OB01 - Time Gentlemen!

Played only 7 turns to get us back on a decent number of turns.

T1: Zapotec Missionary -> Market
Niani: Skirmisher -> Granary

T2: Peter asks for CS + 10 G for Feudalism, I decline

T3:


Select Paper as next tech

T4: Make the foloowing trade with Victoria:


I also gave 60 G extra otherwise she wouldn't trade :p
T5: Cyrus demands we cancel our deals with Alex, I accept.
Djenne: Aquaduct -> Courthouse

T7: I convert to Hinduism
 
Got it. With this being Halloween, I seriously doubt that I will be able to play it tonight. I should be able to play it tomorrow, though.

FuRRie said:
T5: Cyrus demands we cancel our deals with Alex, I accept.
This brings up an interesting question. It is very important that we all be on the same page, diplomatically. So, what relations are we trying to cultivate?

There was mention of not trading with Cyrus so that we could be Peter's best friend. But now, we think Peter is going to declare on us. Also, someone mentioned not trading techs with Mao because he was becoming too advanced. I think a recap would be in order right about now.
 
OK. The diplomacy question.

Firstly, I would halt ALL trades to the AI. Let them do the hard work themselves. Remember, we've got to stop them launching.

Do we want to go for a strategic alliance or just trying to stir everyone up?

If we wanted to go for a strategic alliance I would have said Cyrus, Vicky or Mao would be the best bets (but we've probably done our dough with Cyrus). Peter and Alex aren't going to like for a long time in this game and Tokogawa is just Tokogawa.

What about the chaos angle? Who will declare on who for what cost? Who will stop trading with who for what cost? We should spread differing religions to differnet "blocks" to increase the tensions in the AI, eg make Mao or Tokogawa confucian.

It looks like we're confortably in the lead points wise with a couple more cities we can found so we're in no danger there.

With maces now able to be built I'm not worries about Peter. If he declares, then we'll just be able to expand our territory!

We've won the early game tech war, we've just got to win the diplomacy war now.

Thoughts?
 
I wouldn't have played 17 then to get the turns even (of 12).
I decided to stop at 7, it really doens't matter too much in the end.
 
Well, I was really hoping to get some more feedback on the diplomatic relations. However, I think Ozbenno made the most important statement:

Ozbenno said:
Firstly, I would halt ALL trades to the AI. Let them do the hard work themselves. Remember, we've got to stop them launching.
I'm glad Ozbenno posted that, because frankly, I had forgotten that point. Mao is currently the GNP leader and the only other civ currently capable of building Macemen. We definitely don't want to feed him anymore techs. Victoria is the only financial civ that we are facing. She could become a commerce powerhouse once she clears the jungle and starts growing her cottages.

I think it is fortunate that Alexander is in the game. For a couple of juicy techs, he will declare war on anybody! I think we will have to take advantage of this as the game progresses. I really think giving in to Cyrus' demand to stop trading with Alex was a mistake. I think we should be looking at staying on good terms with Alex. He could easily backstab us, but as long as we have a tech advantage on him, we should be Ok.

We will also need to monitor the AI wars to make sure that no AI is acquiring too much territory. I'm concerned that Cyrus is at war with both Mao and Alex. Once Alex agrees to talk to us again, I think we should get him to sign a peace deal with Cyrus and then let Cyrus and Mao go after it.

It's a shame this Oasis map doesn't wrap, otherwise we could see about getting Alex to go after Mao, as well. As it stands, Alex has no way to get to Mao.

I really don't think Peter is going to be a threat militarily. He has no iron, copper, or horses within his borders. He has acquired copper through a trade with Alex.



I am playing now. I'm not sure if I will have it posted by the end of the 48 hour deadline, but it will be posted within the next 6 hours.
 
We really need to keep an eye on our culture war battleground cities. Culture City is in pretty good shape at the moment, as a result of the culture bomb. Gao, though, is in danger of losing some tiles to Rostov. I think it might be best to :whipped: that Courthouse in Gao and get the city to start building some more cultural buildings.

OB01_1050AD_CultureCity.JPG


OB01_1050AD_Gao.JPG


When it is available, we will need to build the Hermitage in Culture City. It is more important that we hang onto our iron and gold rather than our stone. Both of these cities will need Cathedrals, though.

Turn 165 (1050 AD)
Many of our cities have extra happiness, so I decide to do some MM to speed up population growth. I also need to see about getting some water over to Zapotec. That will be a nice production city that could use a bit of irrigation.

Turn 166 (1060 AD)
Kumbi Saleh finishes: Hindu Missionary and begins: Settler
Gao finishes: Courthouse and begins: Hindu Monastery for the culture!
Zapotec finishes: Market and begins: Maceman
Walata finishes: Forge and begins: Granary
Uzbek finishes: Forge and begins: Courthouse
Niani finishes: Granary and begins: Forge

Turn 167 (1070 AD)
I found our newest city at Cabledawg's suggested orange dot. Notice the health issues from the jungle! :lol: The city will definitely need some Workers.
Awdaghost founded
Awdaghost begins: Granary

OB01_1070AD_Awdaghost.JPG


IBT:
Tech learned: Paper

Turn 168 (1080 AD)
I was tempted to research Drama to pick up the +3cpt Theatre. But, it would probably behoove us to get the Universities constructed as quickly as possible.
Research begun: Education

And what should I come across!
OB01_1080AD_SleepingWorkers.JPG


Please do not put Workers to sleep! Especially with the amount of improvements that are still needed! I could have easily gone my whole set without noticing those guys just squatting down there.

Turn 169 (1090 AD)
Walata finishes: Granary and begins: Library

I rather wonder what Peter is up to, with these troops so far away from home. :hmm:
OB01_1090AD_PetersTroops.JPG


IBT:
Cyrus decides to demand Music from us. I wasn't feeling charitable.
OB01_1100AD_CyrusDemand.JPG


Turn 170 (1100 AD)
Djenne finishes: Courthouse and begins: War Elephant
Zapotec finishes: Maceman and begins: Maceman
We are still ranked in last place in military. Hopefully we can at least catch up to tied with last. :crazyeye:
Gao finishes: Hindu Monastery and begins: Hindu Temple
If we had 1 more temple, we could build a Cathedral.
Culture finishes: Forge and begins: Granary

Evidently we had a Warrior fortified up in the NE corner of the map. I did not know he was there. My assumption is that Peter founded this city and caused him to wake up.

OB01_1100AD_SleepingWarrior.JPG


IBT:
Hypatia (Great Scientist) born in Timbuktu
Cyrus and Mao sign a peace treaty.

Turn 171 (1110 AD)
Kumbi Saleh finishes: Settler and begins: Maceman
Uzbek finishes: Courthouse and begins: Spearman
I'm seeing a few too many Horse Archers wandering around, so I think a couple more Spearmen would be in order.
Culture finishes: Forge and begins: Granary

And now our Great Scientist gives us one of those "interesting choices" that [civ4] is famous for. Do we build an Academy or take the free 1728 beakers toward Education? Normally this would be a no-brainer decision -- hit the lightbulb for Education. But, this game is (hopefully) going the distance to the year 2050. We currently have 19 turns left on Education, and the GS would bring that down to about 4 or 5 turns. In the end, I built the Academy. I'm not convinced it was the right decision, but with a monopoly on Paper I felt that we had a comfortable tech lead.
Timbuktu finishes: Academy

Turn 172 (1120 AD)
Timbuktu finishes: Forge and begins: Market to help shore up our finances.

Alexander isn't interested in signing a peace treaty with Cyrus. I go ahead and open borders with him, though. The foreign trade routes alone are worth 13 gold coins.

I also notice that Peter is only a border expansion away from picking up some Elephants. He could end up being a threat one day, after all.

OB01_1120AD_PetersIvory.JPG
 
Turn 173 (1130 AD)
Uzbek Uzbek finishes: Spearman and begins: Spearman
Gao finishes: Hindu Temple and begins: Hindu Mandir
It is going to take Gao forever to complete the Hindu Cathedral. It would be nice if we could pick up some marble in a trade somewhere to speed it along. In the meantime, we need 3 more temples in order to build a Cathedral in Culture City.
Culture finishes: Granary and begins: Hindu Temple

Turn 174 (1140 AD)
Djenne finishes: War Elephant and begins: Forge
Zapotec finishes: Maceman and begins: Maceman

IBT:
Hinduism has spread: Awdaghost

Alex comes calling asking us for help in his war with Cyrus. I really hate to decline this request, but I'm not sure if our variant allows us to declare. We discussed it at the beginning of the game, but I do not recall getting a ruling on the subject. Ozbenno? Decision time!

OB01_1150AD_AlexHelpWar.JPG


It is a good thing I declined Alex's request for help! :lol: Look what the jerk went ahead and did ...
OB01_1150AD_AlexPeace.JPG


Turn 175 (1150 AD)
Walata finishes: Library and begins: Market for help with our finances.
Uzbek finishes: Spearman and begins: Catapult just in case we need to invade somebody. ;)
Culture finishes: Hindu Temple and begins: Hindu Monastery
Culture City could sure use a Courthouse, as well. However, the cultural pressue is increasing on the city. I wanted to get more culture into production. If this wasn't the last turn, I would have :whipped: the Monastery for 2 population. I strongly suggest that the next person do just that.


We have a Settler and Skirmisher heading towards the site of the old barb city. Somebody mentioned putting a city up here to put some cultural pressure on Delphi. Personally, I don't think we will flip Delphi. This site itself is totally unremarkable and I am open to suggestions for a better site. When I built the Settler, I was going to plop him down in the jungle for some cottage spam. Unfortunately, our locations for Kumbi Salah and Awdoghost were not well thought out to make the most use of the available grassland.

OB01_1150AD_SettlerSite.JPG


Quite a few of our Workers are down by Awdoghost. I've caught us up to Mao in terms of GNP. But we need some serious cottage spam to truly get ahead of him.

An updated demographics shot shows that our military is still in last place. However, I was able to get us a bit closer to tied for last. :lol: Fortunately, we are now ranked #1 in all of the other major categories. At this point in the game, I really do think we should be building troops rather than Missionaries.

OB01_1150AD_Demo.JPG


And last but not least, the save ...
 
Yah lets go liberalism to democracy lets go Freedom Forever m8
and BTW whos turn is it
 
ummm everytime i ask whos turn it is its mine :lol:
Edit :BTW this is the pick up
2nd edit: il play at 10:00
 
Ozbenno said:
We never got around to this, did we?

I say no.
My vote is yes. Although to be completely honest with you, it really doesn't matter a whole lot to me. I'd be happy to go along with whatever you decide.

Ozbenno said:
What about our tech path from here? I think Liberalism and then Democracy (for some emancipation unhappiness).
We will need to pick up Philosophy in order to research Liberalism. May I suggest taking Nationalism as our free tech? We could start a nice little world war with that tech! I like the idea of Democracy and Emancipation; not so much for the unhappiness, but rather for the double cottage growth.
 
im sry to say i cant play im moving to another reletives house
and wont have Civ 4 on it :( but i will have internet access
 
Well a quick look at the diplomacy options, shows that Alexander is our attack monkey. He'll declare on anyone for Civil Service. I'm tempted to let him loose on Victoria but will sit on it for the moment.

I start up Notre Dame in Timbucktu but won't be too disappointed if we miss out, as we could use the cash.

End up deciding that the old barb city is the best spot after all.



I start a few confucian missionaries to try and convert Mao.

We learn Education and start on Philosophy, which is replaced by Drama.

Well Alex is a big softie after all and won't declare on anyone. I don't know if this will change if we are on better terms so may be buttering him up a bit might be in order.



Vicky is now annoyed with us, which is good.



Wouldn't mind her declaring on us as she would have to disrupt her economy to actually do anything, so here goes.





:lol:

Drama is in and I put Liberalism up.

Bugger, but at least he isn't religious buddies with Cyrus anymore! In fact Vicky and Toko and Alex and us are the only ones who share a religion.



And we are now 5th in soldiers!



Well f**king with the AI diplomatically is proving harder than I thought. I would like to get Vicky embroiled with Alex or us though, so lets see if we can work on that. Mao would be good to shake up a bit as well.

Research wise, after Liberalism, we could either head guilds, banking , economics or towards communism for Scotland Yard.

The Save

http://forums.civfanatics.com/uploads/88650/OB-01_AD-1300.Civ4SavedGame
 
Ive played my turns....and were at war. Itll take me a lil time for the report and pics. Im gonna crop them this time. Anyone wanna guess who were at war with before i post? Is anyone else up at this time.....lol
 
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