Verarde
Pondering Wearing A Hat
Good to see a lot of older players in here as well. I feel like a rookie among veterans.
I've come to a decision on the editing posts bit. I'm going to agree with Winston - no editing posts of their vote content, nor editing the content of the post is allowed. I'll modify the ruleset as such.
Darth Caesar and Earthling, welcome! As for your question, accomplishing your VC is the most important thing. After that, survival, then PG's.
1st Place: All three accomplished: VC, PG, and Survive
2nd Place: VC and Survive
3rd Place: VC and PG
4th Place: VC only
5th Place: Survive and PG
6th Place: Survive only
7th Place: PG only
Last: Accomplish nothing.
I think that covers every iteration possible.
Score: (and commentary)
In many NotWs even though all the innocents are one group (albit unknown to each other) and need to work together to achieve victory, they generally behave selfishly as though their primary objective is to survive first then as a secondary objective, eliminate the mafia/werewolves/cults etc. This is further compounded sometimes by GMs either actively or passively.
For the latter, this is usually done through role creation and poor victory objectives & personal goals. They are usually put in as an after thought for boring characters or they are really generic goals because the GM has run out of ideas. (I am guilty of this also)
For the former, this is done by excluding innocents who have died from victory even if the remaining innocents win. Sometimes this is directly implied by the GM and other times it is the prevalent belief among senior players that seems to filter down.
It is my opinion that this is detrimental to the enjoyment of a Mafia/NotW game by all players. (yes inactive and getting killed early play a part in this too but there is not a whole lot that can be done about this)
In real life - It is my personal belief that people who fight and die to protect their country, their loved one, etc are Heroes. Even if they are my enemy and even if like USA (and most other major nations), their leadership is corrupt or unjust. Sometimes we must fight, when we want to protect and sometimes one has to sacrifice oneself in order to protect those around them.
It is this kind of belief that I think should be instilled into a Mafia/NotW game. Your character that is assigned is fighting for his or her belief, defence of their homeland or loved ones. Your character is not just going to lie there and let his world be destroyed so I think that, should a character die for their cause they shouldnt be penalised for that.
That is why I have become a fan of a score if you will, that has been implemented in some of the games here and at the .org. So players, even though they have died, can still be rewarded for their efforts in game.
I have implemented a score in The Immortals based on a player having 3 objectives:
- Primary Goal; Objective shared by the collective. (55%)
- Secondary Goal; Objective shared by a group. (could be known to each other or not.) (30%)
- Personal Goal; Personal objective for each player. (15%)
Each of these goals/objectives is weighted as above. The primary goal can be completed regardless of death while the secondary goal and personal goal must be achieved (or maintained) while alive.
For example: If your personal goal is to make sure that war is not declared by the Ljosalfar and when you die there still is peace your goal is considered satisfied. If two turns later Ljosalfar declare war, the achievement of your personal goal is not reversed.
This makes it possible that if you have achieved your secondary and personal goals, you could sacrifice your life for the greater good and still end up with a total victory (Hero rank).
Score - Rank
100% - Hero
above 80% - Champion
above 50% - Victor
above 40% - Achiever
above 20% - Survivor
above 10% - Defeated
0% - Annihilated
Is typing :salute: that difficult?Damn, took too long to find the salute smiley code, and I wasn't first.![]()
Last: Accomplish nothing.
Yeah, Frozen's nice to play with.mmm frozen![]()
Okay, sprig, here goes…
Yeah, Frozen's nice to play with.
Happy now?
If you are hoping to get all the way up to 40, then I'll join. (in)
I agree with being able to edit things.@Romanichine
I really, really don't want to make games here more like they are at *our secret other place of mafia fun*.
'No edits' is merely the thin end of the wedge!
Before you know it, we'll have week-long days and borderline-obsessive paranoia about bussing and PIS...
Edit: Also worth noting that ninja edits are possible here, which leave no trace in the thread. The threat of exposure through someone reading the original post before the edit, or by reading it in an e-mail update still applies, however.