OB01 - Time Gentlemen!

Well, it looks like my brethern are out for blood! I would tend to lean more towards peace with Alexander. But, as Alex refuses to speak with us, it is a rather mute point at the moment. :lol: Besides, you have got to see this stack that Furrie left outside of Delphi!

OB01_1480AD_Delphi.JPG


I think it is safe to say that Delphi will fall! I am also going to see about taking back Tadmekka. We have no troops in position, but I'm going to try and get some of our pachyderms over there before he reinforces the city.

OB01_1480AD_Tadmekka.JPG


I should also note that Alex has pillagers outside of both Djenne and Gao.

OB01_1480AD_Pillagers.JPG


Unfortunately, we have no Spearmen available to take them out. In fact, empire wide we have only 4 Spearmen in total. :shake: I'll have to see about doing something about that. Alex is clearly relying on his Horse Archers to do his dirty work.

We will be researching Engineering for the next 4 turns. I would love to do a deal with someone to pick it up, as it is known by all of the AI. Cyrus would be the obvious choice, as he is the tech laggard. Unfortunately, Peter is the only AI interested in doing any trading with us; and I'd rather not give him Gunpowder in exchange for Engineering. :crazyeye: I need to take a look at our civics and see if I can find us some cash.
 
Turn 208 (1480 AD)
Revolt to Bureaucracy from Vassalage.
I thought about switching to Free Speech, but not enough of our cottages have grown to towns, yet. And our capital was still the best source of beakers in the empire.
Revolt to Theocracy from Organized Religion.
Since we lost the +2xp from Vassalage, this switch made some sense. Plus, the only city not building troops is Zapotec, which is building the Taj Mahal. Losing OR adds a couple of turns to that build, but it shouldn't matter as Nationalism is still a monopoly.

Because of the added beakers and the cheaper civics, I can bump up the research slider and shave a turn off of Engineering.

Since I really hate building troops in cities without a Barracks ...
Walata begins: Barracks
Culture begins: Barracks
Niani begins: Barracks
I also decide to switch a couple of our builds from elephants to spears -- they take 1 less turn to build.
Djenne begins: Spearman
Timbuktu begins: Spearman
I also MM the city of Gao to get his spear out next turn.

IBT:
Alex attacks our stack outside of Delphi. The cats do some damage, but not enough to stop the assault.
While defending, Maceman defeats (5.92/8): Greek Catapult at 99.4 percent.
While defending, Maceman defeats (6.88/8): Greek Catapult at 99.1 percent.
He then attacks our wounded elephant that was north of Gao.
While defending, War Elephant loses to: Greek Horse Archer (1.50/6) at 61.5 percent.

Turn 209 (1490 AD)
Kumbi Saleh finishes: Catapult and begins: Spearman
Gao finishes: Spearman and begins: Spearman
Awdaghost finishes: Forge and begins: Barracks

Remember that pillager outside of Djenne? Don't worry about him, anymore!
While attacking, War Elephant defeats (8.00/8): Greek Horse Archer at 99.8 percent.
Unfortunately, the pillager at Gao gets to live a little longer. :sad:

And what of that horseman that rode roughshod over our elephant?
While attacking, Spearman defeats (4.00/4): Greek Horse Archer at 100.0 percent.
Didn't even get his armor scratched!

And now for Delphi!
The defenses of Delphi are reduced to 15%
As the city was built upon a hill, I think it best to wait another turn to remove the remaining defense bonus. Unfortunately, Alex has reinforcements on the way! I'm hoping they will attack the stack rather than defend the city. I bring one of Culture's Longbowmen to defend the hill. Hopefully it will absorb the brunt of the assault on the stack, thus saving our Macemen.

OB01_1490AD_Delphi.JPG


IBT:
While defending, Spearman defeats (1.28/4): Greek Horse Archer at 75.9 percent. He got his armor scratched this time!

Turn 210 (1500 AD)
Timbuktu finishes: Spearman and begins: Spearman
Djenne finishes: Spearman and resumes: War Elephant
Uzbek finishes: Catapult and begins: Spearman

No attack on our stack! Why? Alex means to attack Culture.

OB01_1500AD_Culture.JPG


Actually, I'm torn. Do I assault Delphi and split our stack or do I remove his troops first and delay the assault on Delphi by at least 2 turns? I decide to see what kind of odds we will have against Delphi after our cats do some damage. This city on a hill has a healthy, albeit yet unpromoted Longbowman defending it.
The defenses of Delphi are reduced to RUBBLE
While attacking, Catapult loses to: Greek Longbowman (6.00/6) at 0.2 percent. No damage to the LB :sad:
While attacking, Catapult loses to: Greek Longbowman (5.22/6) at 0.2 percent. Slight damage to the LB :sad:

At this point, I have only one Catapult remaining with movement. I decide to use him against Alex's stack bound for Culture.
While attacking, Catapult loses to: Greek War Elephant (4.40/8) at 0.4 percent.
We get enough collateral damage, though, to weaken the attack on Culture. Now back to Delphi, we can sacrifice a CR Maceman and probably take the city.
While attacking, Maceman loses to: Greek Longbowman (4.20/6) at 22.9 percent.
While attacking, Maceman defeats (3.44/8): Greek Longbowman at 79.3 percent. Excellent!
All that remains is a Phalanx and a Chariot, both wounded.
While attacking, Maceman defeats (6.64/8): Greek Phalanx at 89.7 percent.
While attacking, Spearman defeats (3.48/4): Greek Chariot at 99.9 percent.
Captured Delphi (Alexander)

OB01_1500AD_Delphi.JPG

The city, BTW, has an Academy. For the life of me, though, I have no idea why. :confused:

We reinforce the city with that Longbowman from Culture. Meanwhile, Culture gets reinforced by a Spearman and a Maceman. And, we still have movement remaining on all of our elephants. So, let's see about Alex's stack, shall we?
While attacking, War Elephant defeats (0.80/8): Greek War Elephant at 72.1 percent.
While attacking, War Elephant defeats (5.12/8): Greek War Elephant at 96.4 percent.
While attacking, War Elephant defeats (6.96/8): Greek Horse Archer at 99.9 percent.
While attacking, War Elephant defeats (2.00/8): Greek Horse Archer at 96.3 percent.
While attacking, War Elephant defeats (6.88/8): Greek Catapult at 99.0 percent.
While attacking, War Elephant defeats (6.88/8): Greek Catapult at 99.0 percent.
Our medic is our only remaining healthy War Elephant. I decide to save him for stack defense. But, it is safe to say that Alex's attempt to attack Culture is definitely blunted. :lol:

Now, let's take care of that pillaging horseman outside of Gao.
While attacking, Spearman defeats (3.32/4): Greek Horse Archer at 77.7 percent.
But, another pillager is enroute. We can take him on the road to Tadmekka, though.

IBT:
Alexander counter-attacks at Delphi ...
While defending, Longbowman defeats (6.00/6): Greek Catapult at 99.8 percent.
While defending, Longbowman defeats (4.20/6): Greek Horse Archer at 95.9 percent.
A City Garrison Longbowman defending a city on a hill is tough, isn't it Alex?

Turn 211 (1505 AD)
Tech learned: Engineering and Research begun: Banking
Heading towards Democracy and the Statue of Liberty is tempting. However, I think we should head towards the free Great Merchant at Economics first. A trade mission could fund some 100% research.

Now for some mop-up action around Culture and Delphi ...
While attacking, Spearman defeats (1.96/4): Greek Horse Archer at 77.7 percent.
While attacking, Maceman defeats (1.60/8): Greek War Elephant at 50.0 percent.
While attacking, War Elephant defeats (3.52/8): Greek Catapult at 99.0 percent.
That takes care of all of those units.

Now, about that pillager on the road to Tadmekka ...
While attacking, War Elephant defeats (8.00/8): Greek Horse Archer at 98.9 percent.
Unfortunately, he was able to take out the road before he died.

I should also note that we are starting to see some war weariness in our larger cities. Nothing too great, at the moment, though.

IBT:
Cyrus has a proposal for us ...
OB01_1510AD_Cyrus.JPG


We are in 2 wars, now, so I decline. Did we ever decide if our variant allows this?

Turn 212 (1510 AD)
Kumbi Saleh finishes: Pikeman and begins: University
Walata finishes: Barracks and begins: University
I decided to put those two commerce cities back on track. This war seems well in hand, and I don't think the war weariness will allow us to continue fighting indefinitely.

My plan to take back Tadmekka is apparently taking too long ... Alex has decided to reinforce the city.

OB01_1510AD_Tadmekka.JPG


Oh well. Time to take care of the new arrivals at Delphi, though.
While attacking, War Elephant defeats (1.60/8): Greek War Elephant at 50.0 percent.
While attacking, Maceman defeats (5.60/8): Greek Catapult at 95.6 percent.
Most of our units are wounded. We could really use a couple of turns of healing. It is tough to send the fight to him when he keeps sending wave after wave of troops ...

IBT:
Alexander attacks Delphi ...
While defending, Longbowman loses to: Greek War Elephant (0.96/8) at 77.7 percent. :eek:

Turn 213 (1515 AD)
Tech learned: Banking and Research begun: Economics
I'm still liking the GM idea. However, Alexander (and Mao and Peter) have acquired Gunpowder. In hindsight, I probably should have chosen Chemistry. :blush:

I found this screenshot of the demographics quite disturbing ...

OB01_1515AD_Demo.JPG


I'm thinking I should spend a bit more time on our defenses, as a result.
Timbuktu finishes: Pikeman and begins: Musketman
Djenne finishes: War Elephant and begins: Musketman
Uzbek finishes: Pikeman and begins: Musketman
Niani finishes: Barracks and resumes: Catapult

Let's take care of that elephant that murdered our Longbowman!
While attacking, Spearman defeats (4.00/4): Greek War Elephant at 100.0 percent.

IBT:
I almost fell out of my chair when I saw this!
OB01_1520AD_Tokugawa.JPG


Tokugawa offering open borders?
 
Turn 214 (1520 AD)
Gao finishes: Pikeman and begins: Musketman
We seem to have enough spears, now, so I resume cat construction.
Culture finishes: Barracks and begins: Catapult
Niani finishes: Catapult and begins: Catapult
Awdaghost finishes: Barracks and begins: Catapult
Delphi comes out of revolt ...
Delphi begins: Granary

I'll say this for Alexander, he sure is persistant! Here is another mini-stack headed into our lands.
OB01_1520AD_MoreTroops.JPG


IBT:
Alexander has Musketmen approaching Delphi, now. I send another Longbowman from Culture to reinforce Delphi. Meanwhile, 2 more City Garrison Longbowmen are headed towards Tadmekka to reinforce the city. His reinforcements won't make it in time, though.

Turn 215 (1525 AD)
With Alex's approaching Musketmen and the thinning of our Longbowmen ranks, I decide that a round of whipping is in order. Up until this point, I had tried to use the :whipped: sparingly in an effort to build up our commerce. We will have our own muskets next turn!

I have troops in position to take out the mini-stack that Alex has moved into our borders. He has also moved some units around Delphi. I am going to leave them alone to attack, as I do not want to give up the high ground with Musketmen approaching the city. Alex also has a lone Horse Archer approaching Gao. Unfortunately for Alex, the city is now defended!

Now, let's see about taking Tadmekka back!
While attacking, Catapult loses to: Greek Longbowman (4.08/6) at 6.3 percent.
While attacking, Catapult defeats (0.20/5): Greek Longbowman at 14.5 percent.
Excellent! Only one of our suicide Catapults had to die.
While attacking, War Elephant defeats (4.96/8): Greek Longbowman at 92.1 percent.
While attacking, War Elephant defeats (6.96/8): Greek Archer at 99.8 percent.
While attacking, War Elephant defeats (5.92/8): Greek Horse Archer at 99.9 percent.
Captured Tadmekka (Alexander)
OB01_1525AD_Tadmekka.JPG

Evidently, you don't get any gold when you capture your own city. I never knew that! :confused: But, it is still in resistance. BTW, our Granary is still there!

IBT:
The Catapult in Alex's mini-stack hits the troops that I had in position. The collateral damage does a number on our own mini-stack.
While defending, a Greek Catapult withdraws from combat.
Meanwhile at Delphi ...
While defending, Longbowman defeats (3.84/6): Greek War Elephant at 79.1 percent.

Turn 216 (1530 AD)
Thanks to the :whipped: we know have ...
Timbuktu finishes: Musketman and begins: Musketman
Djenne finishes: Musketman and begins: Musketman
Uzbek finishes: Musketman and begins: Musketman
I decide to send one of the muskets to Zapotec, lest Peter be getting any ideas.
Culture finishes: Catapult and begins: Catapult
Niani finishes: Catapult and begins: Catapult
Tadmekka comes out of revolt ...
Tadmekka begins: Courthouse

First order of business is to eliminate that Horse Archer that wants to pillage Gao.
While attacking, Pikeman defeats (1.80/6): Greek Horse Archer at 98.9 percent.
Ok, that did not go as well as planned, but the threat is now gone.

Next is Alex's mini-stack. The mini-stack will have a Musketman for defense next turn. So, let's kill as much as we can this turn.
While attacking, Pikeman defeats (3.78/6): Greek War Elephant at 80.8 percent.
While attacking, Spearman defeats (2.60/4): Greek Horse Archer at 87.7 percent.
While attacking, War Elephant defeats (6.32/8): Greek Horse Archer at 99.2 percent.

As we are running low on cash, I arrogantly demand that Cyrus give us all 210 of his gold. He decides to comply. We will have our Great Merchant in 2 turns, as a result.

Turn 217 (1535 AD)
Awdaghost finishes: Catapult and begins: Musketman for his own defense.

I pretty much spent this turn shuffling some troops around. We are going to start losing cottages at Culture, again. I'm probably going to have to suicide a couple of elephants to take out those Musketmen.

I'm also getting real nervous about the diplomatic situation, especially Peter. I'm thinking that having a religion is going to be a luxury that we can no longer afford.

IBT:
Aretas III (Great Merchant) born in Timbuktu
Golden Age begins :dance:

Turn 218 (1540 AD)
Tech learned: Economics and Research begun: Chemistry We need some better troops!
Zapotec finishes: The Taj Mahal and begins: Musketman
Niani finishes: Catapult and begins: Catapult

Ok, it is time to suicide some units to take care of those Musketmen once and for all! They are getting dangerously close to our soft underbelly.
While attacking, War Elephant loses to: Greek Musketman (2.88/9) at 23.1 percent.
While attacking, Spearman defeats (1.12/4): Greek Musketman at 66.7 percent.
While attacking, Pikeman defeats (1.68/6): Greek Catapult at 75.1 percent.
That went better than I expected! Let's see about the other one ...
While attacking, War Elephant loses to: Greek Musketman (2.52/9) at 30.6 percent.
While attacking, Spearman defeats (3.08/4): Greek Musketman at 96.5 percent.
While attacking, Pikeman defeats (5.16/6): Greek Horse Archer at 99.3 percent.
That was 2-for-2 for Spearmen taking out Musketmen!

I'm starting to feel better, especially with us now being in a golden age and Zapotec off of wonder duty. I strongly suggest that the next player build up plenty of troops for the defense of our Russian border cities.

Actually, I think I'm going to play 2 more turns to stop it at an even number.

IBT:
Alexander counter-attacks at Tadmekka.
While defending, Pikeman defeats (4.98/6): Greek Horse Archer at 97.8 percent.
While defending, Pikeman defeats (1.92/6): Greek War Elephant at 63.3 percent.

Meanwhile, north of Delphi, more troops (and muskets) are approaching our cities. Unfortunately, the bulk of our forces are marching on Thermopylae.
OB01_1545AD_Delphi.JPG


Turn 219 (1545 AD)
Timbuktu finishes: Musketman and begins: Musketman
Djenne finishes: Musketman and begins: Musketman
Uzbek finishes: Musketman and begins: Musketman

IBT:
One of our stacks approaching Thermopylae is attacked ..
While defending, War Elephant loses to: Greek Musketman (7.38/9) at 26.4 percent.
And then we lose our Warrior. :eek: I didn't even know we had a Warrior! I checked and that was our last one.
While defending, Warrior loses to: English Crossbowman (5.40/6) at 0.0 percent.

Turn 220 (1550 AD)
Zapotec finishes: Musketman and begins: Musketman
Culture finishes: Catapult and begins: Catapult
Niani finishes: Catapult and begins: Musketman


We have a stack of 21 units outside of Thermopylae that can attack next turn. Unfortunately, the stack does not contain enough Catapults to knock the defenses down in one turn.

OB01_1550AD_Thermopylae.JPG


Here is a look at the enemy forces in and around Delphi and Culture.

OB01_1550AD_Delphi.JPG


You should also note that our Great Merchant is in the above screenshot. I'm thinking we should head him through Persia to China. If you do that, though, remember that Victoria has open borders with Cyrus. He will need an escort while we are still at war.

Speaking of war, I really think we should consider ending this thing after capturing Thermopylae. Alexander will give us Optics and a pocket full of coins in exchange for a peace treaty. I also think we should adopt Free Religion. If folks liked us better, we might be able to do some deals. Like getting all of the AI to gang up on Victoria and Mao!

We still have a monopoly on Nationalism. I think we should head towards Democracy next and get started on the Statue of Liberty. Since we are going for a time victory, we are going to need to be building some wonders to prop up our score.

And our save ...
OB-01_AD-1550.Civ4SavedGame
 
I dont agree with stopping the war. With us in a golden age, we can produce alot of units. We can never declare war on Alex, so lets take more of his key cities so he will stop this declaring on us. I wanna make another suggestion.
We seem to be getting ahead in tech which is fine for most games. But, time is our goal. Every time we research something, it makes it cheaper for the AI to research it. Im not suggesting we turn research off, but lets slow it down. Lets turn the research slider down so we have some cash. That cash will be used when we get spies. Every time a spy destroys an improvement...its like 200 coin. 4 spies in 1 round is 800 coin. We will need to slow the AI down so they cant launch. Were gonna need major amounts of cash.

Lets start now on that goal. Lets try to get 5000 in cash by the time we get our spies out. This game is different than most....so any other suggestions by the team or lurkers to slow them down is appreciated.
 
Cabledawg said:
We seem to be getting ahead in tech which is fine for most games. But, time is our goal. Every time we research something, it makes it cheaper for the AI to research it. Im not suggesting we turn research off, but lets slow it down. Lets turn the research slider down so we have some cash. That cash will be used when we get spies. Every time a spy destroys an improvement...its like 200 coin. 4 spies in 1 round is 800 coin. We will need to slow the AI down so they cant launch. Were gonna need major amounts of cash.

Lets start now on that goal. Lets try to get 5000 in cash by the time we get our spies out. This game is different than most....so any other suggestions by the team or lurkers to slow them down is appreciated.

I was going to suggest exactly the same thing in my report. Just hang at the back of the AI research wise.
 
I switch civics to Mercantilism and will probably switch to Free Religion in 5, depending on how the war goes.

I see if Vicky will give us anything for peace but she's not interested.

Now back to war. I bombard Thermopylae to 10%, best odds is 30% so will wait until next turn to sac some cats.

Onto the latest raiding stack from Alex.



I soften them up with a sac cat, which withdraws at 0.4% :goodjob:. Our musket dies at 32%, pikes wins at 65%, spear wins at 70%, another musket dies at 65%, catatpult wins at 50%, war elephant wins at 100% and lastly a catapult wins at 90%. They are no more. I really didn't want to let them pillage our floodplains.

We have another lone horse loose in the east, which can't reach anything pillageable IBT.



IBT: Alex suicides one of the catapults in Thermopylae against our second stack and the musket on the hill next to Delphi kills our defending musket :eek: (must have been very small odds).

The lone HA is killed by a spear. Two muskets have turned up next to Tadmekka. I've got nothing to attack them with, so let them be.



Thermopylae bombarded to 0. Alex now only has a longbow, a phalanx and a cat left inside. I sac a cat, lose at mace at 81% :mad:, then two 100% mace and a 100% cat later.



I move the troops inside and see what he'll throw at me IBT.

IBT: He throws a catapult and a HA, both die. Both muskets at Tadmekka attack, one suceeds, one perishes.

Clean up the offending musket with a spare pike.

Decide to take this, as WW is starting to hit.



Now, what to do with Alex?

Here's what he'll offer.



Here's the power screen.



It is tempting to completely take him apart here. Let's soldier on. I'll upgrade some troops to grens when we have Chemistry and then march on Athens.

IBT: Nothing.

Chemistry comes in and I choose Constitution as our next project.

We can now build Heroic Epic and I do so at Zapotec. Condust a mass grenadier upgrade in Thermopylae and head to Athens.

In the meantime we spend most of our time picking off small numbers of his troops and then one IBT



I freak out a bit until I realise they're all single units :confused:. Except for these fellows.

 
IBT: Two elephants and a musket throw themselves at Thermopylae and die.

GS is born in Timbuktu, which has an academy already. Nowhere else produces many beakers, it'll burn some of scietific method, which we don't want to research yet, so I merge him in Timbucktu.

Our copper gets pillaged way down south by a surprise HA :mad:.

Here is Athens.



Bombard this turn take the next. Alex's stack near Culture is disposed of.

I sacrifice three catapults at Athens, lose one gren at 89% but Athens is ours.



At this point I realise that I actually played 11 turns :blush:. Oh well.

OK, where to go from here. I would take a peace deal with Alex (except I'd get Optics instead) as we have probably set him back for good. War weariness is killing us somewhat and we may be open to an attack by Peter or Toko.





If we can expand the borders of Athens and Thermopylae we could effectively split his empire.

Here's an intriguing deal. He won't accept anything less so may not be worth it. No one is at war at the moment except us and Alex.



Research wise, I'd head for Democracy for Emancipation, then Communism. The other reason I'd like to get the peace deal is to start saving our pennies for Spies!


http://forums.civfanatics.com/uploads/88650/OB-01_AD-1605.Civ4SavedGame
 
This is a got it. I may make peace with Alex...it looks like Toky is building up troops for someone. If all goes like the past, then someone is bound to declare on me during my turns.
 
Cabledawg said:
This is a got it. I may make peace with Alex...it looks like Toky is building up troops for someone. If all goes like the past, then someone is bound to declare on me during my turns.

He has bulked up considerably in the last few turns. It will be strange for you not to have some turns where Alex doesn't declare on you :lol:.
 
Ive played my set. The most interesting thing is if you look at Ozbenno's first post from his last round, hes at 50% research making +17GPT. At the end of my round, Im also @ 50% making 100GPT....quite a change.
 
1605AD
Before i press enter:
I raise culture to 20% and decrease science to 20% as WW is rearing its head. All cities are happy except for 2 which Im building theatres there.

Culture....whipped Granary for 2 pop
Tadmekka....whipped Courthouse for 2 pop
Civ4ScreenShot0000AA.jpg


1610AD
Peter asks for OB, I agree.
Im building units mostly everywhere.

1615AD
Our Merchant arrives at Shanghai and I terminate the musketman who was escorting him.
Civ4ScreenShot0001AA.jpg


One of the reasons for continuing the war was threefold.
1. Let Alex research a tech that he can give us for peace
2. I want those crabs at Sparta for the health
3.Athens is under too much cultural pressure to become productive.
Civ4ScreenShot0002AA.jpg


1620AD
I MM Timbuk again to try for a priest for the Confused shrine. The extra income will fuel our future spies. I also start another temple there to run another priest.
Civ4ScreenShot0004AA.jpg


I dont wanna tell yall each individual build......just that i whipped some stuff and built some stuff.....lol
Take a look at Walata....look at WW...I whipped that Colosseum next turn for 2 pop.
Civ4ScreenShot0005AA.jpg


1625AD
Toky cancels OB
Civ4ScreenShot0006AA.jpg

and I move forces to Bactra in order to raze it and give Athens some breathing room.
Civ4ScreenShot0007AA.jpg


1630AD
I move forces to Sparta
Civ4ScreenShot0008AA.jpg


1650AD
Razed Bactra
Civ4ScreenShot0011AA.jpg


1655AD
Athens comes out of revolt and i whip a courthouse. Alex had alot of units in Sparta, but he moved them out. I think ill take it...thx Alex.
Civ4ScreenShot0012AA.jpg

We take Sparta after i puposely suicided Jumbos on it....I didnt want those suckers eating free peanuts after i made peace which was done on the same turn I took Sparta.
Civ4ScreenShot0014AA.jpg
 
Continued

I stopped all Military builds, some with 1 turn remaining. I left them in the que so if we need em...no problem.
Turned culture to 0 and science to 40%. We have 989 Gold @+80GPT.

1660AD
Civ4ScreenShot0015AA.jpg

I pick Democracy next.
Kumbi Discovers iron after many years of toiling.
Civ4ScreenShot0016AA.jpg

I make the following trades
Peter--------->Our Copper-------->11GPT
Cyrus-------->Bannanas---------->10GPT
Toky--------->Iron---------------->12GPT

The copper wont help Peter....were still gonna get the SOL way before him. Cyrus is behind in tech, so someone else will launch before him anyway. And the iron to Toky....well thats no threat to us....right now.

1675AD
Toky gets pleased with us...huh? I make this trade...we need health to work more tiles and get more commerce.
Civ4ScreenShot0019AA.jpg


1680AD
I swap the pigs from Walata to Zapotec as it needs the growth. I also send workers down south to build lumbermills. I lost a few workers during the war so the next person might want to build a few. Also the capitol can grow now. I fire the priest temporarily to allow it to grow. After it grows, can the next person hire those priest back....you can hire 5.

1685AD
Cyrus declares on Alex. We have alot of nicely promoted units and if the WW wasnt killin me, I might have kept on with Alex. Heres a pic of our new northern territory:
Civ4ScreenShot0020AA.jpg


and our middle:
Civ4ScreenShot0022AA.jpg


and the bottom:
Civ4ScreenShot0021AA1.jpg


And the save:
http://www.deadzoom.com/member/yoohoo3131/OB-01AD-1685.Civ4SavedGame
 
Also, I totally forgot to build some Hindu missionaries. We need to spread it everywhere and we now have open borders with peter whos sending his missionaries every other turn.
 
Good job, Ozbenno and Cabledawg on the :hammer: of Greece!

Unless I missed it somewhere, are there any thoughts on where to put the Forbidden Palace? I'm wondering if maybe Delphi or Thermopylae would be good locations ...

Cabledawg said:
I lost a few workers during the war so the next person might want to build a few.
Trying to keep our unit expenses down, were you? :D :lol:
 
Yea, those workers were forming a union, so i threw a few of em under Alex's horses to teach em a lesson. Delphi is proly a good candidate for FP. Also i may have stopped growth in a few cities, so check that. Culture seems to be losing the culture battle for the gold...so maybe Hermitage there. We need to decide where Globe, Wall Street, and Oxford are going.

Once we get Oxford up, we can prolly turn research down to 30%.
 
This proves a Culture Bomb on the long run isn't as good as settling a GA, then again, we could manipulate to spawn another GA and Bomb Culture some more, that could keep us out of trouble :)
 
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