@Eagle Pursuit, any guesses when they could reveal the rest of the Civs?
@Eagle Pursuit, any guesses when they could reveal the rest of the Civs?
Forget Egypt, France is in a desperate need of serious buff. Egypt isn't that bad.Hopefully they buff some of the weaker civs in the patch, Egypt need a considerable buff now. Double the 15% district bonus on rivers for a start...
Forget Egypt, France is in a desperate need of serious buff. Egypt isn't that bad.
I wanted to mention Norway, but it at least exceeds on Islands map. But yeah, Spain should be also buffed.*Cough* Norway and Spain *Cough*
Probably just a way to make her unique, and not just black Cleopatra.I am wondering why they made her so... er... curvaceous. I can't really find anything that suggests she was but surely the devs are going off something to direct that creative choice?
Influence from the black empires matter movementI am wondering why they made her so... er... curvaceous. I can't really find anything that suggests she was but surely the devs are going off something to direct that creative choice?
I am wondering why they made her so... er... curvaceous. I can't really find anything that suggests she was but surely the devs are going off something to direct that creative choice?
Probably just a way to make her unique, and not just black Cleopatra.
See that's the image I'm looking at and she doesn't seem heavyset to me. Sure her derriere is large but her waist is still slim. Her Civ depiction is just outright chubby. They don't line up for me.The depictions you can see on the Wikipedia page certainly do not depict a slim woman, and she has notably broad hips. Firaxis have clearly exaggerated her depiction (as they have most of the leaders) to make her a unique personality. I'd guess they wanted to amplify the matriarchal nature of her role as Kandake.
In any case, it's hardly unusual for wealthy historical leaders to put on a bit of weight in their later years (*cough* Henry VIII *cough*), and in many cultures it's considered a symbol of wealth and status.
I really like this civ design, particularly the idea of a tile improvement that gets different bonuses from different districts (and synergizes with a bonus towards their production). My only concerns are 1.) that a generic ranged bonus, while interesting in the abstract, seems excessive in a game where ranged units are already dominant and 2.) That another leader whose ability specifically references the civ's other unique features is another step away from making interchangeable leaders work as an advanced setup option (the potential to do this was, in my view, the primary advantage of distinguishing civ abilities from leader abilities).
2.) That another leader whose ability specifically references the civ's other unique features is another step away from making interchangeable leaders work as an advanced setup option (the potential to do this was, in my view, the primary advantage of distinguishing civ abilities from leader abilities).
The tool tip from the video says that it gets +1 yield for any adjacent district. Hammer for industrial, gold for commercial and harbor, culture for cultural, science for campus, faith for holy site, and food for city center.It looked to me, based on the yields in the video, that it got +1 Faith and +1 additional Faith for each adjacent district, plus +1 Food for an adjacent city center. Does everyone else see that, or am I wrong?
It looked to me, based on the yields in the video, that it got +1 Faith and +1 additional Faith for each adjacent district, plus +1 Food for an adjacent city center. Does everyone else see that, or am I wrong?
The tool tip from the video says that it gets +1 yield for any adjacent district. Hammer for industrial, gold for commercial and harbor, culture for cultural, science for campus, faith for holy site, and food for city center.