NOTW XXXIX: Impending Retribution Sign-Up Thread

(that's why I have a separate account just for forum updates).

:lol: I'm the same way, but my reason was because my wife stated I need to create another email account just for my cfc stuff.

If I remember correctly, email subscriptions only send out the first post since you're last visit and not every post. If you get an email stating there was a reply, you won't get another email until after you've logged into CFC again. That, or enter the thread. I'm not sure if its just CFC, or the thread, but it is one of the two. Or at least that's how it was when I last played NOTW.

I don't mind editing if its for grammar issues and as has already been mentioned, simply put grammar the edit reason or add in a Edit: statement.
 
@Romanichine

I really, really don't want to make games here more like they are at *our secret other place of mafia fun*.

'No edits' is merely the thin end of the wedge!

Before you know it, we'll have week-long days and borderline-obsessive paranoia about bussing and PIS... :run:

I hear you :lol:, but they have some good differences, and in my opinion, enforcing a no edit policy is one of them.
 
I had a no edit policy in Zack Mafia, and it worked fine.

Granted, comparing that to this is apples and oranges (also assuming the apples, this game, are humongous and the oranges, Zack Mafia, are microscopic).
 
Never mind that YOU were the mafia in that game…
 
Definitely in
 
My main concern, looking at NotW games in general, is roleplaying posts. I'd absolutely hate being unable to fine-tune that stuff after posting (and I nearly always miss something). For this game, it looks as if there are no public roles, so that's less of a concern, but it'll still cause me much suffering every time I notice an error I can't correct.
 
Only scums needs to edit their posts, it's inherently scummy! If I see someone edit a post, even if it is allowed, I will vote for him!

Editing is worse than lurking!!! :gripe:
 
One question: what priority should we be placing on victory, personal goals, and survival?

I tend to favor aiming for my team/faction victory first and foremost anyway (so, Innocent or scum victory or whatever). But a whole lot of games have had the GM decision where the conclusion of the game held that anyone who doesn't survive to the end is automatically last place or something.
 
Oh so edit rule again, gotta watch that, but of course I remembered the other thing you asked about.

I would tend to think quicktopics are very inherently useful for a team of some sort, bad guys, or masons, etc... to start out with. I do certainly understand the problems of additional quicktopics set up as the game goes on, where say a group of Innocents is trying to start their own little chat group and worries about infiltrators and so on, that could be cut without much loss. Though if other forms of communication outside of CFC PMs aren't really limited either no quicktopics might not guarantee more on-thread or PM communication.

But I can see where your preference is and wouldn't anticipate really caring about a lack of quicktopics personally, so my suggestion would be - to set up quicktopics for teams that exist at the start of the game, the wolves, masons, or so on, but players shouldn't create their own informal quicktopics.
 
I've come to a decision on the editing posts bit. I'm going to agree with Winston - no editing posts of their vote content, nor editing the content of the post is allowed. I'll modify the ruleset as such.

Darth Caesar and Earthling, welcome! As for your question, accomplishing your VC is the most important thing. After that, survival, then PG's.

1st Place: All three accomplished: VC, PG, and Survive
2nd Place: VC and Survive
3rd Place: VC and PG
4th Place: VC only
5th Place: Survive and PG
6th Place: Survive only
7th Place: PG only
Last: Accomplish nothing.

I think that covers every iteration possible.
 
Definitly In
 
Ah, well... BL. after much consideration, I say that I am IN to this game. thanks for the invite.

thomas
 
Back
Top Bottom