Nuke Nes IX: Genesis and Armageddon

To: Diorenes III of the Turli kingdom,
From: Yilderum I of the çekmek


We bring gifts of soft lamb's hide and bronze idols of our gods. A sign of our willingness to cooperate and trade.


To: Scythen I of the Scythe,
From: Yilderum I of the çekmek


It is a long journey to meet your people. We had heard of you and thought you a legend but you DO exist; surely a sign from the gods. We bring you stone idols, fishbone jewelry and soft leather from our finest herds. And know that you have a friend beyond the southern horizon.

To: Nanuuk
From: Yilderum I of the çekmek


Hey, who's in charge here?
 
To: Yilderum I of the çekmek
From:Scythen I of the Scythe


You have traveled a long distance. Our cities will open their gates, and women their legs for your manly men. Your gifts are much appreciated. In return, we will send you the finest horse from His Majesty's stable, and the finest women from His Majesty's stable. Two different places, I assure you, though, they serve the same purpose.

Regardless, they shall be sent to you post haste. May our friendship last many cycles.
 
To: Yilderum I of the çekmek
From:Scythen I of the Scythe


You have traveled a long distance. Our cities will open their gates, and women their legs for your manly men. Your gifts are much appreciated. In return, we will send you the finest horse from His Majesty's stable, and the finest women from His Majesty's stable. Two different places, I assure you, though, they serve the same purpose.

Regardless, they shall be sent to you post haste. May our friendship last many cycles.

LOLipop.PNG
 
From: Diorenes III, King of the Turylines
To: Yilderum I of cekmek

We accept this offer of friendship, and look forward to many years of harmony with your person and your people. I, Diorenes the Third of the house of Syridlis, return your gift in our custom, and hope that you will respect the Turyline claim to the westerlands and northerly reaches.
 
OOC: we were hoping to get into the greek islands but are more then willing to share (i think we have to considering our aggression rating :P)
 
@Celticfury, any others interested, come on in, there's plenty of room :), just create a culture.

For Update 2 Approx 500-600 years, let's get them in quick so we can have this at a good pace, yeh?

Tell me what you're focusing on. Developing farmland? Building an empire? A navy? You can focus on more than one thing, but if you try too many things, you're going to accomplish little, if anything. More sophisticated nations will have more success and will be able to focus on more things, while more cohesive nations will be able to better direct their efforts.

Also, tell me where you're going to expand, where you're trading, and where you're fighting wars.

After those two initial things, you can put anything you want in the orders. Post em in the thread with spoilers if you please :)

Example

Spoiler :

The Abba

We'll be focused on developing two things. The first is we're going to try to develop an efficient bureaucracy to better govern our nation. The second thing we'll do is try to develop more efficient ways to bring water to our fields.

Try expanding along the nearby river

In this time period, the Eros of Keoy-et will die without an heir. Initially their will be some infighting, but Pria Anya of Ziy-Shek was able to eventually overpower her rivals, and Lay-An-Au-Shek opened the gates to her. She crushed the remaining resistance, and established herself as the ruler of all the Abba. To replace disloyal Prii, she had a new bureaucracy develop that was loyal strictly to her and her heirs. She established the practice of the Eros having multiple spouses to ensure the continuity of the throne, and thus the Dayesh Clan solidified themselves as the rulers of this new nation.


This example will be found after updates and on the first page. You don't have to carbon copy this, but the focuses and expansions are quite important. Thank you for your cooperation :)
 
Wonderful first update. Now for orders.
Spoiler :
The Psions in the north will begin to use their dark skills of war and other tricks to expand but ultimately collapse when the south unites in desperation in a weak confederacy of sort to bring them down. After the north is defeated, the south will break a part except one Ser who's tribe began to concentrate on agriculture will expand his tribal realm and begin the development of a small city near the coast to act as a base for his new nation. The rest of the tribes will remain neutral to this new force and choose a wait and see approach.

Actual Developements- Better Agriculture, Develop more advanced stone tools to aid in new agriculture.

Also north should be small five or six fractured tribes...while south should have a small despotic kingdom along the coast and the inland areas should be united under a confederacy of sort. If this can be shown don't want to be a pain. Just for clearing out exactly what the top history part's results are. The Kingdom could be on the southern coast of the Gulf of California and go inland slightly along the river.
 
Culture Name: Yu
Core Value: Tradition
Location: Mekong headwaters
Aggression: 3
Expansion: 5
Cohesion: 1
Agriculture: 4
Sophistication: 2
Nation Names: Para, Loju, Gaya
City Names: Para, Haru, Meaya
Ruler Names: Patu I, Ca II, Halt the Inferior
Description: Coming from the heart of civilization, or "Meong Petu", literally "of land of the many waters", the Yu have a long history of living lavishly off the land, and killing eachother. Yu society is based around three simple concepts: Warrior pride, giving back to nature what you take in the first place, and worshipping a certain deity or die. Very much a clan and family oriented society, respect for one's elders and peers is of the utmost importance, even if you don't hold respect for them. Farming, raiding and semi-serious, semi-tradition inter-clan warfare is the norm, and way of life for the Yu. Cities have recently arisen, due to the "agricultural revolution", as the forward thinkers put it. Most everybody terms it the "Day the World stood Still", and the migrations stopped. Even more recently, five major clans have grown more powerful than all the rest, and dominated their inferiors.

Yu religion is focused around the spirits of places where "mortals", or living beings, once lived, but now are dead. Especially prominent in the Yu 'pantheon-lite' of sorts, are the spirits of abandoned, razed, sacked or otherwise destroyed towns and especially farms. The worship of long-dead ancestors is a very common practice as well, however worship of the spirits of the dead et al is more important.

Yu military practices rely heavily on levied farmers armed with wooden spears and shields, but also the more elite, and far less common, horse-mounted knight, for whom warfare is a way of life, and huge source of income. (loot, payment as head of clans, et cetera)

I hope this isn't too presumptuous. You said we could populate the world proper with other cultures. If anyone else wants to play in the Mekong or as this culture, feel free, or else I will. I hate how the east is always, always neglected by players.
 
Culture Name: Yu
Core Value: Tradition
Location: Mekong headwaters
Aggression: 3
Expansion: 5
Cohesion: 1
Agriculture: 4
Sophistication: 2
Nation Names: Para, Loju, Gaya
City Names: Para, Haru, Meaya
Ruler Names: Patu I, Ca II, Halt the Inferior
Description: Coming from the heart of civilization, or "Meong Petu", literally "of land of the many waters", the Yu have a long history of living lavishly off the land, and killing eachother. Yu society is based around three simple concepts: Warrior pride, giving back to nature what you take in the first place, and worshipping a certain deity or die. Very much a clan and family oriented society, respect for one's elders and peers is of the utmost importance, even if you don't hold respect for them. Farming, raiding and semi-serious, semi-tradition inter-clan warfare is the norm, and way of life for the Yu. Cities have recently arisen, due to the "agricultural revolution", as the forward thinkers put it. Most everybody terms it the "Day the World stood Still", and the migrations stopped. Even more recently, five major clans have grown more powerful than all the rest, and dominated their inferiors.

Yu religion is focused around the spirits of places where "mortals", or living beings, once lived, but now are dead. Especially prominent in the Yu 'pantheon-lite' of sorts, are the spirits of abandoned, razed, sacked or otherwise destroyed towns and especially farms. The worship of long-dead ancestors is a very common practice as well, however worship of the spirits of the dead et al is more important.

Yu military practices rely heavily on levied farmers armed with wooden spears and shields, but also the more elite, and far less common, horse-mounted knight, for whom warfare is a way of life, and huge source of income. (loot, payment as head of clans, et cetera)

I hope this isn't too presumptuous. You said we could populate the world proper with other cultures. If anyone else wants to play in the Mekong or as this culture, feel free, or else I will. I hate how the east is always, always neglected by players.

Rather odd, a very expansive, very agricultural state, but yea go for it :)

If anyone does want the Mekong area, do not hesitate to go for it. If you'd like to, please ask permission to create a second culture :)
 
Agricultural people*. 1 cohesion!1 Apologies, I figured I had basically asked in previous posts. When would you like orders? (just for Ut for this turn.)
 
Agricultural people*. 1 cohesion!1 Apologies, I figured I had basically asked in previous posts. When would you like orders? (just for Ut for this turn.)

No, you're fine, I'm just saying in general. You asked, so you're good

And the sooner we get orders, the sooner we update :) We could have an update Tuesday-Wednesday
 
Culture Name: Taharnnen
Colour: Lemon
Core Value: Liberty

Location: South Africa/Mozambique

Civilization influences:
Aggression: 2
Expansion: 4
Cohesion: 3
Agriculture: 3
Sophistication: 3

Nation Names: Xi'lin, Chari, Asanto, Bahart'i, I'so
City Names: Aharni, Ulhun, Serfreti, Es'karlo, Deniar'ai
Ruler Names: Saka'ni, Fer'iki, Ornisi, Yosh'i

Description: A tribalistic semi-nomadic people, the Taharnnen have long roamed the plains and mountains of South Africa. Their name for the region is I'serth. While the Taharnnen are not united as such, the five largest tribes of Xi'lin, Chari, Asanto, Bahart'i and I'so are semi-coherent in a loose federation. The tribes meet in Ulhun each year to discuss internal and external matters.

The Taharnnen are monotheistic. While their lives do not orbit around their religion, it does play a significant part in their lives and prayer is undertaken at least once a day by most Taharnnen. The rest of their time is spent either: hunting, farming or fishing, or: playing the hockey-like game called Isero on the dusty plains they live on.

The people of the region also practise a primitive form of crop rotation, which is partly the reason for, and partly a result of, their seminomadic lifestyle.

The Taharnnen pursue wisdom over war, and prosperity over blood. To understand their manners, ideals and traditions, you must first understand this.
This means that they have also come to value the rights and freedoms of the human to go, think, believe and act how he or she wants. Equality is absolute. Even the chiefs of tribes are mere ambassadors or spokesmen - they receive no more power or luxury than any other Taharnnen.



Is this good?

'Cause I'm in.
 
Yep, just give some priorities and yer good :)
 
Taharnnen: Orders I

All of the energies of the Xi'lin Taharnnen in this period went toward development of improved sailing craft and harpoons - many of the more daring Xi'lin Taharnnen had decided that shark meat would be an excellent item for trading at the yearly tribal meets. Other tribes began to develop improved ranged hunting weapons - from slings, to better javelins and even primitive bows. A temple was built at the foot of the Drakensberg mountains.

From the area of what in this universe is known as the kwaZulu-Natal, the Taharnnen attempt expansion north along the coast.

The five chiefdoms spent this time period with little disturbance - however, near its end, the tribes of Chari and Bahart'i began to grow closer together. Rumours suggest that this may be a move toward tribal unification. However, if this did happen it would be years away, and both tribes remain proudly independent.
 
Early Ut Warfare

Organization

It was the God-Monarch's duty to lead armies into battle, but not necessarily to organize them. This was left to his subordinates- known as Enan, Enani plural- who, a few times removed, oversaw the drafting of the entire army, from warm bodies, to the creation of weapons, to the training of tactics and physical prowess, to the acquisition of supplies of food and horse come campaingign season.

An Ut "Army" consisted of 10,000 or more individuals, often broken down into groups of 100 who would flock to Banners which would parade across the battlefield, under the strict command of the God-Monarch (or one of their Enani in his absense) and their hornblowers. These "Banners" were commanded by an-Enani, or under-commanders.

Ut armies, when presented for the Kiar (pleb) in the cities and countryside, marched in an endless line 4 wide, with the most impressive on the outside of the line more in view, and the less impressive on the inside, out of view. Enani rode on horseback at the head of the line and the God-Monarch elevated above the soldiers heads'.

The Triumph Pillars

More often than not, a rather note-worthy battle or campaign would be elected to have it's own Triumph Pillar constructed in the various Ut cities from which the Enani or God-Monarch was born, or the center of the current Shia in power. It is an unholy sin to destroy these arches, even those of past Shia or leaders, regardless of prejudice.

These Pillars depicted in pictographs great battles and archetypals of the Ut pantheon, especially Nul in the case of especially viscious battles. In this way she has come to be the goddess of War as well as death.

Army Composition

The Ut military consisted of 1: a massive base of levees drafted from the common Kiar (basically "pleb"), 2: a semi-professional proto-Charioteer force, often consisting of those sponsored by the wealthier upper class but never the wealthy themselves, and 3: an elite force of highly disciplined warriors known as "the Antu" or "the Companions" who never showed their faces from beneath their darkened hoods, who would intimidate their enemies by never uttering a sound during or before battle.

Armor and Weapons

Ut levees were armed with 8 foot long metal-tipped longspears and copper khopesh blades for closer combat, and often the tertiary (those in the back of the line- those eldest and also the "greenest" as it were) were armed with strong if innacurate shortbows. Soft leather armor was the preferred choice, however often the soldiers had to barter for or buy it for themselves. Large, light wooden shields offered little protection, but could be made en masse, and were the norm.

The charioteers consisted of a team of men and a pair of horses- often heavy chargers rather than the faster, smaller horses, but this depended on their function within the army as a whole. Cruel curved blades were affixes to the wheels of the Chariot to mow down an enemy during a charge. The first man drove the chariot and wore hardened leather armor to protect him from harm- (a loose chariot on a battlefield meant death for all)- while the second man was a veteran of many wars and was equipped with a Khopesh, up to five or more daggers (often supplied by himself if he could afford it), and a metal helmet if he could afford it.

Antu warriors were armed along the same lines as the levees- 8 foot long metal tipped longspears, copper khopesh blades for close combat, and far more numerous, far more accurate but less powerful shortbows. Hardened leather armor or whatever metal defenses they could acquire were worn under simple skin-colored robes, but with black hoods and masks. Extremely light wicker shields fronted and backed with a thick layer of copper then leather offered huge protection to the early Antu soldiers. Intimidation was a major factor when it came to this force, and that in itself has often been referred to as a weapon by pointed scholars and noted historians.

Battle Tactics

During battle, Ut levees would unleash wall after wall of arrows at the enemy, trying to kill and demoralize them, at which point they advanced in tight Phalanx formation, 12 soldiers wide and 8 soldiers deep. They charged in well-formed and close columns and broke the enemy lines with the longspears, and then fought individually with their Khopesh.

At this point, the Charioteers would attempt to encircle the opposing force, and destroy any enemy archers or light skirmishers, at which point the veteran would be deposited behind enemy lines.

After all this, the Antu warriors would unleash arrow-y hell, and subsequently charge silently and smash into the remaining, probably waivering, enemy lines, dispersing them or destroying them.

Before all this it was customary for the God-Monarch or rarely Enani to intimidate the opposing army with it's sheer size, strength and reputation, and ask for peaceful surrender. Peaceful being a relative term. Only one-tenth of the army would be slain if it was surrender.

After battles, the winning side would take the survivors of the losing side as prisoners and slaves. The dead of the losing side were left out to rot to demoralize any further action against the Shia and the God-Monarch.

Sieges

With a lack of real siege-equipment at such a point in time, fortified or walled cities proved a real problem for warfare. The only way to properly capture a city was to starve it out, burn it, or shoot at it with arrows while you stormed the gates or attempted to scale the walls with ladders.

The latter cost untold amounts of death for all involved, whereas the former merely a massive amount of death. Occasionally if the attacking army was massive enough, the city would surrender quietly, or if the governor was gauranteed a continued position of power. It was shameful to do so, however.
 
Surnit: Orders I

Spoiler :
Due to the time it took to cross the Kingdom, thw Kiman ordered the constrction of a road going from the Gulf to the Pacific. Called the Grand Road, it would also connect several major cities, and not long after its construction, small villages and roads sprang up beside it, mostly filled merchants and traders hoping to sell to people crossing on it. As new people were born into the Kingdom, feeding them had become a concern of the Kiman, who had asked his wise men to develop new farming methods, and expanding the farms.

In the capital on Yudis construction began on three great temples. The Temple of Unity, The Temple of Peace, and The Temple of Education would each serve as a temple for worhip, and also as a place of study. While there were few, each would house severeal books, written by the wise men for others to read, and teach themselves.

Expansion: To the Northwest Coast.
 
Abba Warfare

For the Abba, war is a thing taken extremely seriously. The Abba for the most part are a peaceful people, and so it is with great pain that they try to avoid war by being well prepared.

Except for the cases of Civil War, the Abba rarely have any infighting. Instead, their primary concern is raids from enemy tribes. For some ambitious Prii or a belligerent Eros, this means subjugating these other tribes and putting them under their yoke.

For the Abba Prii, the most well trained of their soldiers are their cavalry. Wearing leather armor and armed with bows, spears, javelins, and other such weaponry, Abba cavalry are quick and well trained. Unfortunately, they are few in number, for the mounts are quite expensive. In this way, warfare is a display of wealth; the poorer Prii have only a few mounted men, while the wealthier ones have stables full of mounts.

To protect the valuable soldiers, the Prii will levy untrained villagers to serve as conscripts. For the Abba villagers, this is a way of life, and they are often called upon to defend the borders of the Et. The most valuable item they have is their armor. Made of bones of the ancestors and of the hunted, it provides some protection against the attacks of the enemy. An Abba foot soldier will carry a bronze, wooden, or even no shield into battle, depending on their own wealth. The Abba foot soldiers will carry 4-6 short sticks called keigi with a prominent metal tip, serving as a spear and a sword.

Abba tactics in general, on foot or on horseback, are to seek an enemy out in single combat. Quite a few battles, especially those between two armies of Abba are decided by one on one combat between the leaders or their champions.

The armies controlled by the Eros are similar in the cavalry, however, the members of the Royal Guard that fight on foot usually wear leather armor, and carry their keigi and bronze shield. If an Eros is to fight a war, the Prii will come to his aid by raising levies for soldiers and commanding their own cavalry with the Eros. If an Eros is truly desperate for the battle, he or she can field quite an army.

Most accept foot archers as a necessary part of an army, and they are had by Prii and Eros alike, usually protected by levy spear men.
 
The Psion Tribal Wars originally involved non-lethal duels....and or poisoning water to make a tribe leave. The Northern Tribes changed it by committing the taboo of killing off entire other tribes. The Southern tribes responded by using a new weapon, the javelin, to ambush northern war parties and to eventually forced the northerners to shatter versus their great confederacy of the southern tribes. The most southern river tribe the Ksi would begin to develope more substantial agriculture and begin the construction of Surrak the first city. To secure enough land to grow the population by agriculture they used a new weapon of their own the spear. The primitive spears and agricultural hoes were used in massive attacks on tribal camps. Although the goal was to drive off not kill. The Confederacy remained neutral unwilling to attack the developing breadbasket they relied on to feed them in harsh droughts or winters inland.
 
Nehiimet, Orders:

Spoiler :
-Expand down river and along the coasts; places that will support agriculture and additional ways to gather food such as hunting, fishing, and whaling.

---Over the next 500-600 years the nature of the four tribes of the Nehiimet will shift dramatically; the tribes will no longer be biologically entities but socio-economic ones. Children are born “tribe-less” and at their coming of age ceremony they are adopted into the tribe of their choice. Each tribe becomes family to its members and as such each tribe makes sure its members are treated fairly in society. Each tribe has grown to represent a different sector of Nehiimet society:
-Niq’em sne cec (Smooth Bay Tribe): Merchant, explorers, fishermen/whalers, sailors
-Slehel (Bone Game Tribe): Warriors, builders, hunters, messengers, diplomats
-Ey’eo (Sharp Edge Tribe): Farmers, craftsmen
-Syewen (Power Song Tribe) : Teachers, storytellers, shaman, seers
-The leader of the Nehiimet may still be chosen from any tribe yet these changes have helped to centralize power.

----Since the tribes have become socio-economic units, they have brought all of the Nehiimet of a specific area together and stimulated the flow of new ideas and development. Some of the changes to Nehiimet technology are:
-New weapons and tools using obsidian instead of wood
-Better farming techniques
-Better kayaks
-Domestication of wolves and elk
-The beginning of cartography
-Development of merchants
-Ceremonial dance as an additional method storytelling and education
 
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