I think the spy/ally change is honestly the worst change they've ever put in the patch notes. Completely out of left field, and basically demolishes either the usefulness of alliances or spies late game...
It’s just an
AWFUL change.
I thought the idea was to create more interesting decisions.
This creates less interesting decisions.
Honestly. Whoever approved this change, just doesn’t get how the game and existing mechanics work.
I mean, leaving aside that there are
many many circumstances where you actively want to (secretly) hurt your Allies, you may also want to
place Spies in an Ally to improve Diplomatic Visibility - so you can see your Allie’s secret agendas, see what they’re building, and just get visibility of the map.
I mean, what’s next? You can’t spread your Religion to an Allie (even if you don’t have a Faith Alliance)? Can’t try to build the same Wonders? Can’t use Rockbands in their Cities or win tourists from them? Can loyalty flip their Cities (even if you don’t have a Culture Alliance)? Can’t vote against them in the World Congress?
If Spies and Allies were a real problem, then double Grievances for Spies if you’re Allies. And or make “No spies in Allies” a game option in the option menu. Or limit the “no spies” restriction to Military Alliances.
Seriously. This change is so bone headed, it’s almost the nail in The Coffin for me playing this freaking game.
Six months in, and the game modes basically have added no playability for me, most of the balance changes have done little to improve the game because how cack handed they are (seriously, the Amenities changes are just stupid), there’s still core balance and gameplay issues that are unfixed (seriously, anti-Cav. Just incorporate
@Sostratus balance mod and be done with it) and now this absolutely stupid STUPID STUPID change.
I love this game, and really like the Firaxis guys. But this is just crap. Absolutely crap.
Allies just don't really sabotage each other...
They certainly do. Rainbow Warrior is a good example of that. Plenty of examples of one “Ally” interfering with another Allies elections etc.
The most distressing thing here is really that no real changes were made to Secret Societies.
This. Secret Societies is so unbalanced it’s essentially unplayable outside of just Roleplaying.
Honestly. Secret Societies would be so easy to fix.
- Reduce free Governor Titles to just first to discover the Society.
- Create a Spy Mission, World Congress Resolution and Casus Belli that target other Secret Societies.
- Make Civs more vulnerable to loyalty pressure v Civs with a different Secret Society.
Done. Secret Societies would still be powerful, but not over powered. And you’d have organic “trade offs” for having a Secret Society.
Firaxis seem to have no intention of rebalancing the Game Modes. Seems like Firaxis will leave most of them basically pointless.