[NFP] November Update Video

If they rename the water mill as an "Irrigation system" or something similar, then, yeah, irrigation systems are one of the first things I think of when I think of Babylon. They were irrigation masters, after all (with all Mesopotamian city-States).
But then I'm just going to be upset that Sumer didn't get it. :( It also makes me want a Sassanian civ that gets a windmill UI.

Cause Raven is a trickster?
Right. Though, the more I think about it, if they focused on him as trickster demiurge they could definitely take him in a different direction.
 
I would rather they had Hanuman instead of Sun Wukong. One Chinese hero is enough. Unless Hanuman would offend Hindu people somehow.
 
We see that when Babylonian heroes kill other units (like with Arthur or the Mayan Twins) they don't gain science or new techs, so the Gorgo-like ability 'gain science when you kill a unit" is wrong. Another layer of mystery about Babylon's CUA.



If they rename the water mill as an "Irrigation system" or something similar, then, yeah, irrigation systems are one of the first things I think of when I think of Babylon. They were irrigation masters, after all (with all Mesopotamian city-States).
And it would be a nice surprise. After all, the first thing I think about Poland is not the Sukiennice, or Norway's Stave Churches, or America's film studios. Why not change the gimmick a little?

They probably have a riverine start bias.
 
Besides the 2 eurekas when slinger kills the unit another notification (finding a new resource?) appears:
upload_2020-11-9_18-17-14.png


Additionally only 1.5 science from a capital with 2 pop (palace normally +2 and +1 from 2 pop) seems weird.
 
Besides the 2 eurekas when slinger kills the unit another notification (finding a new resource?) appears:
View attachment 574784

Additionally only 1.5 science from a capital with 2 pop (palace normally +2 and +1 from 2 pop) seems weird.

Killing the barbarian also triggered the Bronze Working Eureka, completing the tech and revealing Iron.
 
I would rather they had Hanuman instead of Sun Wukong. One Chinese hero is enough. Unless Hanuman would offend Hindu people somehow.
If Greece gets two heroes, I think it's fair for China to get two. I would have preferred they spread it around more, though. Not having Rama or some other Indian hero is weird. Eastern Europe seems to be another empty slot, though I'm not familiar enough with Slavic mythology to suggest anyone.
 
Can Voidsinger's Obelisk hold heroic works? Or can they even recruit heroes given they don't have monuments?

It seems that hero mode is a giant nerf to Voidsingers?

Moderator Action: Merged with main discussion thread --NZ
 
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My guess is that the lifespan means that the heroes will die after so many turns have elapsed. Which means, they're totally overpowered, but you only have them for a short amount of time in which you need to use them well.

And if you wait too long, the AI will snatch them first. So you will have a hard time saving Hercules for a space port.
 
But then I'm just going to be upset that Sumer didn't get it. :( It also makes me want a Sassanian civ that gets a windmill UI.


Right. Though, the more I think about it, if they focused on him as trickster demiurge they could definitely take him in a different direction.

I'm slightly relieved we are not getting Sumer as well
 
If Greece gets two heroes, I think it's fair for China to get two. I would have preferred they spread it around more, though. Not having Rama or some other Indian hero is weird. Eastern Europe seems to be another empty slot, though I'm not familiar enough with Slavic mythology to suggest anyone.

Nothing says they can't add more heroes if the mode proves popular enough, I guess.
 
Something I didn't understood: can you, like great people and world wonders, recruit multiple heroes in your civilization, or are you limited? What do you think?

At 2:50 in the video you'll se you can have several:

Gran Colombia has claimed Anansi, Bewoulf and Hyppolyta (all decesed)
But Babylon has claimed Maui and Mulan, both Alive.

Wonder if all heroes are on that UI page though (it would mean we only get 12-14 of them), or maybe it increases as more heros became available as eras pass.
 
This might be the farthest reach imaginable but they played a very cultural game in the video.Babylons city state bonus was giving science to great works of writing.Maybe the civ has something similar,which is why they powered for culture.
 
Also I'd like to say due to the current era and GP mechanism you almost never have an atomic or later GP. (For they cost at least 2455 GP point which is unacceptable)

Adding such GPs does nothing.

I'm hoping that with the new 24 people, it'll spread out the rate at which they are recruited.

As of now, if you take over from all the Great People of Era, the cost goes up for the next era, inflating th ecost similiar to how cost go up.

The issue is, with enough civs competing, you get a situation where once adopted the price goes down, but the amount of points possessed does NOT, which can mean that if three leaders have exceeded the base cost of era without inflation, all 3 great people get recruited with a single turn which in turn causes the inflation of next era's and that cycle keeps happening.
 
is an unique campus out of the picture?did not see any campuses they built as babylon which is weird because babylon is supposed to be a science civ.maybe they didnt want to show?

I think they didn't want to show they UI. I doubt it will be a unique Campus replacement because we already have two (Seowon and Observatory), but most probably a unique library.

The Campus has been MIA in most screenshots. The only one i saw was when they showcased the new tile improvements (which looked very much like a generic campus to me). If that city belonged to Babylon, they won't have a unique Campus nor a unique Library.

Basically we can rule out
> Unique Theatre Square, Amphitheatre or Museum
> Unique Campus, Library, University or Research Lab
> Unique Holy Site or Shrine
> Unique Monument
> Unique Industrial Zone

Possibilities:
UB: Granary, Temple, Workshop, (ancient walls?)
UD: Encampment, Gov Plaza, Diplomatic Square
UI: ?
 
So Babylonian UA seems to provide a tech after fulfilling eureka requirements but somehow decreases science output?
BTW. their UU:
PKuiN9U.png

Sorry if someone has already posted it.
Ancient era units: range (no), melee (no), anticav (no), heavy cavalry (no). So we have a light cavalry UU left for them.
 
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