious clash with zombies anyway. And that's without unknown risks that, say, the remaining Company Agents have a way to cause more chaos while we're in the midst of zombies.
If we stay out of zombie territory we should be able to eliminate the remaining Company agents and any other scum or non-townies without nearly as much risk, through lynch or vigilante-ism.
So I don't see both known reasons to raid zombie territory as being enough to take the risk. If anyone has more to share, now is the time to make this decision.
Where to go next I'm not exactly sure. However, we can always go back to a safe place we've been before; I'd be in favor of that. No more risks without Kennigit being absolutely certain a new place is clear and people being in agreement. We should then have a large number of roughly cleared townies and the votes and abilities to just kill the human scum, and hopefully that settles things.