Right, it could simply be that they've added some diversity to the Barbarian units.
I'd definitely say that's a tomahawk, though. And not a primitive stone axe, but the metal sort that were made by Europeans for trade.
Why would they misplace a scenario specific unit?
They didn't do it with Smoky Skies units, why should they start now?
I also doubt that Firaxis would create a special unit for such a minor thing as barbs in one scenario, if they wanted to represent Natives as barbs they would just have the Iroquois UUs spawn rather then create completely new unit.
Most likely this is the new Native American civs UU, either placed as a barb so that people might not notice the hint at first or it has a raider ability.
Guys, the screenshot is staged.
Nothing prevents the dev from taking a civ's UU and placing it on the map as a barbarian unit.
I guess that's possible, though I don't know why Firaxis would bother. They've been content representing early game barbarians with brutes and archers since Vanilla.
While true, they've never done this before. Instead, screenshots are deliberately staged to inform rather than misinform.
Heh, another stroke of inspiration!
What if this hypothetical raiding UU only appears for what it is within the borders of a civilization. Outside borders, in the 'wilderness,' it looks like a brute and is therefore able to capture/kill scouts, workers, settlers, great people, missionaries, archaeologists, trade caravans, and wounded combat units with impunity.
Sure, a player may suspect it is the Native American civ, but then again maybe he's just being paranoid.
If the raiders attack a well guarded civilian and the player realizes that this 'barbarian' isn't dropping as fast as he should, he might deduce that it is indeed an Apache/Cherokee/whatever raider. And for what it's worth, that would simulate real life... a group of soldiers that are able to survive the ambush would naturally recognize the attack for what it was and report it once they reached their destination.
Edit: well, unfortunately, I checked the image again and the unit in question is not currently in any borders... still, I may be partially correct.
Edit 2: thinking about it yet again, if that screenshot is from the perspective of the Native American player, it would allow my speculation to stand and explain why we can see the 'barbarian' for what it truly is. The Assyrian player may indeed be seeing a brute.
Also, in Multiplayer, everyone will know who you are by logical deduction sooner or later.
Yes, it was also in the earlier XCOM screenshot.did anyone else spot what I can only assume is an archaeological dig site to the south west of Rio in the screenshot with Rio, Sao Paulo, and the Pracinhas?
Also, both the unit figures and the tomahawk style look specifically like East-coast tribes, which is not what you'd expect from a new Native American civilization (since Iroquois already exists). I don't think this is a new UU. It seems more likely that it's really a barbarian-specific unit.Another native American Civ is practically guaranteed, but I'm just not seeing this as proof. A tomahawk is simply an axe which has wide spread use throughout the world. Hell, the mandekalu cavalry's icon looks like a tomahawk and they are clearly not native American.
Another native American Civ is practically guaranteed, but I'm just not seeing this as proof. A tomahawk is simply an axe which has wide spread use throughout the world. Hell, the mandekalu cavalry's icon looks like a tomahawk and they are clearly not native American.
Technically, Galleys and Brutes are two Barbarian UU's.
Barbarians are nonplayable civs themselves, and you cannot add a civilization without having at least two overrides, as civ modding has shown. Which are the two unique UU's that are nerfed versions of warrior and trieme.