obligatory BNW screenshot thread

Yea my first guess its a Civil War unit too. It looks too Illinois/Iroquois/etc. to be from a new civ.
 
Why would they misplace a scenario specific unit?
They didn't do it with Smoky Skies units, why should they start now?
I also doubt that Firaxis would create a special unit for such a minor thing as barbs in one scenario, if they wanted to represent Natives as barbs they would just have the Iroquois UUs spawn rather then create completely new unit.
Most likely this is the new Native American civ's UU, either placed as a barb so that people might not notice the hint at first or it has a raider ability.
 
Heh, another stroke of inspiration!

What if this hypothetical raiding UU only appears for what it is within the borders of a civilization. Outside borders, in the 'wilderness,' it looks like a brute and is therefore able to capture/kill scouts, workers, settlers, great people, missionaries, archaeologists, trade caravans, and wounded combat units with impunity.

Sure, a player may suspect it is the Native American civ, but then again maybe he's just being paranoid.:D

If the raiders attack a well guarded civilian and the player realizes that this 'barbarian' isn't dropping as fast as he should, he might deduce that it is indeed an Apache/Cherokee/whatever raider. And for what it's worth, that would simulate real life... a group of soldiers that are able to survive the ambush would naturally recognize the attack for what it was and report it once they reached their destination.

Edit: well, unfortunately, I checked the image again and the unit in question is not currently in any borders... still, I may be partially correct.

Edit 2: thinking about it yet again, if that screenshot is from the perspective of the Native American player, it would allow my speculation to stand and explain why we can see the 'barbarian' for what it truly is. The Assyrian player may indeed be seeing a brute.
 
Right, it could simply be that they've added some diversity to the Barbarian units.

I'd definitely say that's a tomahawk, though. And not a primitive stone axe, but the metal sort that were made by Europeans for trade.

Maybe they realized that having spearmans out before warrior and pikeman just made horseman underwhelming.


I'm almost certain that they aren't UU's from another civ, but they are going to replace spearman as a weaker swordsman without resource. I don't think they are willing to code to have a unit appear in barbarian colors even though the real owners and everybody else can plainly tell whose units they are from.
 
Why would they misplace a scenario specific unit?
They didn't do it with Smoky Skies units, why should they start now?
I also doubt that Firaxis would create a special unit for such a minor thing as barbs in one scenario, if they wanted to represent Natives as barbs they would just have the Iroquois UUs spawn rather then create completely new unit.
Most likely this is the new Native American civs UU, either placed as a barb so that people might not notice the hint at first or it has a raider ability.

I agree with this. Considering how careful they have been with the images released so far (like excluding any sign of a mine or trading post building), I'd be surprised if they just randomly included such a unique looking unit, unless it was deliberately planted to generate this sort of discussion.

After consideration, it doesn't look very characteristically Apache (just going by google images), so I feel less enthusiastic about it representing their UU.
 
Guys, the screenshot is staged.
Nothing prevents the dev from taking a civ's UU and placing it on the map as a barbarian unit.

While true, they've never done this before. Instead, screenshots are deliberately staged to inform rather than misinform.

I guess that's possible, though I don't know why Firaxis would bother. They've been content representing early game barbarians with brutes and archers since Vanilla.

True, but I'm never sure why they bothered to add Brutes originally. They might want extra flavor for some reason (especially if they also added it for the ACW scenario and it isn't any more work to add to the main game).
 
While true, they've never done this before. Instead, screenshots are deliberately staged to inform rather than misinform.

Remember Attila's Court?
They had the Hun capital in a screenshot where it was a Carthaginian city. People claimed it was a new civ, other claimed it's a new city state and so on.
Sometimes they drop rather clever hints.
 
The difference was that this was achievable in the game. If it's a UU, the barbarians can't use it in the game.
 
Technically, Galleys and Brutes are two Barbarian UU's.

Barbarians are nonplayable civs themselves, and you cannot add a civilization without having at least two overrides, as civ modding has shown. Which are the two unique UU's that are nerfed versions of warrior and trieme.
 
Good point, I hadn't considered that.
 
Perhaps Galleys or Brutes being removed?
 
Heh, another stroke of inspiration!

What if this hypothetical raiding UU only appears for what it is within the borders of a civilization. Outside borders, in the 'wilderness,' it looks like a brute and is therefore able to capture/kill scouts, workers, settlers, great people, missionaries, archaeologists, trade caravans, and wounded combat units with impunity.

Sure, a player may suspect it is the Native American civ, but then again maybe he's just being paranoid.:D

If the raiders attack a well guarded civilian and the player realizes that this 'barbarian' isn't dropping as fast as he should, he might deduce that it is indeed an Apache/Cherokee/whatever raider. And for what it's worth, that would simulate real life... a group of soldiers that are able to survive the ambush would naturally recognize the attack for what it was and report it once they reached their destination.

Edit: well, unfortunately, I checked the image again and the unit in question is not currently in any borders... still, I may be partially correct.

Edit 2: thinking about it yet again, if that screenshot is from the perspective of the Native American player, it would allow my speculation to stand and explain why we can see the 'barbarian' for what it truly is. The Assyrian player may indeed be seeing a brute.

This would be awesome, but I'm afraid it's a bit too complex for this game. I would live that this unit could disguise itself as a barbarian outside of borders, but I think it's outside of the abilities of the game
 
did anyone else spot what I can only assume is an archaeological dig site to the south west of Rio in the screenshot with Rio, Sao Paulo, and the Pracinhas?
 
I am now officially confused about what the Native American Civ supporters actually want.
You people write long post and have serious discussions about how there needs to be another Native civ in the new civs thread.
Then Firaxis drops an obvious hint at a new Native civ and the same people proceed to deny it being a new civ with all their might.:rolleyes:
Shouldn't you be happy about the possibility of a new Native civ?:dunno:
 
Another native American Civ is practically guaranteed, but I'm just not seeing this as proof. A tomahawk is simply an axe which has wide spread use throughout the world. Hell, the mandekalu cavalry's icon looks like a tomahawk and they are clearly not native American.

The model does look unique, even for a barb, but I have no idea what that means.
 
did anyone else spot what I can only assume is an archaeological dig site to the south west of Rio in the screenshot with Rio, Sao Paulo, and the Pracinhas?
Yes, it was also in the earlier XCOM screenshot.

Another native American Civ is practically guaranteed, but I'm just not seeing this as proof. A tomahawk is simply an axe which has wide spread use throughout the world. Hell, the mandekalu cavalry's icon looks like a tomahawk and they are clearly not native American.
Also, both the unit figures and the tomahawk style look specifically like East-coast tribes, which is not what you'd expect from a new Native American civilization (since Iroquois already exists). I don't think this is a new UU. It seems more likely that it's really a barbarian-specific unit.
 
Another native American Civ is practically guaranteed, but I'm just not seeing this as proof. A tomahawk is simply an axe which has wide spread use throughout the world. Hell, the mandekalu cavalry's icon looks like a tomahawk and they are clearly not native American.

The tomahawk originated in North America.

As for the Mandekalu Cavalry's emblem... why does that look like a hatchet/tomahawk? I don't really know anything about them outside of Civ and there isn't much to go off of outside of the game anyway. The unit model doesn't provide any hints either. They appear to be wielding lances. I've never understood it.
 
Technically, Galleys and Brutes are two Barbarian UU's.

Barbarians are nonplayable civs themselves, and you cannot add a civilization without having at least two overrides, as civ modding has shown. Which are the two unique UU's that are nerfed versions of warrior and trieme.

I see your point. In my experience modding though, the reason you need two Unique Items per civ is for the selection screens though. The game itself really has no problem even if every unit in the game is replaced by a unique version for a civ... it just has a problem if there is nothing to show on the menu screen or too much (but there's a mod for displaying more than two also).

Barbarians don't show on those screens... so I don't think this would be any kind of limiter for new barbarian units.

That said, I still think this is a clue for one of the new 9 civs OR perhaps a new feature that to be able to hire/bribe barbarians into attacking opposing civs? There'd be plenty of historic president for that, and it would be a fun money dump for dealing with enemies indirectly.
 
Back
Top Bottom